Chaos Cannon: Difference between revisions

82 bytes removed ,  16 February 2016
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(→‎Tips and Details: Counterattacks are no longer separate.)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Character Level !! colspan="2" | Damage !! rowspan="2" | Duration !! colspan="3" | Max Shots !! colspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Character Level !! colspan="2" | Damage !! rowspan="2" | Duration !! colspan="2" | Max Shots !! colspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Shell<br>(Physical) !! Explosion<br>(Magical) !! Default !! Extra !! Counter !! Default !! Extra
! Shell<br>(Physical) !! Explosion<br>(Magical) !! Default !! Extra !! Default !! Extra
|-
|-
| align="left" | 35 || 181% || 2228% || 10 Seconds || 8 || 0 ~ 2 || - || 1 || 2 ~ 4 || 300 MP || 21 Seconds
| align="left" | 35 || 181% || 2228% || 10 Seconds || 8 || 0 ~ 2 || 1 || 2 ~ 4 || 300 MP || 21 Seconds
|}
|}
<br>
<br>
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*After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]] boost the damage of these shots.
*After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]] boost the damage of these shots.
*Chaos Mode is a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%.
*Chaos Mode is a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%.
**Whenever Chung gets hit during this skill, he will fire a shot.
**Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues.
**Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues.
**Immediately after the skill, Chung is momentarily in regular heavy stance.
**Immediately after the skill, Chung is momentarily in regular heavy stance.
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