Rune Slayer: Difference between revisions
→Additional Combos
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! width="30%" |Image | ! width="30%" |Image | ||
! width="50%" |Description | ! width="50%" |Description | ||
! width="20%" |Damage | ! width="20%" |Damage<br>'''''NOTE''''': Rune Damage is calculated before [[Enhanced Fireball]]. | ||
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| [[Image:Rs12.png]] | | [[Image:Rs12.png]] | ||
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{{CViZ}} 190% Phy. Damage <br> | {{CViZ}} 190% Phy. Damage <br> | ||
{{CViZ}} 229% Phy. Damage <br> | {{CViZ}} 229% Phy. Damage <br> | ||
{{CViZ}}/{{CDeZ}} | {{CViZ}}/{{CDeZ}} 255% Phy. Damage +57% Mag. Damage x2 | ||
|- | |- | ||
| align="center" | {{CDR}}{{CDeX}}{{CDeZ}}<br>{{CDR}}{{CDeX}}{{CDeHoldZ}} | | align="center" | {{CDR}}{{CDeX}}{{CDeZ}}<br>{{CDR}}{{CDeX}}{{CDeHoldZ}} | ||
| '''Launch Burst | | '''Launch Burst''' | ||
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}} | After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}} | ||
| | | | ||
{{CDR}}<br> | {{CDR}}<br> | ||
{{CDeX}} 350% Phy. Damage <br> | {{CDeX}} 350% Phy. Damage <br> | ||
{{CDeZ}} | {{CDeZ}} 230% Mag. Damage <br> | ||
|- | |- | ||
| [[Image:Rs3.png]] | | [[Image:Rs3.png]] | ||
| '''Runes''' | | '''Runes''' | ||
All fireballs are replaced with runes. | All fireballs used in combos are replaced with runes. | ||
|} | |} | ||