Double Gunhawk: Difference between revisions
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== Skill Information | == Skill Information (NA) == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
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|- | |- | ||
| align=left | [Enhanced] 82 || 227% || 244% || 262% || 12 Seconds | | align=left | [Enhanced] 82 || 227% || 244% || 262% || 12 Seconds | ||
|} | |||
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== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! 1st Throw !! 2nd Throw !! 3rd Throw !! 1st Throw !! 2nd Throw !! 3rd Throw | |||
|- | |||
| align=left | 15 || 161% || 172% || 186% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds | |||
|- | |||
| align=left | [Enhanced] 82 || 177% || 189% || 205% || 12 Seconds | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! 1st Throw !! 2nd Throw !! 3rd Throw | |||
|- | |||
| align=left | 15 || 80% || 86% || 93% | |||
|- | |||
| align=left | [Enhanced] 82 || 88% || 95% || 102% | |||
|} | |} | ||
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**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | **The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | ||
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count. | **More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count. | ||
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== Updates == | |||
*01/12/2017 KR | |||
**Damage decreased. | |||
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