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{{Languages|Awakening Mode}}
{{Languages|Awakening Mode}}[[File:Awaken1.png|right|thumb|Awakening Beads are shown under your portrait while your Awakening Gauge is next to it]]
Awakening Mode is a special ability that is available to all characters except [[Add]]. While in Awakening Mode, attack power by boosted by 20% for a limited time period. Certain skills also attain unique characteristics outside the 20% increase while in this state, such as specified damage multipliers or a different number of hits.
== Basic Information ==
Awakening Mode is a special ability that is available to all characters. While in Awakening Mode, attack power is boosted by 20% during its duration. If the character has unlocked [[Transcendence]], their attack power will be increased by 30% instead. Certain [[skills]] also obtain unique characteristics while Awakened.


To activate Awakening, you must have at least one Awakening Orb, shown just below your character's portrait.
=== How to Use ===
With the exception of [[Add]], [[Ain]], [[Laby]], [[Noah]] and [[Cor Guardian]], each character will have a maximum of 3 awakening beads.<br>
To activate Awakening, you must have at least one Awakening Bead, which is generated when the Awakening Charge gauge is filled. Awakening Beads can also be generated by certain consumable items or with the activation of [[Fever]]. Both of these can be viewed next to your character portrait. The charge gauge increases each time you hit an opponent or when you are hit. A maximum of 3 Awakening Beads is available for most characters. The rate at which your Awakening gauge fill up can be increased by raising your ''Awakening Charge Speed'' stat.
[[File:Awakening Potion.png|right|thumb|An Awakening Potion]]
Once you have one or more Beads, press the left '''CTRL''' key to consume all beads and activate Awakening and receive a buff which stacks corresponding to number of beads consumed ('''Max. 3''').<br>This is not applied to characters who only have one awakening bead, namely [[Cor Guardian]], [[Add]], [[Laby]] and [[Noah]] classes. In [[Ain]]'s case, stacks will always start from 0 and increase by 1 per bead consumed while awakened.<br>The stacks do not provide additional stat bonuses and only certain character-specific abilities are dependent on how many times the buff is stacked unless otherwise under passives effect.


[[image:Awaken1.png|right|thumb|The Orbs are shown under your portrait while your Awakening Gauge is next to the portrait]]
By default, the duration of Awakening is equal to 30 seconds per bead consumed. The duration can be further increased by raising your ''Awakening Duration Increase'' stat or through certain Passives. If you have awakening beads while in Awakening Mode, you can re-awaken by pressing the awakening key again.


An Awakening Orb is generated when the Awakening Charge gauge (next to your character portrait) is filled. The charge increases each time you hit an opponent or when you are attacked. A maximum of 3 Awakening Orbs are available. The rate at which your Awakening gauge fill up can be increased by raising your ''Awakening Charge Speed'' stat.  
Awakening Mode can also be activated through the use of certain [[consumable]] items or picking up an [[Power-ups|Awakening Potion]].


Once you have one or more Orbs, press the left CTRL key to activate Awakening. The duration of Awakening is based on the number of Orbs consumed. Duration can be further increased by raising your ''Awakening Time'' stat. <br>
== Unique Abilities ==
On top of the regular awakening effects, some characters will receive benefits to their exclusive systems while in Awakening Mode. These includes, for example:
*[[Nature's Force System|Full NF recovery]] and Unlimited NF on 3rd Bead Awakening for [[Rena]]
*[[Anger of Raven|A Nasod Core]] for [[Raven]]
*[[Core Release|A Queen's Core]] for [[Eve]]
*[[Freiturnier|Full ammunition reload and/or Berserk Mode]] for [[Chung]]
*[[Acute Senses]] for [[Mad Paradox]]
*[[Energy Discharge]] for [[Void Princess]]
*[[Reaction Gloves]] for [[Tactical Trooper]]
*[El's Resonance] from [[Resonance]], [[Thirst]] and [[Awakened Will: Sacred Templar]] for [[Genesis]].
*Full [[Sentimental Point System|Sentimental Point Bar]] for [[Laby]] (upon completely filling the Awakening Charge gauge or using Awakening Skill)


1 Awakening Orb = 30 seconds<br>
=== [[Add]] ===
2 Awakening Orb = 60 seconds<br>
:''Main Article: [[Dynamo Point System]]''
3 Awakening Orb = 90 seconds<br>
Unlike other characters' Awakening, '''Add''''s Awakening is called '''Dynamo Configuration Mode''', where he uses a new resource called DP instead of Awakening Beads. As long as he has at least 100 DP, by consuming 50 DP, Add can enter '''Dynamo Configuration Mode''' and receive the benefits of Awakening Mode. Unlike other characters, this mode can be maintained for as long as the player wishes, so long as they have DP.


Some characters can receive special abilities if they awaken with 3 Orbs, such as [[Raven]]'s [[Anger of Raven|Nasod Core]], [[Chung]]'s [[Freiturnier#Berserk Mode|Berserk Mode]], [[Ara]]'s [[Power of Eun#Power_of_Eun|Celestial Fox Mode]], and [[Eve]]'s [[Core Release|Core Release]].
Unlike other Characters, '''Add''''s Awakening animation does not provide Skill Freeze but will grant him invulnerability during activation and will deal damage.
 
=== [[Ain]] ===
:''Main Article: [[Power System#Spiritualism|Spiritualism]]''
Unlike other characters' Awakening, Ain possesses notable differences in how his Awakening Mode functions. Ain can only hold one Awakening Bead at a time and when awakened, he will receive a damage boost that's higher than the standard 20% increase. Additionally, he has the ability to re-Awaken to increase his Awakening stage. He'll receive various stat boosts depending on the Awakening stage.
 
=== [[Laby]] ===
:''Main Article: [[Sentimental Point System]]''
Unlike other characters' Awakening, Laby activates her Awakening automatically, even when she's attacked. It doesn't cause any delay though, therefore she can activate '''Awakening Skill''' to deal damage, recover all '''Sentimental Points''' and debuff enemies around with [[Status Effects|Groggy]].
 
=== [[Noah]] ===
:''Main Article: [[Moonlight System]]''
Noah has access to 3 types of Awakening based on the moon phase. Moon phases will alternate in a cycle, and can only be changed by casting skills. Gain various benefits based on the moon phase active when Awakening was triggered.
<br>
 
== Customization ==
:''Main Article: [[Character Customization System/Awakening]]''<br>
Your Awakening Mode animation and effects can be customized through the use of custom awakening animations. While the item used to unlock these customizations grant additional skill bonuses, they do not have any direct effect on your awakening mode, and are purely visual.
<br>
 
== Gallery ==
<gallery>
File:RavenBead.png|[[Raven]]'s 3rd Awakening Bead
File:EveBead.png|[[Eve]]'s 3rd Awakening Bead
File:Beadchung.png|[[Chung]]'s 3rd Awakening Bead
File:CorDivineBead.png|[[Cor Guardian]] path's Awakening Bead
File:Arabeads.png|[[Ara]]'s 3rd Awakening Bead
File:LabyBead.png|Laby's Awakening Bead
File:NoahAwakeningBeads.png|[[Noah]]'s Awakening Bead depending on the current moon phase
</gallery>


== Tips and Details ==
== Tips and Details ==
*Without any stats invested to the Awakening Charge Speed stat, one Awakening Orb can be charged by performing 100 hits or being attacked with 50 hits.  
*Without any stats invested in the Awakening Charge Speed stat, one Awakening Bead can be charged by performing 100 hits or being attacked with 50 hits.
*Please note that the Awakening sequence can fail in dungeons when transitioning to another stage or the moment you get effect from potions at [[6-X|Velder's Hallucination]], meaning some characters have delay before they are Awakened (around 0.5s) so if the screen freeze before they could Awaken, you will lose your orbs without being able to Awaken at all.  
*Most characters (except [[Laby]]) have a delay when awakening that freezes the screen (around 0.7 secs.), which can be used to gain an advantage in combat.
**When awakening on a [[Mount System|Mount]], there is no delay whatsoever, making it instantaneous, but you still can't move for certain duration.
*Previously, awakening just before transitioning into another area in a dungeon, would result in your beads being consumed, and awakening not activating. This was later fixed, as your awakening will activate accordingly once the next area finishes loading.
**Awakening can still be interrupted on rare occasions, either by being attacked or scripted events.
*While under an effect that would grant three Awakening Beads, one-bead characters will gain three beads worth of Awakening duration upon Awakening. Additionally, [[Ain]]'s [[Power System#Spiritualism|Spiritualism]] will automatically progress to the third stage.
*For characters whose 3rd awakening bead changes their appearance, their appearance will change at 3 stacks of awakening. Meaning you will change appearance if you re-awaken 3 times using 1 bead for example.
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==Trivia==
*Before the 01/04/2024 (KR)/01/31/2024 (NA) Awakening revamp, the maximum Awakening duration of one-bead characters was not affected by the Awakening Duration stat and could only be increased by Passives. The only exception to this was [[Ain]], whose Awakening duration would reset upon Re-Awakening.
*Prior to achieving transcendence, [[Laby]] is able to also stack the awakening buff. This is however only a visual bug as it does not increase stats or affect gameplay.
<br>
 
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Misc}}"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Misc}}"
! KR !! NA
|-
| 07/08/2021 || 08/04/2021 || align="left" |
*Freeze frames after the character's animation is complete adjusted to be about 0.3 Seconds for all characters.
|-
| 01/04/2024 || 01/31/2024 || colspan=2 align="left" |
*Every character can now re-awaken.
*Awakening Buff icon changed from {{se|001 (Old)}}{{se|167 (Old)}} to {{se|001}}{{se|167}}.
|}
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