Night Watcher: Difference between revisions

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Kicks the enemy once before switching to the blade of Erendil and strikes 3 times. The last hit knocks enemies away (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]).  
Kicks the enemy once before switching to the blade of Erendil and strikes 3 times. The last hit knocks enemies away (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]).  
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo.  
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo.  
*This combo may be slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher.
*This combo may be slower then [[Trapping Ranger]]'s normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo, but the damage output is higher.
*Post KR Patch 29 May 2014:
*Post KR Patch 29 May 2014:
**Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]]
**Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]]
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| [[Image:NWCombo2Fixed.png]]
| [[Image:NWCombo2Fixed.png]]
| '''Gliding Kick'''  
| '''Gliding Kick'''  
Runs (→→), momentarily pause, rushes forward (), leaps into the air (), and kicks twice (ZZ). The last kick knocks the target away (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]). [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]
Runs ({{CDR}}), momentarily pause, rushes forward ({{CR}}), leaps into the air ({{CU}}), and kicks twice ({{CZ}}{{CZ}}). The last kick knocks the target away (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]). [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]
*Can be looped to run forward faster. e.g: →→[pause][pause]→repeat, or if you manage perfect timing, →→[pause][jump]→→[pause][jump]→→repeat (latter boosts the covered distance further).
*Can be looped to run forward faster. e.g: {{CDR}}[pause]{{CR}}[pause]{{CR}}repeat, or if you manage perfect timing, {{CDR}}[pause]{{CR}}[jump]{{CDR}}[pause]{{CR}}[jump]{{CDR}}repeat (latter boosts the covered distance further).
*Fun fact: When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall.
*Fun fact: When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall.
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*Shooting targets that have the [[Delayed Fire]] skill will add the amount of stacks on it.
*Shooting targets that have the [[Delayed Fire]] skill will add the amount of stacks on it.
*Post KR Patch 29 May 2014:
*Post KR Patch 29 May 2014:
** →→↑X Arrow pierces through on the surface without explosion if there is no target.
** {{CDRU}}{{CX}} Arrow pierces through on the surface without explosion if there is no target.
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Twig Impact: 50% Phy. Damage <br>
Twig Impact: 50% Phy. Damage <br>
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