Mirage Sting: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Class !! Level Required | ! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement | ||
|- | |- | ||
| [[Sheath Knight]] | | [[Sheath Knight]] || 15 || 34 || 43 || [[Skill Quest#Level 30 Layer Skill (Level Requirement:30)|'''Intermediate Training Skill Quest''']] | ||
|} | |} | ||
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== | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! | ! colspan=2 | Absorbing Mirage Sting 흡수하는 !! colspan=3 | Tough Mirage Sting 강인한 | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2| Details | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! MP Gain !! Cooldown | |||
|- | |- | ||
| | | 34 || Skill's Mana gain will increase to 140% || 43 || Super Armor added to the skill but cooldown increased to 150% || 6 Seconds | ||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
*Even if [[Elsword]] gets knocked down while dashing forward, the 3 Conwells will continue forward. | *Even if [[Elsword]] gets knocked down while dashing forward, the 3 Conwells will continue forward. | ||
*If the knockdown counter is not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with | *If the knockdown counter is not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with {{CDR}}{{CX}}{{CX}}{{CX}}, [[Rage Cutter]], and [[Compact Counter]]. ] | ||
*This move is similar to One Flash; though not as many glitches, it still leaves you open for combos if it misses. Use with caution. | *This move is similar to One Flash; though not as many glitches, it still leaves you open for combos if it misses. Use with caution. | ||
**However the backslash does hitstun, so if someone were right behind waiting for the animation to cease, they would be hit. | **However the backslash does hitstun, so if someone were right behind waiting for the animation to cease, they would be hit. | ||
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*A short time after the three Conwells pass [[Elsword]], they begin to lower towards the ground, so it may be harder to hit more distant enemies if they were to jump. | *A short time after the three Conwells pass [[Elsword]], they begin to lower towards the ground, so it may be harder to hit more distant enemies if they were to jump. | ||
*You can also change the direction of the backslash to hit the enemy who should be be behind you after the dash. | *You can also change the direction of the backslash to hit the enemy who should be be behind you after the dash. | ||
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== Updates == | |||
*07/25/2015 KR | |||
**Moved to [[Sheath Knight]]'s skill tree. | |||
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|FR=Attaque fantôme |FRName=Phantom Attack | |FR=Attaque fantôme |FRName=Phantom Attack | ||
}} | }} | ||
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{{TKSkills}} | {{TKSkills}} | ||
[[Category:First Job Active Skills]] | |||
[[Category: |