Attributing Equipment: Difference between revisions

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Enchanting armour adds resistance of that elemental type, while enchanting weapons allows you to utilize its effects. It is possible to hybrid certain elements, which will be explained later on. Second class equipment have one more element slot than first class equipment, allowing for Triple Elemental Mastery for weapons! The only other exceptions that allow Triple Mastery are special uniques, like the Alterasian weapons or Henrir set gear.
Enchanting armour adds resistance of that elemental type, while enchanting weapons allows you to utilize its effects. It is possible to hybrid certain elements, which will be explained later on. Second class equipment have one more element slot than first class equipment, allowing for Triple Elemental Mastery for weapons! The only other exceptions that allow Triple Mastery are special uniques, like the Alterasian weapons or Henrir set gear.


== How to Enchant ==
== How to Enchant ==
[[Image:How To Enchant.JPG]]


1) Go to any town alchemist and select "Enchant".
[[Image:How To Enchant.JPG]]


2) Select the armour or weapon you wish to enchant.
1) Go to any town alchemist and select "Enchant".  


3) Select the element you wish to enchant with.
2) Select the armour or weapon you wish to enchant.  


The number of Elstones required depend on the level of the equipment. Armour enchanting is rather low in comparison with weapons.
3) Select the element you wish to enchant with.  


The first enchantment on a weapon requires as many Elstones as half the weapon's level.
The number of Elstones required depend on the level of the equipment. Armour enchanting is rather low in comparison with weapons.  
The second enchantment on a weapon requires as many Elstones as 1.5 times the weapon's level.
The third enchantment on a weapon requires as many Elstones as 3 times the weapon's level.
Weapons of unique rarity add 2 levels to the formula.


For example if you were to enchant a Lv40 weapon with Fire for the first time, you would require 20 Fire Elstones. If it was a unique Lv40 it would require 21 Elstones instead. For a second Enchantment, you would require 60 more Elstones.
The first enchantment on a weapon requires as many Elstones as half the weapon's level. The second enchantment on a weapon requires as many Elstones as 1.5 times the weapon's level. The third enchantment on a weapon requires as many Elstones as 3 times the weapon's level. Weapons of unique rarity add 2 levels to the formula.
 
For example if you were to enchant a Lv40 weapon with Fire for the first time, you would require 20 Fire Elstones. If it was a unique Lv40 it would require 21 Elstones instead. For a second Enchantment, you would require 60 more Elstones. Here is The Formula for Weapons :
 
1st [LV of weapon / 2]
2nd [the no of 1st time x 3]
3rd [the no of 2nd time x 2]


== Element Abilities ==
== Element Abilities ==
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