Blazing Dance: Difference between revisions

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__NOTOC__{{Languages|Blazing Dance}}
__NOTOC__{{Languages|Blazing Dance}}
<div style="float: right;">{{#ev:youtube|qChKruYXGtc|300}}</div>
{{ForceSkillTabs
|Character=Elesis
}}
{{#ev:youtube|EeUZAcTupiQ|400|right}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[Image:ELE14.png]]
| [[File:BlazingHeartSkill4.png]]
| '''[Special Active]''' Charge and blink to targets with flame attacks. Initial hit does additional damage.
| {{SkillType|SA|S}} Charge and blink to targets with flame attacks. Initial hit does additional damage. If the skill is canceled abruptly, recover MP by "Remaining number of hits" x 20.
|-
|-
|
|
| {{SkillText|Annihilation}}
| {{SkillText|Annihilation}}
|-
|
| {{SkillText|True|Range|1.2}}
|}
|}
<br>
<br>
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== Requirements ==
== Requirements ==


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
|-
| [[Blazing Heart]] || Lv. 20 || 55            || 5                || [[Blazing Wing]]
! Class !! Level Required
|-
| [[Blazing Heart]] || 45
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Initial Hit !! Slashes
|-
|-
| align="left" | 1 || rowspan="2" | 55 || 834% || 500% ×7 || rowspan="10" | 200 MP || rowspan="10" | 13 Seconds
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | MP Recovery per<br>Unused Flame Dash !! rowspan="2" | Cooldown
|-
|-
| align="left" | 2 || 897%|| 538% ×7
! Initial Attack !! Flame Dash !! Initial Attack !! Flame Dash
|-
|-
| align="left" | 3 || 58 || 959% || 575% ×7
| {{PvE}} || 1264% || 610% || rowspan=2 | 1 || rowspan=2 | 1~7 || rowspan=2 | 200 MP || rowspan=2 | {{tt|10% MP|See [[#Tips and Details]]}} || rowspan=2 | 15 Seconds
|-
|-
| align="left" | 4 || 62 || 1022% || 613% ×7
| {{PvP}} || 375% || 181%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Elesis|Blazing Dance|Light, Empowered|mp1=85|mp=200}}
<br>
 
== Total Damage ==
{{Damage|true|Elesis
|dmg=1264, 610
|pvp_dmg=375, 181
|hits=1, 7
|empowered=true
}}
*Damage includes 1 hit of '''Initial Attack'''.
<br>
 
== Tips and Details ==
*The skill has a greater search radius for enemies on the first teleport than any successive ones. If there are no enemies left in range, the skill ends and you will regain the listed MP per remaining slash.
**The search radius of the skill is a sphere, so it is able to target enemies on a different Z-axis than you as well. It can also teleport to objects such as boxes.
*The final hit smashes enemies and will knock them down.
*The initial attack applies once to all enemies this skill hits.
*While it states that it gives 20 MP for each additional slash, it is actually 1/10th of the MP used to cast it.
**As a result, lowering the cost of this skill also lowers how much MP is returned for each additional slash.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 5 || 66 || 1084% || 650% ×7
| 10/10/2013 || 04/29/2014 || colspan=2 align="left" |  
*'''Blazing Dance''' added.
|-
|-
| align="left" | 6 || 70 || 1147% || 688% ×7
| rowspan=2 | 06/26/2014 || rowspan=2 | - || colspan=2 align="left" |  
*{{buff|Continuous hit count increased by 2.}}
*{{buff|Teleport range increased.}}
|-
|-
| align="left" | 7 || 74 || 1209% || 725% ×7
| align="left" |  
*None
| align="left" |  
*{{nerf|Modifiers added accordingly.}}
|-
|-
| align="left" | 8 || 78 || 1272% || 763% ×7
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
*{{nerf|Last hit knocks down.}}
|-
|-
| align="left" | 9 || 82 || 1334% || 800% ×7
| 04/20/2015 || - || colspan=2 align="left" |  
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
|-
|-
| align="left" | 10 || 86 || 1397% || 838% ×7
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |
*Fixed issue where skill wasn't able to hit [[Ereda Island|Ereda Island]]'s tower (Velder/Hamel Guardian Tower or Main Guardian Tower).
|-
| 09/03/2015 || 02/17/2016 || colspan=2 align="left" |  
*{{buff|Recovers MP depending on amount remaining if the skill is cancelled.}}
|-
| 09/10/2015 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{nerf|First hit additional damage decreased.}}
|-
| 03/10/2016 || - || colspan=2 align="left" |
*Abnormal visual effect fixed.
|-
| 10/20/2016 || - || colspan=2 align="left" |
*Fixed issue where the [Enhanced] effect didn't work.
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|Initial Attack damage increased.}}
*{{nerf|Flash Dash damage decreased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/01/2017 || - || colspan=2 align="left" |
*Fixed issue where will chase the background monsters in [[Palace Entrance|6-3]].
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |
*'''Awakened''' trait changed to '''Empowered'''.
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |
*{{buff|Flame Dash damage increased.}}
*{{nerf|Initial Attack damage decreased.}}
|-
| 04/05/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
*{{buff|Changed so skill AI acts properly, even when you're not the host.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*{{buff|Casting speed increased by 100%.}}
|}
|}
<br>
== Tips and Details ==
*You will also teleport to boxes in dungeons.
*The final hit smashes enemies and will knock them down.
*The skill ends if there are no more enemies in sight.
**If the targets are far apart, the skill may end after teleporting to the farthest enemy and killing it.
<br>
== Updates ==
*06/26/2014 KR
**Continuous hit count increased by 2. (PvP modifiers added accordingly)
**Teleport range increased.
*11/06/2014 KR
**Last hit knocks down.
**Damage increased.
*04/20/2015 KR
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
*08/06/2015 KR
**Fixed issue where skill wasn't able to hit [[Ereda Island]]'s tower (Velder/Hamel Guardian Tower or Main Guardian Tower).
*09/03/2015 KR
**Recovers MP depending on amount remaining if the skill is cancelled.
*09/10/2015 KR
**Damage increased.
**First hit additional damage decreased.
<br>
<br>


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|UK=Flame Dance
|UK=Flame Dance
|JP=ブレイジングダンス |JPName=Blazing Dance
|JP=ブレイジングダンス |JPName=Blazing Dance
|CN=火焰之舞 |CNName=Flame Dance
|DE=Flammentanz |DEName=Flame Dance
|ES=Baile de las llamas |ESName=Flame Dance
|BR=Dança das Chamas |BRName=Flame Dance
|PL=Taniec Płomieni |PLName=Flame Dance
}}
}}
<br>
<br>


<br>
{{SkillNav - Blazing Heart}}
{{BHSkills}}
[[Category:Second Job MP2 Tier Skills]]
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