Cannonball: Difference between revisions
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! rowspan="2" | Character Level !! colspan=3 | Damage (Magical) !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Character Level !! colspan=3 | Damage (Magical) !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! | ! Weapon Hit !! Air Shot !! Explosion | ||
|- | |- | ||
| align="left" | 15 || 100% || 335% || 1093% || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds | | align="left" | 15 || 100% || 335% || 1093% || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds | ||
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== Tips and Details == | == Tips and Details == | ||
*The | *The skill will push most lighter enemies far enough so they are hit by the explosion. | ||
*There is no actual charging time required to aim the | *There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough. | ||
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down. | **Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down. | ||