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__NOTOC__{{Languages|Fessel Heilig}} | __NOTOC__{{Languages|Fessel Heilig}} | ||
{{#ev:youtube|xVwrgOnybs4|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:LESA4.png]] | | [[File:LESA4.png]] | ||
| {{SkillType|SA|S}} | | {{SkillType|SA|S}} Throw a projected dagger with the sealed chain of the gods [Gleipnir] forward. Enemies shackled cannot mana break until release.<br>[Gleipnir] effect does not apply to Boss/Mid Boss. | ||
|- | |- | ||
| | | | ||
|{{SkillText|Projection}} | | {{SkillText|Projection}} | ||
|- | |- | ||
| | | | ||
|{{ | | {{color|#00ffcc|Gleipnir|b=1}} | ||
*Hit targets are inflicted with [Holy Shackle]. | |||
*HP is equal to 10% of the caster's maximum HP (half in PvP). | |||
*Disappears when its HP reaches 0 or when the duration is over. | |||
*Duration: 10 Seconds. | |||
|- | |- | ||
| | | | ||
|{{ | | {{color|#00ffcc|Holy Shackle|b=1}} | ||
*All defenses of the target are decreased by 10%. | |||
*When target travels too far away, pull the target back in and activate [Regression Shock] | |||
*When the target is pulled back in, duration is reduced by 7 seconds each time. | |||
|- | |- | ||
| | | | ||
|{{SkillText|True|Fessel Heilig}} | | {{SkillText|True|Fessel Heilig}} | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | |||
|- | |- | ||
| [[Lofty: Executor]] || 30 | ! Class !! Level Required !! Skill Requirement | ||
|- | |||
| [[Lofty: Executor]] || 30 || {{SkillText|SkillQuest|2}} | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding=" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | ||
|- | |||
! rowspan=3 | | ! rowspan=3 | Mode !! rowspan=3 | Seal Release<br>(Physical) !! colspan=4 | {{se|234|Gleipnir}} !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
! rowspan=2 | Summon HP !! | ! rowspan=2 | Summon HP !! rowspan=2 | Regression Shock (Physical) !! {{se|130|Penetrate Armor||ed}} !! rowspan=2 | Duration | ||
|- | |- | ||
! Defense Decrease | |||
|- | |||
| colspan="8" | '''Normal''' | |||
|- | |||
| {{PvE}} || 2261% || 10% of caster's || 717% || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds | |||
|- | |||
| {{PvP}} || 454% || 5% of caster's || 144% | |||
|- | |||
| colspan="8" | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 2261% || 20% of caster's || 717% || rowspan=2 | 10% || rowspan=2 | 15 Seconds || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 454% || 10% of caster's || 144% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Ain|Fessel Heilig|Killing Blow (1), Empowered|duration=10|duration_enhanced=15|duration1=130}} | ||
| | <br> | ||
| | == Total Damage == | ||
{{Damage | |||
| | |dmg=2261 | ||
|pvp_dmg=454 | |||
|empowered=true | |||
|prefix=release | |||
}} | |||
{{Damage | |||
|dmg=717 | |||
|pvp_dmg=144 | |||
|empowered=true | |||
|prefix=shock | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | |||
|- | |- | ||
! rowspan=3 | Mode !! colspan=4 | Base | |||
|- | |- | ||
| | ! colspan=2 | Normal !! colspan=2 | Empowered | ||
|- | |||
! Seal Release !! Regression Shock!! Seal Release !! Regression Shock | |||
|- | |||
| {{PvE}} | |||
| {{#var: release_total_damage}} | |||
| {{#var: shock_total_damage}} | |||
| {{#var: release_total_damage_empowered}} | |||
| {{#var: shock_total_damage_empowered}} | |||
|- | |||
| {{PvP}} | |||
| {{#var: release_total_damage_pvp}} | |||
| {{#var: shock_total_damage_pvp}} | |||
| {{#var: release_total_damage_empowered_pvp}} | |||
| {{#var: shock_total_damage_empowered_pvp}} | |||
|} | |} | ||
<br> | |||
== Related Skills == | |||
{{SkillTable | |||
| | |||
LEP1.png;Continuous Projection; | |||
AmTP1.png;Reinforced Projection; | |||
RicPassive2.png; The Justiciar; | |||
}} | |||
<br> | |||
== Tips and Details == | |||
*The summon is affected by party buffs. | |||
*'''Holy Shackle''''s '''Regression Shock''' will activate regardless of an enemy being invincible, though they will not take damage upon being teleported this way. | |||
*'''Gleipnir''' will fail to deploy the '''Holy Shackle''' at all on immovable targets, simply exploding immediately. | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
* | *This skill's name is actually German for '''Shackle Holy''', meaning the word order was mistakenly swapped around. | ||
**Correctly translated, the skill's name would be '''Heilige Fessel'''. | |||
*In Europe, Vincire Sanctus is Latin and means "to bind something sacred". | |||
**However the construction of this name is not correct and should be '''Vinctio Sancta''' which means '''Sacred Binding'''. | |||
*A miniature incomplete version of the '''Gleipnir''' weapon is also used at the end of [[Ain]]'s basic {{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} combo. | |||
<br> | |||
== Gallery == | |||
<gallery> | |||
File:HolyShackle.gif|A target suffering from '''Holy Shackle'''. | |||
</gallery> | |||
<br/> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 12/15/2016 || 12/21/2016 || colspan=2 align="left" | | |||
*'''Fessel Heilig''' added. | |||
|- | |||
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | |||
*{{buff|Holy Shackle effect changed to restrain up to maximum 5 targets.}} | |||
**Added feature so limit amount decreases faster if there are more targets being restrained by Holy Shackle. | |||
*{{nerf|Added feature to decrease duration per forced returns.}} | |||
|- | |||
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | |||
*Fixed Fessel Heilig summoning sacrifices infinitely. | |||
|- | |||
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" | | |||
*{{buff|Regression Shock damage increased.}} | |||
*{{nerf|Unsealing damage decreased.}} | |||
*Fixed screen stopping for a moment when casting. | |||
|- | |||
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" | | |||
*{{buff|Forced return's duration Decrease increased.}} | |||
|- | |||
| align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" | | |||
*{{nerf|Duration decreased.}} | |||
*{{nerf|Defense Reduction decreased.}} | |||
|- | |||
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | |||
*{{nerf|Retract Hitstun removed.}} | |||
*{{nerf|Forced Retract Duration decreased.}} | |||
*{{nerf|Summon HP decreased.}} | |||
*Trait change from '''Light''' to '''Empowered'''. | |||
|- | |||
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/05/2018 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|} | |||
<br> | <br> | ||
{{ | == Alternative Names == | ||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Ain}} | |||
|KR=페슬 하일리히 |KRName=Fessel Heilig | |||
|CN=神圣锁链 |CNName=Holy Shackle | |||
|DE=Vincire Sanctus |DEName=Vincire Sanctus | |||
|ES=Vincire Sanctus |ESName=Vincire Sanctus | |||
|FR=Vincire Sanctus |FRName=Vincire Sanctus | |||
|IT=Vincire Sanctus |ITName=Vincire Sanctus | |||
|PL=Vincire Sanctus |PLName=Vincire Sanctus | |||
|UK=Vincire Sanctus | |||
|BR=Correntes Sagradas|BRName=Sacred Chains | |||
}} | |||
<br> | |||
{{SkillNav - Lofty: Executor}} |