Atlas City: Difference between revisions
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|[[File:CODE_A_Surverylon.png|60px]] | |[[File:CODE_A_Surverylon.png|60px]] | ||
|'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle. | |'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle. | ||
*He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Boss=<span style="display:none">{{</span> | | Boss=<span style="display:none">{{</span> | ||
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*'''Security Call:''' While in the background he will summon swarms of varying Nasod units. | *'''Security Call:''' While in the background he will summon swarms of varying Nasod units. | ||
*'''Assault Blaster:''' While in the background he will fire at players in sets of six shots indicated by an aiming reticle. | *'''Assault Blaster:''' While in the background he will fire at players in sets of six shots indicated by an aiming reticle. | ||
**He will fire 6 shots at each player simultaneously, making a potential 24 shots per round. This makes party play hazardous. | |||
'''Note:''' | '''Note:''' | ||
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | *Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. |