Evan0225
Joined 1 September 2014
→EXP Gain Mechanics
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*'''TYPE1''': EXP gain from equipment, titles, sockets and [[El Resonance]] are additive. | *'''TYPE1''': EXP gain from equipment, titles, sockets and [[El Resonance]] are additive. | ||
**'''This affects mob kill EXP.''' | **'''This affects mob kill EXP.''' | ||
**Guild passive skill needs clarification. | |||
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*'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies. | *'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies. | ||
**'''This affects dungeon clear bonus and mob kill EXP.''' | **'''This affects dungeon clear bonus and mob kill EXP.''' | ||
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*'''TYPE3''': Random mission EXP modifier. | |||
**Add this with TYPE2 for dungeon clear EXP. | |||
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*'''MOB MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1] | *'''MOB MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1] | ||
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*'''DUNGEON CLEAR BONUS MULTIPLIER''' = 1 + 0.30 + 0.01 + RANK BONUS + MVP BONUS + (TYPE2 IN DECIMAL) | *'''DUNGEON CLEAR BONUS MULTIPLIER''' = 1 + 0.30 + 0.01 + RANK BONUS + MVP BONUS + (TYPE2 IN DECIMAL) + (TYPE3 IN DECIMAL) | ||
**1 is the base value. | **1 is the base value. | ||
**30% is from clearing a dungeon. | **30% is from clearing a dungeon. |