Artillery Strike - Missile Shower: Difference between revisions

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__NOTOC__{{Languages|Artillery Strike - Missile Shower}}
__NOTOC__{{Languages|Artillery Strike - Missile Shower}}
<div style="float: right;">{{#ev:youtube|KFVi5LC9RVw|300}}</div>
{{#ev:youtube|KFVi5LC9RVw|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_ASTRIKE.png]]<br>
| [[File:SI ASTRIKE.png]]
| '''[Special Active]''' Mark the area with a reticle and bombard the area with missiles from above.
| {{SkillType|SA|S}} Use the arrow keys to set your target, then release the key to bomb the area. Crosshair aiming and shooting range is visible to enemies. Invincible while targeting.
|-
|-
|
|
| {{SkillText|Cannonball|6}}
| {{SkillText|Cannonball|6}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>
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== Requirements ==
== Requirements ==


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Chung}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! Class               !! Master !! Level Required !! SP Cost per Level  !! Alternative         
|-
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Tactical Trooper]] || Lv. 20 || 55            || 5                  || [[Dread Chase]] 
| [[Tactical Trooper]] || 45 || {{SkillText|SkillQuest|3}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Skill Level !! Level Required !! Explosions (Magical) !! Rockets !! Max Damage !! Ammo Usage !! MP Usage !! Cooldown
! Mode !! Blast (Magical) !! Max Hits Per Missile !! Missile Count !! Max Targeting Duration !! Cannonball Usage !! MP Usage !! Cooldown
|-
| colspan="8" | '''Normal'''
|-  
|-  
| align="left" | 1 || rowspan=2 | 55 || 632% || rowspan=9 | 15 || 9480% || rowspan=9 | 6 || rowspan=9 | 200 MP || rowspan=9 | 13 Seconds
| {{PvE}} || 970% || rowspan=2 | 2 || rowspan=2 | 15 || rowspan=2 | 11 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| {{PvP}} || 309%
|-
| colspan="8" | '''[Enhanced]'''
|-  
|-  
| align="left" | 2 || 679% || 10185%
| {{PvE}} || 1041% || rowspan=2 | 2 || rowspan=2 | 15 || rowspan=2 | 11 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-  
|-
| align="left" | 3 || 58 || 726% || 10890%
| {{PvP}} || 396%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Artillery Strike - Missile Shower|Critical, Heavy|mp=200|cd=15}}
<br>
 
== Total Damage ==
{{Damage
|dmg=1041
|pvp_dmg=396
|hits=2*15
|avg_hits=15
|heavy=true
}}
 
{{Damage
|dmg=1041
|pvp_dmg=396
|hits=2*15
|avg_hits=15
|range_max=1.05
|range_max_count=6
|passive1=Modified Warhead
|prefix=red
|heavy=true
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
| align="left" | 4 || 62 || 774% || 11610%
| {{PvE}}
| {{#var: avg_damage}} || {{#var: total_damage}} || {{#var: avg_damage_heavy}} || {{#var: total_damage_heavy}}
| {{#var: red_range_avg_damage_passive1}} || {{#var: red_range_total_damage_passive1}} || {{#var: red_range_avg_damage_heavy_passive1}} || {{#var: red_range_total_damage_heavy_passive1}}
|-  
|-  
| align="left" | 5 || 66 || 821% || 12315%
| {{PvP}}
|-
| {{#var: avg_damage_pvp}} || {{#var: total_damage_pvp}} || {{#var: avg_damage_heavy_pvp}} || {{#var: total_damage_heavy_pvp}}
| align="left" | 6 || 70 || 869% || 13035%
| {{#var: red_range_avg_damage_passive1_pvp}} || {{#var: red_range_total_damage_passive1_pvp}} || {{#var: red_range_avg_damage_heavy_passive1_pvp}} || {{#var: red_range_total_damage_heavy_passive1_pvp}}
|-
| align="left" | 7 || 74 || 916% || 13740%
|-
| align="left" | 8 || 78 || 963% || 14445%
|-
| align="left" | 9 || 82 || 1011% || 15165%
|}
|}
*Does not account for splash damage.
*Average assumes 15 hits.
*Modified damage ranges from 0~6 Enhanced Cannonballs consumed.
<br>
== Related Skills ==
{{SkillTable|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
MAM.png; Mobile Shelling;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*You can move the targeting reticle around with the arrow keys as long as the skill key is held down, up to a maximum of 11 seconds.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
**While moving the reticle around around curves on top of platforms, the center of the reticle will determine what path it will take.
**Super Armor is active while targeting. Chung will also have 30% damage reduction and immunity to Stun and Flattening. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
**The reticle is affected by lag which may cause it to stutter while moving, especially when moving it in smaller increments.
**Everyone can see the reticle.
*If the skill key is never let go, the skill will simply cancel itself and no cannonballs will be consumed.
**The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
*The missiles will fall right through any platforms above the designated area, until they then hit a platform or solid ground.
**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
*The missiles will hit once when passing through any enemies, and then a second time once they land and explode. Enemies can be hit by the impact blast even if the missiles itself missed, so the overall damage remains relatively consistent even on smaller targets, despite their random pattern.
*Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
**On average, enemies will be hit around 15 times in total. Only wide enough enemies can take full damage from this skill.
**12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
**The explosion that occurs when a missile comes in contact with an enemy deals splash damage, allowing it to deal high amounts of damage on tightly grouped enemies.
*Rockets will hit below platforms if that area is targeted.
<br>
 
== Gallery ==
<gallery>
File:AStrikeEU.png|Old skill icon in UK.
</gallery>
<br>
<br>


== Trivia ==
== Trivia ==
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as [[Artillery Strike]].  
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as [[Artillery Strike]].
*Prior to the EU servers merging into one server, the icon on the UK server would read "Caution" instead of "WARNING".
<br>
<br>


== Updates ==
== Old Version ==
*07/04/2013 KR
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
**Hitbox in platform terrain changed.
|-
*11/07/2013 KR
! width="300px" | Video
**Rockets can hit above and below platforms.
! Description
**Rockets no longer do impact damage, halving max hits and damage.
|-
*07/10/2014 KR
|{{#ev:youtube|Rrl65X-penI|300}}
**Start up and bombing execution speeds increased.
|Between its initial release and the 06/27/2013 KR Patch, the original version of '''Artillery Strike - Missile Shower''', simply named '''Artillery Strike''' for [[Deadly Chaser]], used to have the missiles actively being fired instead of firing a signal flare.
**Rockets fall if reticle reaches maximum distance.
|}
**Rockets will descend through all platforms.
<br>
**Cannonball usage increased from 5 to 6.
 
**Damage increased.
==Updates==
*07/17/2014 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**PvP damage decreased.
|-
**Error where it used up more than 6 cannonballs fixed.
! colspan=2 | Date !! colspan=2 | Changes
*07/09/2015 KR
|-
**Fixed error where missiles getting caught in the delay when you awaken after casting them.
! KR !! NA !! PvE !! PvP
**Fixed error where skills appearing at bottom of the [[Perkisas's Ruin]] when using it at certain points.
|-
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |
*'''Artillery Strike''' added.
|-
| 07/28/2011 || - || colspan=2 align="left" |
*{{buff|Duration increased.}}
*{{buff|Decreased push rate.}}
*{{nerf|Cooldown decreased.}}
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|Can be activated anywhere.}}
*{{buff|Removed short pause before being able to aim.}}
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*Renamed  '''Artillery Strike - Missile Shower'''.
*Moved from [[Deadly Chaser]]'s skill tree to [[Tactical Trooper]]'s.
*Casting animation changed.
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*Hitbox in platform terrain changed.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{buff|Rockets can hit above and below platforms.}}
*{{nerf|Rockets no longer do impact damage, halving max hits and damage.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|Start up and bombing execution speeds increased.}}
*{{buff|Rockets fall if reticle reaches maximum distance.}}
*{{buff|Rockets will descend through all platforms.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|Cannonball usage increased from 5 to 6.}}
|-
| rowspan=2 | 07/17/2014 || rowspan=2 | - || colspan=2 align="left" |
*Error where it used up more than 6 cannonballs fixed.
|-
| align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/09/2015 || - || colspan=2 align="left" |
*Fixed error where missiles getting caught in the delay when you awaken after casting them.
*Fixed error where skills appearing at bottom of the [[Perkisas's Ruins]] when using it at certain points.
|-
| 01/14/2016 || - || colspan=2 align="left" |
*Fixed characters freezing for 10 seconds when using the skill right before stage clear.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*Fix aiming reticle being stuck in one direction.
*Fixed issue where the level requirement is Lv. 50.
|-
| 02/23/2017 || - || colspan=2 align="left" |
*Fixed camera getting stuck on [[Adrian's Palace|Herbaon]] in certain situations.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/05/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Invincibility frames added while aiming.}}
*{{buff|Missiles will pierce through targets.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*Fixed casting speed being slower during Awakening.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
* '''Enhanced''' trait  change to  '''Heavy''' trait.
|}
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|FR=Tir d'artillerie - pluie de missiles |FRName=Artillery Shot - Missile Rain
|KR=?? |KRName=Artillery Strike - Missile Shower
|FR=Tir d'artillerie - pluie de missiles |FRName=Artillery Shot - Missile Shower
|JP=アーティラリーストライク - アートシャワー |JPName=Artillery Strike - Art shower
|CN=火炮攻击 - 导弹轰炸 |CNName=Artillery Strike - Missile Bombing
|BR=Ataque do Artilheiro – Chuva de Mísseis |BRName=Artillery Attack - Missile Shower
|PL=Uderzenie Artylerii - Rakietowe Zatrzęsienie |PLName=Artillery Strike - Abundance of Rockets
|IT=Colpo d'Artiglieria - Pioggia di Missili |ITName=Artillery Strike - Missile Shower
|DE=Artillerieschlag - Raketenschauer |DEName=Artillery Strike - Missile Shower
|ES=Golpe de artillería - Lluvia de misiles |ESName=Artillery Strike - Missile Shower
|NA=Artillery Strike (prior to the November 6, 2013 update)
}}
}}
<br>
<br>
 
{{SkillNav - Tactical Trooper}}
{{TTSkills}}
[[Category:Second Job MP2 Tier Skills]]
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