Night Watcher: Difference between revisions
→Additional Combos
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Kicks the enemy once before switching to the blade of Erendil and strikes 3 times. The last hit knocks enemies away (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]). | Kicks the enemy once before switching to the blade of Erendil and strikes 3 times. The last hit knocks enemies away (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]). | ||
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo. | *[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo. | ||
*This combo may be slower then [[Trapping Ranger]]'s normal | *This combo may be slower then [[Trapping Ranger]]'s normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo, but the damage output is higher. | ||
*Post KR Patch 29 May 2014: | *Post KR Patch 29 May 2014: | ||
**Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]] | **Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]] | ||
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| [[Image:NWCombo2Fixed.png]] | | [[Image:NWCombo2Fixed.png]] | ||
| '''Gliding Kick''' | | '''Gliding Kick''' | ||
Runs ( | Runs ({{CDR}}), momentarily pause, rushes forward ({{CR}}), leaps into the air ({{CU}}), and kicks twice ({{CZ}}{{CZ}}). The last kick knocks the target away (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]). [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]] | ||
*Can be looped to run forward faster. e.g: | *Can be looped to run forward faster. e.g: {{CDR}}[pause]{{CR}}[pause]{{CR}}repeat, or if you manage perfect timing, {{CDR}}[pause]{{CR}}[jump]{{CDR}}[pause]{{CR}}[jump]{{CDR}}repeat (latter boosts the covered distance further). | ||
*Fun fact: When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall. | *Fun fact: When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall. | ||
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*Shooting targets that have the [[Delayed Fire]] skill will add the amount of stacks on it. | *Shooting targets that have the [[Delayed Fire]] skill will add the amount of stacks on it. | ||
*Post KR Patch 29 May 2014: | *Post KR Patch 29 May 2014: | ||
** | ** {{CDRU}}{{CX}} Arrow pierces through on the surface without explosion if there is no target. | ||
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Twig Impact: 50% Phy. Damage <br> | Twig Impact: 50% Phy. Damage <br> |