Ara: Difference between revisions
→Combos
m (Text replacement - "{{CDR}}{{CU}}" to "{{CDRU}}") |
IceSoulMOG (talk | contribs) (→Combos) |
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{{CZ}} Physical Damage 120%<br> | {{CZ}} Physical Damage 120%<br> | ||
{{CZ}} Physical Damage 70% (x2)<br> | {{CZ}} Physical Damage 70% (x2)<br> | ||
{{ | {{CHoldX}} Physical Damage 50% + <br> | ||
Physical Damage 75% ~ 225% (x3)<br> | Physical Damage 75% ~ 225% (x3)<br> | ||
|- | |- | ||
| '''{{CX}}{{CX}}{{CX}}{{ | | '''{{CX}}{{CX}}{{CX}}{{CConX}}{{CX}}''' | ||
| Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3). | | Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3). | ||
*This combo also hit enemies behind her, similarly to [[Sheath Knight]]'s XXX~X combo. | *This combo also hit enemies behind her, similarly to [[Sheath Knight]]'s XXX~X combo. | ||
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{{CX}} Physical Damage 220%<br> | {{CX}} Physical Damage 220%<br> | ||
{{CX}} Physical Damage 120% (x2)<br> | {{CX}} Physical Damage 120% (x2)<br> | ||
{{ | {{CConX}} Physical Damage 150% + 50% (x3)<br> | ||
{{CX}} Physical Damage 120% + 150%<br> | {{CX}} Physical Damage 120% + 150%<br> | ||
|- | |- | ||
| '''{{CX}}{{CX}}{{ | | '''{{CX}}{{CX}}{{CDX}}{{CX}}''' | ||
| X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU) | | X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU) | ||
*12/18/2014 KR | *12/18/2014 KR | ||
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{{CX}} Physical Damage 150%<br> | {{CX}} Physical Damage 150%<br> | ||
{{CX}} Physical Damage 220%<br> | {{CX}} Physical Damage 220%<br> | ||
{{ | {{CDX}} Physical Damage 100% + 20% <br> | ||
{{CX}} Physical Damage 220%<br> | {{CX}} Physical Damage 220%<br> | ||
|- | |- | ||
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| Single jump Upper-swing that does not knocks targets up. | | Single jump Upper-swing that does not knocks targets up. | ||
| | | | ||
{{CU}}{{CZ}} Physical Damage 100% <br> | {{CU}}<br> | ||
{{CZ}} Physical Damage 100% <br> | |||
|- | |- | ||
| '''{{CU}}{{CX}}''' | | '''{{CU}}{{CX}}''' | ||
| Single jump Uppercut that knocks targets up. | | Single jump Uppercut that knocks targets up. | ||
| | | | ||
{{CU}}{{CX}} Physical Damage 220%<br> | {{CU}}<br> | ||
{{CX}} Physical Damage 220%<br> | |||
|- | |- | ||
| '''{{CDR}}{{CZ}}{{CHoldX}}''' | | '''{{CDR}}{{CZ}}{{CHoldX}}''' | ||
| After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD). | | After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD). | ||
| | | | ||
{{CDR}}{{CZ}} Physical Damage 70% (x2)<br> | {{CDR}}<br> | ||
{{ | {{CZ}} Physical Damage 70% (x2)<br> | ||
{{CHoldX}} Physical Damage 76% ~ 250%<br> | |||
|- | |- | ||
| '''{{CDR}}{{CX}}''' | | '''{{CDR}}{{CX}}''' | ||
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**Launch changed to hitstun | **Launch changed to hitstun | ||
| | | | ||
{{CDR}}{{CX}} Physical Damage 220% <br> | {{CDR}}<br> | ||
{{CX}} Physical Damage 220% <br> | |||
|- | |- | ||
| '''{{CDRU}}{{CZ}}{{CZ}}{{CZ}}''' | | '''{{CDRU}}{{CZ}}{{CZ}}{{CZ}}''' | ||
| After/While air jump, Swing -> Swing ->Swing(KD). | | After/While air jump, Swing -> Swing ->Swing(KD). | ||
| | | | ||
{{CDRU}}{{CZ}} Physical Damage 100% <br> | {{CDRU}}<br> | ||
{{CZ}} Physical Damage 100% <br> | |||
{{CZ}} Physical Damage 150%<br> | {{CZ}} Physical Damage 150%<br> | ||
{{CZ}} Physical Damage 150%<br> | {{CZ}} Physical Damage 150%<br> | ||
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| After/While air jump, stab the target's legs and pull herself behind targets. | | After/While air jump, stab the target's legs and pull herself behind targets. | ||
| | | | ||
{{CDRU}}{{CX}} Physical Damage 150%<br> | {{CDRU}}<br> | ||
{{CX}} Physical Damage 150%<br> | |||
|- | |- | ||
| '''Movement''' | | '''Movement''' |