Pulse Cannon: Difference between revisions

m (Text replacement - "Skill Attributes" to "Skill Traits")
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__NOTOC__{{Languages|Pulse Cannon}}
__NOTOC__{{Languages|Pulse Cannon}}
<div style="float: right;">{{#ev:youtube|olZ_9XjM47k|300}}</div>
{{ForceSkillTabs
|Character=Add
}}
{{#ev:youtube|olZ_9XjM47k|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill10.png]]
| [[File:PsychicTracerSkill3.png]]
| '''[Special Active]''' Fires 4 electrical bullets that home in on the nearest enemy in front. Holding down the skill button to fire 4 more shots, each costing 25 MP.  
| {{SkillType|SA|T}} Fire 4 consecutive homing particle shots. Hold the skill button to fire 4 additional shots for 25 MP per shot.  
|-
|-
|
|
|<font color="4488FF">'''DP Skill Recovery'''</font>
| {{SkillText|DP Skill Use/Recovery|24}}
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
|-
|-
|
|
|<font color="FFA4A1">'''Nasod Armor Command Link'''</font>
| {{SkillText|Nasod Armor Command}}
*Z/X can be use to activate Nasod Armor combos while in Configuration Mode (Awakening)
|-
|
| {{SkillText|True|SpeedDamage}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
 
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! Class               !! Master !! Level Required !! SP Cost Per Level
! Class !! Level Required
|-
|-
| [[Psychic Tracer]] || Lv. 20 || 25             || 3
| [[Psychic Tracer]] || 25
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! rowspan="3" | Damage (Magical)<br>Per Shot !! colspan="4" | MP/DP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan="2" | Normal Mode !! colspan="2" | DP Mode
|- style="background:{{ColorSel|CharLight|Add}}"
! Normal !! Extra Shots (Note) !! Normal !! Extra Shots (Note)
|-
|-
| align="left" | 1 || rowspan="2" | 25 || 239% || rowspan="21" | 100 MP || rowspan="21" | 25 MP (20 MP) || rowspan="21" | 100 DP || rowspan="21" | 25 DP (20 DP) || rowspan="21" | 9 Seconds
! rowspan="3" | Mode !! rowspan="3" | Particle Shot<br>Explosion (Magical) !! colspan="2" | Max Hits !! colspan="4" | MP/DP Usage !! rowspan="3" | DP Recovery<br>(During Dissolution) !! rowspan="3" | Cooldown
|-
|-
| align="left" | 2 || 247%
! rowspan="2" | Normal !! rowspan="2" | Additional !! colspan="2" | Dissolution !! colspan="2" | {{DCM}}
|-
|-
| align="left" | 3 || 26 || 255%
! Normal !! Additional !! Normal !! Additional
|-
| colspan=10 | '''Normal'''
|-
|-
| align="left" | 4 || 29 || 262%
| {{PvE}} || 131% || rowspan=2 | 4 || rowspan=2 | 0 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
|-
|-
| align="left" | 5 || 32 || 270%
| {{PvP}} || 110%
|-
| colspan=10 | '''[Enhanced]'''
|-
|-
| align="left" | 6 || 35 || 278%
| {{PvE}} || 157% || rowspan=2 | 4 || rowspan=2 | 0 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
|-
|-
| align="left" | 7 || 38 || 286%
| {{PvP}} || 132%
|-
|}
| align="left" | 8 || 41 || 293%
<br>
 
== [[Skill Traits]] ==
{{Traits|Add|Pulse Cannon|Empowered, Light|mp=120}}
<br>
 
== Total Damage ==
{{Damage
|true
|Add
|dmg=157
|pvp_dmg=132
|hits=4
|hits_max=8
|empowered=true
}}
*Damage ranges from 0~4 additional shots.
<br>
 
== Related Skills ==
{{SkillTable
|
PsychicTracerPassive2.png; Particle Storm;
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2;
DoomBringerPassive1.png; Blood Boil;
}}
<br>
 
== Tips and Details ==
*Nasod Armor combos can only be activated if a target was hit within your screen.
*After the shots hit the target, they will just fly forward in the direction it hit the target.
**In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Commands, even if the shots do hit an enemy.
*This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
*[[Amplify Energy]] decreases the MP/DP cost of additional shots by 5 MP/DP per shot, making each shot cost 20 with a total of 80.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|-
|-
| align="left" | 9 || 44 || 301%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 10 || 47 || 309%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 11 || 50 || 317%
| 12/19/2013 || 07/02/2014 || colspan=2 align="left" |  
*'''Pulse Cannon''' added.
|-
|-
| align="left" | 12 || 53 || 324%
| 12/26/2013 || - || colspan=2 align="left" |  
*{{buff|Lock-on range increased.}}
|-
|-
| align="left" | 13 || 56 || 332%
| 03/13/2014 || - || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 14 || 59 || 340%
| rowspan=2 | 02/04/2016 || rowspan=2 | 03/16/2016 || colspan=2 align="left" |  
*{{nerf|MP Usage increased.}}
|-
|-
| align="left" | 15 || 62 || 348%
| align="left" |  
*None
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Using it unawakened doesn't lock on to targets that are certain distance away.}}
|-
|-
| align="left" | 16 || 65 || 356%
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*'''Heavy''' trait changed to '''Empowered'''.
*'''Reversed''' trait changed to '''Light'''.
|-
|-
| align="left" | 17 || 68 || 363%
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 18 || 71 || 371%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*None
|-
|-
| align="left" | 19 || 74 || 379%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 20 (M) || 77 || 387%
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 21 || -* || %
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |  
*{{buff|Projectile moving speed increased.}}
|}
|}
<br>
{{tabs
|name=Note
|divclass=forceland
|tab1=NA
|contents1=
== [[Skill Notes|Skill Note]] ==
{{SkillNoteText|Pulse Cannon}}
|tab2=KR
|contents2=
== [[Skill Traits]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Add}}"
! colspan=4 {{!}} Heavier Pulse Cannon 묵직해진 !! colspan=4 {{!}} Innovative Pulse Cannon 역발상
{{!}}- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !!  colspan=2 {{!}}Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect  !! colspan=2{{!}} Details
{{!}}- style="background:{{ColorSel|CharLight|Add}}"
! Attack Power !! Cooldown !! MP Usage !! Cooldown
{{!}}-
{{!}} ? {{!}}{{!}} Attack power increased to 140% but cooldown time increased to 150% {{!}}{{!}}+40%{{!}}{{!}}13.5 Seconds{{!}}{{!}} ? {{!}}{{!}} MP cost reduced to 80% but cooldown time increased to 150%{{!}}{{!}}80 MP {{!}}{{!}}13.5 Seconds
{{!}}}
}}
<br>
== Tips and Details ==
*Nasod Armor combos can only be activated if a target was hit within your screen.
*Shots do not knockdown.
*After the shots hit the target, they will just fly forward in the direction it hit the target.
**In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Combos, even if the shots do hit an enemy.
*If [[Dynamo Research - Dismantle]] is at least level 1, Add will gain 20 DP when activating the skill outside of DP mode.
*This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
<br>
== Updates ==
*12/26/2013 KR
**Lock-on range increased.
*03/13/2014 KR
**Damage increased.
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Add}}
|Color={{ColorSel|CharLight|Add}}
|KR=???                |KRName=Pulse Cannon
|KR=펄스 캐논 |KRName=Pulse Cannon
|FR=Bazooka à impulsion |FRName=Pulse bazooka
|FR=Bazooka à impulsion |FRName=Pulse Bazooka
|BR= Canhão Pulsante |BRName=Pulsing Cannon  
|BR= Canhão de Pulsar |BRName=Pulse Cannon
|JP=パルスキャノン |JPName=Pulse Cannon
|CN=脉冲加农 |CNName=Pulse Cannon
|PL=Impulsowe Działo |PLName=Pulse Cannon
|DE=Impuls-Kanone |DEName=Pulse Cannon
|IT=Bazooka a impulso |ITName=Pulse Bazooka
|ES=Cañón de pulsos |ESName=Pulse Cannon
}}
}}
<br>
<br>
 
{{SkillNav - Psychic Tracer}}
{{PTSkills}}
[[Category:First Job MP1 Tier Skills]]
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