Vibe Shot: Difference between revisions
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| [[Image:SI VIBRATIONSHOT.png]] | | [[Image:SI VIBRATIONSHOT.png]] | ||
| '''[Passive]''' | | '''[Passive]''' Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a 15% chance to cause a vibration damage, and they recover more MP. | ||
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<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Skill Level !! Character Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP | ! Skill Level !! Character Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Gain<br>Increase !! Max Number<br>of Targets | ||
|- | |- | ||
| align="left" | 1 || 60 || rowspan="15%" | 15% || rowspan="277%" | 277% || +1% || rowspan="3" | 3 | | align="left" | 1 || 60 || rowspan="15%" | 15% || rowspan="277%" | 277% || +1% || rowspan="3" | 3 | ||
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*The vibrations add to Rena's awakening gauge like a regular hit. | *The vibrations add to Rena's awakening gauge like a regular hit. | ||
*The vibrations cannot trigger elemental effects on weapons. | *The vibrations cannot trigger elemental effects on weapons. | ||
* | *The vibration will gain the damage boost from [[Arrow Mastery]]. | ||
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong' | **The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'. | ||
*When used with Siege {{CX}}, the vibrations will often occur multiple times in a row per proc due to hit mechanics. | |||
*When used with Siege | |||
<br> | <br> | ||