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{{Languages|Skill Traits | {{Languages|Skill Traits}} | ||
'''Skill Traits''' are skill enhancements that replaced the old [[Skill Notes]] after the 2015 Character Reborn update. | '''Skill Traits''' are skill enhancements that replaced the old [[Skill Notes]] after the 2015 Character Reborn update. | ||
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'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits. | '''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits. | ||
Each Special Active and Active possesses two traits | Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the [[File:HQ Shop Common New Memo.png|20px]] '''Tome of Amnesia''' is present in the character's inventory. | ||
== Level Requirements == | |||
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned. | |||
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! Skills !! Level Requirement | |||
|- | |||
| Base Job Skills || Level 20 | |||
|- | |||
| [[1st Jobs|1st Job]] Skills || Level 40 | |||
|- | |||
| [[2nd Jobs|2nd job]] Skills || Level 70 | |||
|- | |||
| [[Transcendence]] Skills || Level 99 | |||
|} | |||
== List of Traits == | == List of Traits == | ||
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior 01/27/2016 NA Patch, the trait's name | Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead. | ||
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" class="wikitable" | ||
|- | |- | ||
! colspan= | ! colspan=3 | Trait Name !! rowspan=2 | Effect | ||
|- | |- | ||
! KR !! NA | ! KR !! NA !! UK | ||
|- | |- | ||
| Enhanced<br>(강화된) || Empowered || {{*}}Damage | | Enhanced<br>(강화된) || Empowered || Strengthened || {{*}}Damage increased | ||
|- | |- | ||
| Gigantified<br>(거대화된) || Gigantic || {{*}}Skill radius / size | | Gigantified<br>(거대화된) || Gigantic || Greater || {{*}}Skill radius / size increased | ||
|- | |- | ||
| Lighter<br>(가벼워진) || Light || {{*}}MP cost reduced | | Lighter<br>(가벼워진) || Light || Lighter || {{*}}MP cost reduced | ||
|- | |- | ||
| Heavier<br>(묵직해진) || Heavy || {{*}}Attack power | | Heavier<br>(묵직해진) || Heavy || Heavier || {{*}}Attack power increased to 144%{{*}}Cooldown time increased to 120% | ||
|- | |- | ||
| Useful<br>(유용해진) || Useful || {{*}}Damage reduced{{*}}Amount of hits dealt | | Useful<br>(유용해진) || Useful || More useful || {{*}}Damage reduced{{*}}Amount of hits dealt increased | ||
|- | |- | ||
| Maximized<br>(극대화된) || Enhanced || {{*}}Critical hit rate | | Maximized<br>(극대화된) || Enhanced || Maximised || {{*}}Critical hit rate increased to 100%{{*}}Attack Power decreased | ||
|- | |- | ||
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown | | Innovative<br>(역발상) || Reversed || Turned || {{*}}Cooldown increased{{*}}MP cost reduced | ||
|- | |- | ||
| Critical<br>(치명적인) || Critical || {{*}}MP cost | | Critical<br>(치명적인) || Critical || Lethal || {{*}}MP cost increased{{*}}Skill will ignore 50% defense in PvE (25% in PvP) | ||
|- | |- | ||
| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced | | Accelerated<br>(가속화된) || Haste || Faster || {{*}}Cooldown time reduced | ||
|- | |- | ||
| Regenerating (1)<br>(재생하는(1)) || Regenerating (1) || {{*}}Certain chance of regaining some of the MP used | | Regenerating (1)<br>(재생하는(1)) || colspan=2 | Regenerating (1) || {{*}}Certain chance of regaining some of the MP used | ||
|- | |- | ||
| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}} | | Regenerating (2)<br>(재생하는(2)) || colspan=2 | Regenerating (2) || {{*}}50% chance of reducing cooldown time to 60% | ||
|- | |- | ||
| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break | | Merciless<br>(무자비한) || colspan=2 | Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown is doubled | ||
|- | |- | ||
| Evil<br>(사악한) || Evil || {{*}}Skill will burn | | Evil<br>(사악한) || Evil || Mean-Looking || {{*}}Skill will burn MP per hit | ||
|- | |- | ||
| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown | | Tough<br>(강인한) || Powerful || Stronger || {{*}}Super Armor added to the skill{{*}}Cooldown increased | ||
|- | |- | ||
| Sure-kill (1)<br>(확인사살(1)) | | | Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || Safer (1) || {{*}}Skill effect's duration increased | ||
|- | |- | ||
| | | Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || Safer (2) || {{*}}Skill effect's effectiveness increased | ||
|- | |- | ||
| | | Absorbing<br>(흡수하는) || Absorbing || Absorbent || {{*}}Skill's Mana gain will increase | ||
|- | |- | ||
| | | Tenacious<br>(집요한) || Persistent || Tenacious || {{*}}Skill will reduce KD per hit | ||
|- | |- | ||
| | | Persistent<br>(끈질긴) || Persistent || Tenacious || {{*}}Range/Duration increased | ||
|- | |- | ||
| Transcendent<br>(초월한) || Awakened || {{*}} Skill will | | <s>Transcendent<br>(초월한)</s> || <s>Awakened</s> || <s>Awakened</s> || {{*}}<s>Skill's ability/effect will be changed</s> | ||
|} | |} | ||
<br> | |||
== Updates == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background-color: {{ColorSel|Misc}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background-color: {{ColorSel|Misc}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | |||
*'''Regenerating (1)''' and '''Regenerating (2)''' tooltip improved. | |||
|- | |||
| 10/20/2016 || - || align="left" | | |||
*{{nerf|'''Critical''' changed from ignoring 100% defense to 50% defense.}} | |||
| align="left" | | |||
*{{nerf|'''Critical''' changed from ignoring 100% defense to 25% defense.}} | |||
|- | |||
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | |||
*{{nerf|Cooldown increased to 200% effect added to '''Ruthless'''.}} | |||
|- | |||
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" | | |||
*Awakened Trait deleted. | |||
*Unified unlock level of traits based on class advancement : | |||
**Base class : Level 20 | |||
**1st Job : Level 40 | |||
**2nd Job : Level 70 | |||
**Transcendent : Level 99 | |||
|- | |||
| 01/11/2018 || - || colspan=2 align="left" | | |||
*{{nerf|Passive Skills no longer affect Skill Traits.}} | |||
|- | |||
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | |||
*{{buff|'''Heavy''' streamlined to "Damage increased to 144%, Cooldown increased to 120%".}} | |||
|- | |||
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | |||
*{{buff|'''Regenerating (2)''' streamlined to "50% chance to reduce Cooldown by 60%".}} | |||
|- | |||
| 12/19/2019 || 01/15/2020 || colspan=2 align="left" | | |||
*{{nerf|'''Critical''' can no longer ignore guard.}} | |||
|} | |||
<br> | |||
{{Guides}} | {{Guides}} |