Extreme Chaser: Difference between revisions
→Tips and Details: https://www.youtube.com/watch?v=PySSnvFiIwQ this video shows a lot if you observe closely
(→Tips and Details: https://www.youtube.com/watch?v=PySSnvFiIwQ this video shows a lot if you observe closely) |
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*Damage values doubles after 1 second. | *Damage values doubles after 1 second. | ||
*Skill does not inflict hitstun. | *Skill does not inflict hitstun. | ||
*'''Extreme Chaser''' checks for new targets within an area, shown by the [[Force Field]] visual effect upon casting. | |||
**This area is completely separate from Add and is instead tied to the device. | |||
**If there are no more targets in the area, it will continue firing at its current location. | |||
*'''Extreme Chaser''' travels towards its new target due to the beams being generated from a mobile summon off-screen. | |||
**This is in contrast to [[Install - Starfall]] which fires lasers at a target area from a stationary drone. | |||
***This gives Extreme Chaser a shorter interval between firing and landing due to beams only travelling halfway compared to Starfall. | |||
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