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__NOTOC__{{Languages|Impact Detonation}} | __NOTOC__{{Languages|Impact Detonation}} | ||
{{ForceSkillTabs | |||
|Character=Chung | |||
}} | |||
{{#ev:youtube|CmvQPMzEaoU|400|right}} | |||
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:IDetonation.png]] | ||
| | | {{SkillType|SA|T}} Shoot cannonballs in rapid succession. | ||
|- | |- | ||
| | | | ||
| {{SkillText|Cannonball|3 to 6}} | | {{SkillText|Cannonball|3 to 6}} | ||
|- | |||
| | |||
| {{SkillText|True|1.2}} | |||
|} | |} | ||
<br> | <br> | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
| [[Shelling Guardian]] || 30 | ! Class !! Level Required | ||
|- | |||
| [[Shelling Guardian]] || 30 | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! rowspan= | ! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan="3" | Max Hits !! colspan=2 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
! | ! rowspan=2 | {{tt|Cannon Hit|Unlisted}} !! colspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! colspan="2" | Continuous Shelling !! rowspan=2 | Additional Shelling<br>(0~3 Cannonballs) !! rowspan=2 | Initial !! rowspan=2 | Additional | ||
|- | |||
! Initial !! Final Blast !! Initial !! Final Blast | |||
|- | |||
| colspan="12" | '''Normal''' | |||
|- | |||
| {{PvE}} || 56% || 844% || 965% || 247% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds | |||
|- | |||
| {{PvP}} || 33.5% || 322% || 367% || 94% | |||
|- | |||
| colspan="12" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 56% || 1013% || 1158% || 296% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 33.5% || 386% || 440% || 113% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {{Traits|Chung|Impact Detonation|Heavy, Light|cd=9|mp=80|mp2=70}} | ||
<br> | |||
|- | == Total Damage == | ||
! rowspan=2 | | {{Damage | ||
|dmg=1013, 1158, 296 | |||
|pvp_dmg=386, 440, 113 | |||
|hits=2, 1, 0 | |||
|hits_max=2, 1, 3 | |||
|heavy=true | |||
}} | |||
{{Damage | |||
|dmg=1013, 1158, 296*1.05 | |||
|pvp_dmg=386, 440, 113*1.15 | |||
|hits=2, 1, 0 | |||
|hits_max=2, 1, 3 | |||
|heavy=true | |||
|passive1=Modified Warhead | |||
|prefix=red | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]<br>With Enhanced Cannonballs | |||
|- | |- | ||
| | ! Normal !! Heavy !! Normal !! Heavy | ||
|- | |||
| {{PvE}} | |||
| {{#var: range_total_damage}} || {{#var: range_total_damage_heavy}} || {{#var: red_range_total_damage_passive1}} || {{#var: red_range_total_damage_heavy_passive1}} | |||
|- | |||
| {{PvP}} | |||
| {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_heavy_pvp}} || {{#var: red_range_total_damage_passive1_pvp}} || {{#var: red_range_total_damage_heavy_passive1_pvp}} | |||
|} | |} | ||
*Damage ranges from 0~3 additional cannonballs consumed. | |||
*Does not include '''Cannon Hit'''. | |||
<br> | |||
== Related Skills == | |||
{{SkillTable| | |||
ConvertedWarhead.png; Modified Warhead; | |||
Reload.png; Reload Mastery; | |||
MAM.png; Mobile Shelling; | |||
}} | |||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
* | *The unlisted '''Cannon Hit''' inflicted on enemies close to you is not affected by the skill's '''[Final Enhanced]''' effect, but it is affected by the '''Heavy''' skill trait. | ||
* | *The '''Additional Shelling''' takes place between the initial two '''Continuous Shelling''' hits and its final one, instead of after. | ||
*The 3 cannonballs consumed for '''Consecutive Shelling''' cannot ever be [[Mobile Shelling]]'s enhanced cannonballs. Only the '''Additional Shelling''' is able to consume them, making it more accurate to state the skill has an initial 3 cannonball + 0~3 additional cannonball cost. | |||
*The | *The missiles can miss entirely if a small enemy is directly next to you, as they will be inside of '''Chung''''s Destroyer and the missiles only start dealing damage when they leave it. The '''Cannon Hit''' will usually push enemies away enough for this to be avoided, though walls or other obstacles can prevent this from helping. | ||
*The missiles inflict heavy hitstun, preventing opponents from charging a [[Mana Break]] while being hit by them. | |||
*The | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
*07/10/2014 | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
**Cannonball usage changed. | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
** | ! KR !! NA !! PvE !! PvP | ||
|- | |||
* | | 06/27/2013 || 11/06/2013 || colspan=2 align="left" | | ||
*'''Impact Detonation''' added. | |||
|- | |||
| 07/10/2014 || - || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
*Cannonball usage changed. | |||
|- | |||
| 07/17/2014 || - || align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/20/2015 || - || colspan=2 align="left" | | |||
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}} | |||
|- | |||
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | |||
*Active → Special Active. | |||
*Moved from [[Chung]] to [[Shelling Guardian]]. | |||
|- | |||
| 11/16/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where damage decreased when consuming enhanced cannonballs. | |||
|- | |||
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" | | |||
*Fixed issue where can proc Elements. | |||
|- | |||
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 06/29/2017 || - || colspan=2 align="left" | | |||
*Fixed issue where Chung will move forward when using the skill in [[Tactical Field]]. | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
*{{buff|'''Consecutive Shelling''' damage increased.}} | |||
*{{nerf|'''Additional Shelling''' damage decreased.}} | |||
|} | |||
<br> | <br> | ||
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|UK=Impact Explosion | |UK=Impact Explosion | ||
|JP=インパクトディトネイション|JPName=Impact Detonation | |JP=インパクトディトネイション|JPName=Impact Detonation | ||
|CN=超强乱射加农炮 |CNName=Super Snapshot Cannon | |||
|BR=Detonação à Distancia |BRName=Remote Detonation | |||
|DE=Einschlagsexplosion |DEName=Impact Explosion | |||
|ES=Explosión de impacto |ESName=Impact Explosion | |||
|PL=Eksplozja Uderzenia |PLName=Impact Explosion | |||
}} | }} | ||
<br> | <br> | ||
{{ | {{SkillNav - Shelling Guardian}} | ||