D-Day: Difference between revisions
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Change Physical to Magical
IceSoulMOG (talk | contribs) |
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan="2" | Character Level !! colspan="3" | Damage ( | ! rowspan="2" | Character Level !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown !! rowspan="2" | Item Usage | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Crossmore Storm !! Grenade Storm !! Missile Storm !! Crossmore Storm !! Grenade Storm !! Missile Storm | ! Crossmore Storm !! Grenade Storm !! Missile Storm !! Crossmore Storm !! Grenade Storm !! Missile Storm | ||
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== Tips and Details == | == Tips and Details == | ||
*Launches non-Super Armor enemies extremely high, making the skill very often miss the final part of the attack. | *Launches non-Super Armor enemies extremely high, making the skill very often miss the final part of the attack. | ||
*'''[Enhanced] D-Day''' can deal a total of 18,570% | *'''[Enhanced] D-Day''' can deal a total of 18,570% Magical Damage | ||
<br> | <br> | ||