City Outskirts: Difference between revisions

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{{Development}}
{{Languages|City Outskirts}}
{{Languages|City Outskirts}}
{{FieldPageNA
{{FieldPageNA
|Orient=2
|Orient=2
| Color={{ColorSel|Village|10}}
| Color={{ColorSel|Village|10}}
| Nav=<span style="display:none">{{</span>
| Nav=<dfn>{{</dfn>
|[[Shyflowne Pond]]&larr;
|[[Shyflowne Pond]]&larr;
|[[City Outskirts]]
|[[City Outskirts]]
|&rarr;[[Elysion|Elysion City]]
|&rarr;[[Elysion (Village)|Elysion]]
|-
|-
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Name=City Outskirts
| Name=City Outskirts
| Map=CityOutskirts.png
| Map=CityOutskirts.png
| LvRange=82-83
| LvRange=82-83
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:OffLibya.png|60px]]
|'''Officer Libya''' - A security robot that will attack in the exact same way as [[10-3|CODE_B_Libya]].
|'''Officer Libya''' - A security robot that will attack in the exact same way as [[Elysion Tower|CODE_B_Libya]].
|
|
*'''Gauntlet Shot:''' Fire its gauntlet like a ranged projectile which returns back to it after being fired.
*'''Gauntlet Shot:''' Fire its gauntlet like a ranged projectile which returns back to it after being fired.
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|Aggressive
|Aggressive
|-
|-
|[[File:Dunno.png|60px]]
|[[File:OffTemplar.png|60px]]
|'''Officer Templar''' - A security robot that will attack in the exact same way as [[10-3|CODE_B_Templar]].
|'''Officer Templar''' - A security robot that will attack in the exact same way as [[Elysion Tower|CODE_B_Templar]].
|
|
*'''Triple Swing:''' Swing its spear three times.
*'''Triple Swing:''' Swing its spear three times.
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|Aggressive
|Aggressive
|-
|-
|[[File:Dunno.png|60px]]
|[[File:OffFuter.png|60px]]
|'''Officer Futer''' - A security robot that will attack in the exact same way as [[10-3|CODE_B_Futer]].
|'''Officer Futer''' - A security robot that will attack in the exact same way as [[Elysion Tower|CODE_B_Futer]].
|
|
*'''Lunge:''' It will perform a short lunge and ram you.
*'''Lunge:''' It will perform a short lunge and ram you.
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|Aggressive
|Aggressive
|-
|-
|[[File:Dunno.png|60px]]
|[[File:BrokProto.png|60px]]
|'''Broken Proto''' - A security robot that will attack in the exact same way as [[10-1|CODE_D_Proto]].
|'''Broken Proto''' - A security robot that will attack in the exact same way as [[Diceon Mines|CODE_D_Proto]].
|
|
*'''Energy Spike:''' Stab with its robotic appendage.
*'''Energy Spike:''' Stab with its robotic appendage.
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|Aggressive
|Aggressive
|-
|-
|[[File:Dunno.png|60px]]
|[[File:BrokProber.png|60px]]
|'''Broken Decepter''' - A security robot that will attack in the exact same way as [[10-2|CODE_C_Decepter]].
| '''Broken Prober''' -A security robot that will attack in the exact same way as [[Atlas City|CODE_C_Prober]].
|
*'''Plasma Shot:''' Rearrange itself then fire a short range pulse of plasma.
*'''Plasma Web:''' Fires a web of plasma out of its arms.
|Aggressive
|-
|[[File:BrokDecepter.png|60px]]
|'''Broken Decepter''' - A security robot that will attack in the exact same way as [[Atlas City|CODE_C_Decepter]].
|
|
*'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters.
*'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters.
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|Aggressive
|Aggressive
|-
|-
|[[File:Dunno.png|60px]]
|[[File:BrokDefender.png|60px]]
|'''Broken Defender''' - A security robot that will attack in the exact same way as [[10-2|CODE_C_Defender]].
|'''Broken Defender''' - A security robot that will attack in the exact same way as [[Atlas City|CODE_C_Defender]].
|
|
*'''Ram''' - It will rotate then ram into players.
*'''Ram''' - It will rotate then ram into players.
*'''X Barrier''' - It will active a protective wall then push forward into players.
*'''X Barrier''' - It will active a protective wall then push forward into players.
|Aggressive
|Aggressive
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
| -
| -
|[[File:Dunno.png|60px]]
|[[File:TuProcessDefender.png|60px]]
|'''Tube Processing Defender''' - A security robot that will attack in the exact same way as [[10-2|CODE_B_New_Defender]].
|'''Tube Processing Defender''' - A security robot that will attack in the exact same way as [[Atlas City|CODE_B_New_Defender]].
|
|
*'''Ram''' - It will rotate then ram into players.
*'''Ram''' - It will rotate then ram into players.
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|-
|-
| -
| -
|[[File:Dunno.png|60px]]
|[[File:Onlooker High Templar Head.jpg|60px]]
|'''Onlooking High Templar''' - An elite security robot that will attack in the exact same way as [[10-3|CODE_A_High_Templar]].
|'''Onlooking High Templar''' - An elite security robot that will attack in the exact same way as [[Elysion Tower|CODE_A_High_Templar]].
|
|
*'''Double Swing:''' It will twirl its spear twice with extremely large range.
*'''Double Swing:''' It will twirl its spear twice with extremely large range.
*'''Focus Swing:''' Deliver one strong swing with its spear.
*'''Focus Swing:''' Deliver one strong swing with its spear.
*'''Spear Shock:''' Electrifies its spear swing it then plants it in the ground causing the ground around him to burst with electricity.
*'''Spear Shock:''' Electrifies its spear swing it then plants it in the ground causing the ground around him to burst with electricity.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| BGM=City Outskirts - [http://www.youtube.com/watch?v=Lb173-vSjM0 '''''field_elysion002''''']
| BGM=City Outskirts - [http://www.youtube.com/watch?v=bYIHXosYVo4 '''''field_elysion002''''']
| Gallery=
| Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
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File:Page_42-43.jpg|City Outskirts overview and concept art.
File:Page_42-43.jpg|City Outskirts overview and concept art.
</gallery>
</gallery>
|Trivia=<dfn>{{</dfn>
*During the development, this field was initially called "아틀라스 시티 외곽 (Atlas City Outskirts)".
<dfn>}}</dfn>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|10}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|10}}" class="textfloat"
! KR !! NA
|-
| 11/19/2015 || 04/06/2016 || align="left" |
*'''City Outskirts''' added.
|}
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|10}}
|Color={{ColorSel|Village|10}}
|KR=시티 외곽 |KRName=City Outskirts
|KR=시티 외곽 |KRName=City Outskirts
|CN=城市外围 |CNName=City Outskirts
|CN=都市外围 |CNName=City Outskirts
|DE=Außenbezirk |DEName=Outskirts
|DE=Außenbezirk |DEName=Outskirts
|ES=Barrio Externo |ESName=External District
|ES=Barrio Externo |ESName=External District