Rising Shot: Difference between revisions
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__NOTOC__{{Languages|Rising Shot}} | __NOTOC__{{Languages|Rising Shot}} | ||
{{#ev:youtube|zi96plzZwPk|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:RoseSkill3.png]] | | [[File:RoseSkill3.png]] | ||
| | | {{SkillType|A}} Fire powerful bullets into the area to launch enemies into the air. When used, [Silver Bullets] are loaded, strengthening the normal bullet commands for the duration. | ||
|- | |- | ||
| | | | ||
| {{ | | {{color|#FFCC00|Silver Bullet|b=1}} | ||
*Increases normal bullet command's damage by 15% for 15 seconds. | |||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
| [[Rose | ! Class !! Level Required | ||
|- | |||
| [[Rose]] ||1 | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! rowspan=2 | | ! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=2 | {{se|269|Silver Bullet}} !! colspan=4 | Max Hits !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Bullet Damage !! Duration | ! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Bullet Commands Damage Increase !! Duration !! Revolver !! Musket !! Auto-guns !! Hand Cannon | ||
|- | |||
| colspan=13 | '''Normal''' | |||
|- | |||
| {{PvE}} || 731% || 650% || 292% || 849% || rowspan=2 | 15% || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 30 ECP || rowspan=2 | 6 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 247% || 230% || 103% || 287% | ||
|- | |||
| colspan=13 | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 731% || 650% || 292% || 849% || rowspan=2 | 25% || rowspan=2 | 20 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 6 Seconds | ||
|- | |||
| {{PvP}} || 247% || 230% || 103% || 287% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {{Traits|Rose|Rising Shot|Empowered, Killing Blow (1)|duration=15|duration_enhanced=20|duration2=130}} | ||
<br> | |||
|- | == Extra Information == | ||
! rowspan=2 | | === Total Damage === | ||
{{Damage | |||
! Revolver !! Musket !! Auto-gun !! Hand Cannon | |dmg=731 | ||
|pvp_dmg=247 | |||
|empowered=true | |||
|prefix=revolver | |||
}} | |||
{{Damage | |||
|dmg=650 | |||
|pvp_dmg=230 | |||
|empowered=true | |||
|prefix=musket | |||
}} | |||
{{Damage | |||
|dmg=292 | |||
|pvp_dmg=103 | |||
|hits=3 | |||
|empowered=true | |||
|prefix=autogun | |||
}} | |||
{{Damage | |||
|dmg=849 | |||
|pvp_dmg=287 | |||
|empowered=true | |||
|prefix=cannon | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
|- | |||
! rowspan=2 | Mode !! colspan=4 | Normal !! colspan=4 | Empowered | |||
|- | |||
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Revolver !! Musket !! Auto-gun !! Hand Cannon | |||
|- | |||
| {{PvE}} || {{#var: revolver_total_damage}} || {{#var: musket_total_damage}} || {{#var: autogun_total_damage}} || {{#var: cannon_total_damage}} || {{#var: revolver_total_damage_empowered}} || {{#var: musket_total_damage_empowered}} || {{#var: autogun_total_damage_empowered}} || {{#var: cannon_total_damage_empowered}} | |||
|- | |||
| {{PvP}} || {{#var: revolver_total_damage_pvp}} || {{#var: musket_total_damage_pvp}} || {{#var: autogun_total_damage_pvp}} || {{#var: cannon_total_damage_pvp}} || {{#var: revolver_total_damage_empowered_pvp}} || {{#var: musket_total_damage_empowered_pvp}} || {{#var: autogun_total_damage_empowered_pvp}} || {{#var: cannon_total_damage_empowered_pvp}} | |||
|} | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
|- | |- | ||
| | ! Affected By Action Speed | ||
|- | |||
| {{Check|Y}} | |||
|} | |||
<br> | |||
== Related Skills == | |||
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | |||
|- | |||
| valign="top" | | |||
===[[Tempest Burster]]=== | |||
{{SkillTable | |||
|i=1| | |||
StormTrooper3.png; Shear Plate | |||
}} | |||
| valign="top" | | |||
===[[Black Massacre]]=== | |||
{{SkillTable | |||
|i=1| | |||
Bloodia3.png; Revolver Mastery; | |||
Bloodia9.png; Chain Powder; | |||
CRPassive3.png; Death by Revolver Locked-Expert; | |||
CrRTrans5.png; Frenzy Locked-Trans2; | |||
}} | |||
| valign="top" | | |||
===[[Minerva]]=== | |||
{{SkillTable | |||
|i=1| | |||
VakPassive.png; Battlefield Angel; | |||
FYPassive1.png; Arsenal Reinforcement; | |||
FYTrans5.png; Enhance Equipment Locked-Trans2 | |||
}} | |||
| valign="top" | | |||
===[[Prime Operator]]=== | |||
{{SkillTable | |||
|i=1| | |||
Prime Operator - Passive 1.png; Mecha Control | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The {{se|269|Silver Bullet|tt=no}} buff is indicated by your bullets turning bright blue. | |||
*The | *The buff will apply before the attack, even if you fail to complete the animation. | ||
*The buff will apply before | *This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Blazing Bullet]] or [[Freezing Bullet]]. | ||
*This skill | |||
<br> | <br> | ||
== Updates == | == Trivia == | ||
*12/23/2015 | *The skill is based on DFO's Gunner skill [https://wiki.dfo-world.com/view/Rising_Shot Rising Shot], although it integrates the effects of the skill [https://wiki.dfo-world.com/view/Silver_Bullet Silver Bullet] as well. | ||
* | <br> | ||
* | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 12/17/2015 || 06/01/2016 || colspan=2 align="left" | | |||
*'''Rising Shot''' added. | |||
|- | |||
| 12/23/2015 || - || colspan=2 align="left" | | |||
*{{buff|Can move much faster after Rising Shot.}} | |||
|- | |||
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | |||
*{{nerf|Damage increase effect decreased.}} | |||
|- | |||
| 09/08/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where removing Auto-Gun's PvP modifiers. | |||
*Fixed issue where causing revolver and musket's Dash Jump X last attack knock down. | |||
*Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active. | |||
*Fixed issue where Rose will fire 2 kinds of bullets while the bullet buff is active. | |||
|- | |||
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" | | |||
*Visual effect error when using Revolver fixed. | |||
|- | |||
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| rowspan=2 | 04/05/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | |||
*{{buff|Musket damage increased.}} | |||
*{{buff|Auto-gun damage increased.}} | |||
*{{nerf|Hand Cannon damage decreased.}} | |||
|- | |||
| align="left" | | |||
*{{buff|Revolver damage increased.}} | |||
| align="left" | | |||
*{{nerf|Revolver damage decreased.}} | |||
|- | |||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | |||
*Level Requirement changed from Level 5 to Level 1. | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 07/22/2021 || 07/21/2021 || colspan=2 align="left" | | |||
*Fixed [Enhanced] effect not applying properly when used from weapons other than Revolvers. | |||
<!-- | |||
|- | |||
| 03/31/2022 || 03/30/2022 || colspan=2 align="left" | | |||
*Tooltip improved. | |||
--> | |||
|} | |||
<br> | <br> | ||
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|Color={{ColorSel|CharLight|Rose}} | |Color={{ColorSel|CharLight|Rose}} | ||
|KR=라이징 샷 |KRName=Rising Shot | |KR=라이징 샷 |KRName=Rising Shot | ||
|BR= Disparo Ascendente |BRName= Rising | |CN=浮空弹 |CNName=Rising Shot | ||
|BR= Disparo Ascendente |BRName= Rising Shot | |||
|FR=Tir désarçonnant |FRName=Unhorsing Shot | |||
|DE=Hebender Schuss |DEName=Lifting Shot | |||
|PL=Podnoszący Strzał |PLName=Rising Shot | |||
|IT=Colpo incrementato |ITName=Rising Strike | |||
|ES=Ataque elevador |ESName=Rising Attack | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Rose}} | |||
{{ | |||