Battlefield Angel: Difference between revisions
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| [[Image:VakPassive.png]] | | [[Image:VakPassive.png]] | ||
| '''[Passive]''' | | '''[Passive]''' Raises your skill with the musket and allows you to use the Nitro Motor | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Skill Level !! Character Level !! | ! Skill Level !! Character Level !! Musket Firing Speed Increase !! Musket MP Consumption Reduction !! Nitro Motor Charge Increase | ||
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| align="left" | 1 || 15 || | | align="left" | 1 || 15 || 3% || 20% || 1 | ||
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| align="left" | 2 || 31 || 6% || 30% || 2 | | align="left" | 2 || 31 || 6% || 30% || 2 | ||
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|} | |} | ||
<br> | <br> | ||
== Tips and Details == | |||
*Charges are regenerated upon landing. | |||
*You can also use the Nitro Motor to perform a triple jump by double tapping the up key after a double jump. **Remaining charges can be used to hover in place, but will not increase your height further. | |||
*You will not be dashing after using an aerial boost, so another dash input will be required to use Dash Jump combos. | |||
**This prevents you from using Dash Jump combos at all until you run out of charges, as attempting to do so will simply activate the Nitro Motor instead. | |||
== Alternative Names == | == Alternative Names == |