Trapping Ranger: Difference between revisions
→Additional Combos
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| [[Image:TrCombo1.png]] | | [[Image:TrCombo1.png]] | ||
| '''Erendil Combo''' | | '''Erendil Combo''' | ||
Replaces half of the original {{CZ}} combo. After kicking twice, | Replaces half of the original {{CZ}} combo. After kicking twice, draws out Erendil to slash twice and finishes by stabbing and pulling out the blade that knocks down the target. | ||
*Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]. | |||
*The last Z has a large enough hit stun to chain Special Actives before knocking down. | |||
*If [[Calculated Strike]] is active, the last hit no longer knocks down. | |||
| | | | ||
{{CZ}} 120% Phy. Damage <br> | {{CZ}} 120% Phy. Damage <br> | ||
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| [[Image:TrCombo2.png]] | | [[Image:TrCombo2.png]] | ||
| '''Slashing Dash''' | | '''Slashing Dash''' | ||
After doing the standard {{CDR}}{{CZ}}, slashes through the enemy with Erendil. | |||
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{{CDR}}<br> | {{CDR}}<br> | ||
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| [[Image:TrCombo3.png]] | | [[Image:TrCombo3.png]] | ||
| '''Jump Dash Stab''' | | '''Jump Dash Stab''' | ||
The original {{CDRU}}{{CZ}} | The original {{CDRU}}{{CZ}} midair kick is replaced with the Erendil stab followed by a 180° slash. | ||
| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
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| align="center" | {{CUU}}{{CX}}{{CX}}<br>{{CUU}}{{CZ}}{{CX}} | | align="center" | {{CUU}}{{CX}}{{CX}}<br>{{CUU}}{{CZ}}{{CX}} | ||
| '''Landing Slash''' | | '''Landing Slash''' | ||
After a basic {{CUU}}{{CX}} or {{CUU}}{{CZ}}, | After a basic {{CUU}}{{CX}} or {{CUU}}{{CZ}}, pierces through the enemy with Erendil upon landing. | ||
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(After base combo)<br> | (After base combo)<br> |