Evan0225
Joined 1 September 2014
EXP Gain Mechanics
(EXP Gain Mechanics) |
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*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this. | *For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this. | ||
**I think it may be attacks that have splash vs. attacks that have a set number hits. | **I think it may be attacks that have splash vs. attacks that have a set number hits. | ||
== EXP Gain Mechanics == | |||
*EXP medals are calculated last and are multiplicative. They affect dungeon clear bonus and mob kill EXP. | |||
*EXP gain from equipment, titles and sockets are additive. They affect mob kill EXP. | |||
*The EXP formula is as follows: | |||
**MOB EXP MULTIPLIER = [(SUM OF EXP GAIN FROM EQUIPMENT, TITLES, AND SOCKETS IN DECIMAL)+1] x [1+(EXP MEDAL GAIN IN DECIMAL)] | |||
**DUNGEON CLEAR BONUS MULTIPLIER = 30% + RANK EXP BONUS + 1% + EXP MEDAL GAIN | |||
***Rank: SS=?, S=?, A=3%, B=2%, C=?, D=?, F=? | |||
***1% is of unknown origin but it is there. |