Guard: Difference between revisions
no edit summary
No edit summary |
|||
Line 84: | Line 84: | ||
== Tips and Details == | == Tips and Details == | ||
* | *Holding the skill key will allow you to continuously guard, as long as you have enough MP. | ||
**However, you cannot block attacks from behind. | **However, you cannot block attacks from behind. | ||
****You can press Z or X to launch an attack after you receive damage and enter [[Chung%27s_Features#Heavy_Stance|'''Heavy Stance''']]. | ****You can press Z or X to launch an attack after you receive damage and enter [[Chung%27s_Features#Heavy_Stance|'''Heavy Stance''']]. | ||
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal. | |||
**If the KD counter reached its limit while you are guarding, you will not be knocked down. | |||
*During Guard, Chung is immune to Normal Stun and Flattening. | *During Guard, Chung is immune to Normal Stun and Flattening. | ||
*Unlike normal | *Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | ||
*This skill can be used to delay the animations of certain skills. | *This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladbolg, etc. | ||
*As long as you are near a wall, you can guard against any move that don't attack from behind. | |||
*As long as you are near a wall, you can guard against any move | |||
<br> | <br> | ||
Line 117: | Line 113: | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Chung}} | |Color={{ColorSel|CharLight|Chung}} | ||
|KR=??? |KRName=Guard | |||
|FR=Défense |FRName=Defense | |FR=Défense |FRName=Defense | ||
|UK=Defence | |UK=Defence |