Nature's Force System: Difference between revisions

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:''For the [[Wind Sneaker]] skill by the same name, see [[Nature's Force]]''.
{{Languages|Nature's Force System}}
{{Languages|Nature's Force System}}
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
[[File:NSPoster.png|thumb|300px|Promotional Image for the Nature's Spirit Update released in KR 01/02/2014]]
[[File:NSteaser.png|thumb|150px|2nd Promotional Image]]
 
'''Every character in Elsword has their own set of unique features that sets them apart from other characters.'''
<br>
== Nature's Force ==
== Nature's Force ==
[[Image:Ns1.png]]<br>
[[File:Ns1.png]]
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Force''' system. '''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.'''
<br>
<br>
<br>


=== Increasing Amount of Nature Orbs ===
'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.
Rena is able to charge up the nature orb gauge by hitting targets with basic kicks and arrow commands. After using '''6''' commands, '''1''' bar of the nature orb gauge is filled.
<br>
 
E.g., using {{CDRU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total.
 
Using skills will also increase Rena's nature orb gauge. Unlike commands, they do not have to hit a target. For every 150 MP used on the activation of skills, one nature orb bar is gained. I.e., each command generates as much as a 25 MP skill:


*30 MP Active: +1.2 commands
=== How to obtain NF ===
*100 MP skill: +4 commands
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.
*200 MP skill: +8 commands
*300 MP skill: +12 commands<br>


NF can also be obtained by entering [[Awakening Mode]], which will recover five NF. Any excess NF will grant 15 MP (PvP: 3 MP) each. Entering [[Awakening Mode]] with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.
[[File:NF2.gif|thumb|200px|right|Orbs appear to help Rena]]
As the bars fill, certain graphical effects will surround Rena:
As the bars fill, certain graphical effects will surround Rena:
 
*'''<font color="d7fa01">1 NF</font>''': A faint green orb appears.
*1 bar: A faint green orb appears.
*'''<font color="b6e403">2 NF</font>''': The orb has a green trail.
*2 bars: The orb has a green trail.
*'''<font color="95d205">3 NF</font>''': The orb becomes more luminous.
*3 bars: The orb becomes more luminous.
*'''<font color="76bf07">4 NF</font>''': A second orb appears. It has the same appearance as the previous stage.
*4 bars: A second orb appears. It has the same appearance as the previous stage.
*'''<font color="53aa09">5 NF</font>''': A third orb appears. Same appearance.
*5 bars: A third orb appears. Same appearance.
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
**Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]
[[Image:NF2.png]]
<br>
 
[[Image:Ns4.png|300px|right]]


=== Nature's Force Buff ===
=== Nature's Force Buff ===
When Rena has at least 3 bars in her nature orb gauge, she gains a passive buff that increases her '''movement speed, passive MP recovery, and damage reduction.''' In [[Awakening Mode]], this buff is always active.
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
<br>
[[File:NF5.png|thumb|200px|Nature's Force extra attack]]
<br>
=== Nature's Force Damage Boost ===
When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as {{CU}}{{CZ}}. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's {{CX}}{{CX}}{{CX}}({{CUX}}/{{CDX}}) consuming one NF for each of the 3 arrows.


=== Nature's Force Damage Boost ===
NF can also be consumed by most Special Actives to trigger an additional blast on their first hit. The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.
[[Image:NF5.png|300px|right]]
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill.
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
**Some combos removed the orb detonation after a later patch on the same day.
***Sniping Ranger: ↑↑X[X], →→X[X]
***Combat Ranger: ↑↑Z[Z]
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
**All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
*The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
**If a skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
**Some skills (e.g., [[Phoenix Strike]]) do not use bars.


{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|
| valign="top" |
'''[[Rena]]/<br>Base'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[Image:Multiplestinger.png]]<br>
| width="150" | [[Multiple Stinger]]<br>: 2 Bars<br>
|-
| width="40" | [[Image:Back Tumbling Shot.PNG]]<br>
| width="150" | [[Backflip Shot]]<br>:1 Bar<br>
|-
|-
| width="40" | [[Image:Risingfalcon.png]]<br>
! Skill Type !! Number of NF Consumed
| width="150" | [[Rising Falcon]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Assault Kick.PNG]]<br>
| Tenacity || 1
| width="150" | [[Assault Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| Strength || 2
| width="150" | [[Rail Stinger]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Perfect Strom.PNG]]
| Bravery || 3
| width="150" | [[Perfect Storm]]<br>: 2 Bars<br>
|-
| width="40" | [[Image:Siege.PNG]]
| width="150" |[[Siege Mode|Siege Mode]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:Aero Tornado.PNG]]
| width="150" | [[Aero Tornado]]<br>: 3 Bars<br>
|}
|}
Currently, the only Special Actives that do not consume NF are [[Airelinna]], [[Rapid Shot]], [[Gungnir]], [[Ace in the Hole]], and [[Karma]].
<br>


| valign="top" |
== Feature Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
'''[[Sniping Ranger]]/<br>[[Grand Archer]]'''
|- style="background-color: {{ColorSel|CharLight|Rena}}"
{| border="1" style="border-collapse: collapse;" cellpadding="1"
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=5 | {{se|023|Nature's Force||sb}}
|-
|- style="background-color: {{ColorSel|CharLight|Rena}}"
| width="40" | [[Image:Shooting Magnum.png]]  
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Arrow Command<br>MP Recovery Increase {{stat|n}} !! Arrow Command<br>MP Usage Decrease {{stat|n}} !! Critical Damage {{stat|n}} !! Elemental Resistance {{stat|n}} !! Movement Speed<br>Increase {{stat|m}}
| width="150" | [[Shooting Magnum]]<br>: 1 Bar<br>
|-
| colspan="10" | {{PvE}}
|-
|-
| width="40" | [[Image:Guide Arrow.png]]
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +6% || +50 || 4%
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Entangle.png]]
| align=left | 2 || 20% || 20% || +12% || +100 || 8%
| width="150" | [[Entangle]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Crazy Shot.png]]
| align=left | 3 || 30% || 30% || +18% || +150 || 12%
| width="150" | [[Crazy Shot]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Gungnir.png]]
| align=left | 4 || 40% || 40% || +24% || +200 || 16%
| width="150" | [[Gungnir]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Reflect Kick.png]]
| align=left | 5 || 50% || 50% || +30% || +250 || 20%
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
|-
| colspan="10" | {{PvP}}
|-
|-
| width="40" | [[Image:CAs2.png]]
| align=left | 1 || rowspan=5 | 185% || rowspan=5 | 185% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +2% || +10 || 4%
| width="150" | [[Stigma Shot]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Arch shot.png]]
| align=left | 2 || 20% || 20% || +4% || +20 || 8%
| width="150" | [[Arc Shot]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Rapid Shot.png]]
| align=left | 3 || 30% || 30% || +6% || +30 || 12%
| width="150" | [[Rapid Shot]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:SI Aero-Strafe.png]] 
| align=left | 4 || 40% || 40% || +8% || +40 || 16%
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Wind Blast.png]]
| align=left | 5 || 50% || 50% || +10% || +50 || 20%
| width="150" | [[Wind Blast]]<br>: 2 Bars<br>
|-
| width="40" | [[Image:Wind Ward.png]]
| width="150" | [[Wind Wall]]<br>: 2 Bars<br>
|-
| width="40" | [[Image:GAs1.png]]
| width="150" | [[Freezing Arrow - Sting]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:Freezing Arrow D.png]]
| width="150" | [[Freezing Arrow - Drizzle]]<br>: 1 Bar<br>
|}
|}


<br>


| valign="top" |
== Specialization <font color = red> (Not available anymore) </font> ==


'''[[Combat Ranger]]/<br>[[Wind Sneaker]]'''
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[Image:Spinning Kick.png]]
| width="150" | [[Spinning Kick]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:Crecent Kick.png]]
| width="150" | [[Crescent Kick]]<br>: 2 Bars<br>
|-
| width="40" | [[Image:Low Kick.PNG]]
| width="150" | [[Low Kick]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:Middle Kick.png]]
| width="150" | [[Middle Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:TAI-HO-MING.png]]  
! width="6%" | Character
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br>
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| width="40" | [[Image:Copy of SC 2010 9 17 12 43 54 .PNG]]
| [[File:Icon - Rena.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
| width="150" | [[Violent Attack]]<br>: 3 Bars<br>
|-
| width="40" | [[Image:Reflect Kick.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:WSs2.png]]
| width="150" | [[Nature's Force]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:WSs1.png]]  
| width="150" | [[Slide Double Kick]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:Assault Impact.png]]
| width="150" | [[Assault Impact]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:Back Kick.png]]
| width="150" | [[Back Kick]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:High Kick.png]]
| width="150" | [[High Kick]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:SHOCK HO.png]]
| width="150" | [[Sharp Fall]]<br>: 2 Bars<br>
|}
|}
<br>


== Tips and Details ==
*Explosion damage is based on the player's average attack power: (Physical Attack + Magical Attack) / 2.
**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
*The explosion hits all targets in range and '''ignores defense and guard'''. The explosion does not inflict hitstun but can proc Attributes.
<br>


| valign="top" |
== Trivia ==
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
<br>
 
== Gallery ==
<gallery>
NSteaser.png|Promotional image
</gallery>


'''[[Trapping Ranger]]/<br>[[Night Watcher]]'''
==Updates==
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
|-
| width="40" | [[Image:Evoke.png]]
! colspan=2 | Date !! colspan=2 | Changes
| width="150" | [[Evoke]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Fatality.png]]
! KR !! NA !! PvE !! PvP
| width="150" | [[Fatality]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Entangle.png]]
| 01/02/2014 || 07/30/2014 || colspan=2 align="left" |  
| width="150" | [[Binding Seed]]<br>: 1 Bar<br>
*'''Nature's Force''' added.
*{{buff|Commands required to gain a nature orb reduced from seven to six.}}
*{{buff|Skills increase your Nature's Spirit command count on activation.}}
|-
|-
| width="40" | [[Image:Explosiontrap.png]]
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
| width="150" | [[Explosive Trap]]<br>: 1 Bar<br>
*System revamped.
|-
|-
| width="40" | [[Image:Thorn Trap.png]]
| 08/27/2015 || - || colspan=2 align="left" |  
| width="150" | [[Thorn Vine Trap]]<br>: 1 Bar<br>
*{{nerf|Adjusted damage reduction buff per 1 NF point which was set too high.}}
|-
|-
| width="40" | [[Image:Spike Trap.png]]
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| width="150" | [[Briar Trap]]<br>: 1 Bar<br>
*{{nerf|MP recovery effect decreased.}}
*{{nerf|Damage Reduction effect removed.}}
|-
|-
| width="40" | [[Image:Callofruin.png]]
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| width="150" | [[Call of Ruin]]<br>: 3 Bars<br>
*{{buff|Commands required to gain a nature orb reduced from six to three.}}
|-
|-
| width="40" | [[Image:Reflect Kick.png]]
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |  
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
*Fixed issue where NF consume is affected by Specialization B and Skill Trait.
|-
|-
| width="40" | [[Image:NWActive1.png]]
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |  
| width="150" | [[Delayed Fire]]<br>: 1 Bar<br>
*Fixed issue where cannot gain NF when awaken during entering the next stage.
|-
|-
| width="40" | [[Image:Trappingarrow.png]]
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |  
| width="150" | [[Trapping Arrow - Buster]]<br>: 2 Bars<br>
*{{nerf|Passive MP Recovery decreased.}}
|-
|-
| width="40" | [[Image:TA fungus.png]]
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Bars<br>
*{{buff|Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.}}
*{{nerf|All Speed and Natural MP Recovery Increase per NF removed.}}
|-
|-
| width="40" | [[Image:NWSActive1.png]]
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
| width="150" | [[Furious Engage]]<br>: 1 Bar<br>
*{{buff|Movement Speed per NF added.}}
*{{buff|NF is no longer consumed in 3 bead Awakening.}}
|-
|-
| width="40" | [[Image:NWSActive2.png]]
| 02/21/2019 || - || colspan=2 align="left" |  
| width="150" | [[Gliding Strike]]<br>: 2 Bars<br>
*Added tooltip to buff for stat increase related effects.
|-
|-
| width="40" | [[Image:Wrath seed.png]]
| 07/02/2020 || 07/29/2020 || align="left" |  
| width="150" | [[Seed of Wrath]]<br>: 1 Bar<br>
*None
| align="left" |  
*{{nerf|Lose all NF when revived.}}
|-
|-
| width="40" | [[Image:Eldrasil's rage.png]]
| 01/04/2024 || 01/31/2024 || align="left" |  
| width="150" | [[Eldrasil's Fury]]<br>: 1 Bar<br>
*None
|}
| align="left" |  
|}
*{{nerf|'''MP Recovery per excess Nature’s Force gained''' reduced.}}
<br>
 
== Feature Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"
! rowspan=3 | Bars !! colspan=2 | Explosion !! colspan=6 | Buff
|- style="background:#90EE90"
! rowspan=2 | Damage per<br>Bar Used !! rowspan=2 | Max Bars<br>Used !! colspan=3 | Normal !! colspan=3 | Awakening
|- style="background:#90EE90"
! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction !! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction
|-
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 3 || rowspan=2 colspan=3 | None || rowspan=5 | +10% || rowspan=5 | +1/3 Seconds || rowspan=5 | +10%
|-
| align=left | 2
|-
| align=left | 3 || rowspan=3 | +10% || rowspan=3 | +1/3 Seconds || rowspan=3 | +10%
|-
|-
| align=left | 4
| rowspan=2 | 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |
*{{nerf|'''Critical Increase''' removed.}}
*{{buff|'''Arrow Command MP Recovery Increase''' increased.}}
|-
|-
| align=left | 5
| align="left" |
*None
| align="left" |
*{{nerf|'''Elemental Resistance''' decreased}}
|}
|}
<br>
== Tips and Details ==
*Damage is based on (physical attack + magic attack)/2.
*The explosion hits all targets in range and '''ignores defense and guard'''. After Rena Revamp (07/23/2015 KR Patch), it no longer hitstun meaning it no longer prevents knockdown.
*[[Siege Mode]] is the only way to deplete the nature orb gauge without increasing its counter. This is done by hitting a target with the kick from entering the stance. Since it costs 0 MP to activate, cancelling Siege after that prevents the gauge from increasing. This is very useful for testing things in Free Training.
*The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))<br>
**E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
**[[The Evolution/3 - Secret Dungeon Reorganization|Mechanized Mark III]]'s 5-set effect and [[Knight's Destiny]] are the other buffs of this type.
<br>
== Trivia ==
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
*Implemented ZZZ cancel point (ZZZ loop) and GA ^^XX combo.
<br>
== Updates ==
*01/02/2014 KR
**Nature's Spirit system added.
*01/28/2014 KR
**Commands required to gain a nature orb reduced from seven to six.
**Skills increase your Nature's Spirit command count on activation.
<br>
<br>


{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}
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