Anger of Raven: Difference between revisions

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{{Languages|Anger_of_Raven}}
{{Languages|Anger_of_Raven}}
[[Image:Angryraven.png|thumb|300px|Promotional Image for Anger of Raven Update in KR 11/03/2011]]
[[File:Angryraven.png|thumb|300px|Promotional Image for Anger of Raven Update in KR 11/03/2011]]
Every character in Elsword has his or her own unique features that sets him or her apart from other characters.
==Basic Information==
[[Image:97i878.png]]


When [[Awakening Mode]] is activated as [[Raven]], a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.
==Anger of Raven==
[[File:Ravenawakined.png]]<br>


<br>[[Image:20140212211600.jpg]]
'''Anger of Raven''' is a system exclusive to [[Raven]].


Offensively, when Raven hits a foe with an active like [[Breaking Fist]] or a special active like [[Power Assault]] and the foe survives, the core will rush at foe (it turns into dagger-like shape at level 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down.
[[File:97i878.png|thumb|right|250px|The Core's neutral state.]]
=== Basic Information ===
Upon [[Awakening Mode|awakening]], a Nasod core will appear behind Raven, which assists him both offensively and defensively. It grows as Raven deals or takes damage (at a slower rate than doing damage), or whenever he uses skills. It has three stages (starting as level 2 upon awakening) and the bigger it is, the stronger it becomes.  


Actives increase the core level by one when attacking.
If the core is present when awakening ends, Raven will recover HP and MP based on the core's level.
Special actives increase the core's level upon activation. High cost special actives (250-300 MP) will max core's level, while lower cost ones (200 MP and less) increase its size by one or more.
After attacking, the core's level resets to zero, meaning it will be absent for about a second no matter what you do. This makes it best to wait a moment between skills if using special actives in rapid succession. That way, the core will attack the foe with each special active.


<br>[[Image:Ezx3t.png]]
=== Offense mode ===
[[File:20140212211600.jpg|thumb|right|250px|The Core attacking.]]
After Raven hits a foe with any skill and they survive, the core will follow with its attack, turning into a dagger-like shape that rushes at the foe at a linear angle. If no foes are hit, it will return behind Raven at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down.


Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends Raven, it will disappear afterward and requires the usual conditions to reappear. Raven cannot move during the guarding animation, but he can Shadow Step out of it. In the TW version, Raven can cancel the guarding animation by moving or using other skills.
* '''Actives''' increase the core level by '''one''' when attacking.
* '''Special actives''' also increase the core's level upon activation.  
** '''Bravery''' skills will max the core's level.
** '''Strength''' and '''Tenacity''' skills will only increase the core's level by one or two.


If core is present when awakening ends, it will recover HP and MP based on its level.
After attacking, the core's level resets to zero, and it will stop reacting to skills for about a second. This makes it best to wait a moment between skills if using special actives in rapid succession, to make sure that the core will attack with each special active.
 
=== Defense mode ===
[[File:Ezx3t.png|thumb|right|250px|The Core defending.]]
 
When Raven is hit by an attack in front of him while standing, the core transforms into a shield that reduces 75% of the damage taken. This shield lasts a short time and the core loses a level each time it forms the shield. If the core is at level 1 when it defends Raven, it will disappear afterwards and will then require the usual conditions to reappear. Raven cannot move during the guarding animation.


===Level 3 Awakening===
===Level 3 Awakening===
[[Image:Ravenawakined.png]]
[[File:w9e1ea.png|thumb|right|250px|Raven's electric aura.]]
 
If Raven activates awakening on the third orb (which is depicted as a flaming orb), he will create a dense, small electric aura around him that shocks nearby foes at an interval. These shocks do not add to the knockdown counter nor have hitstun. It also grants Raven 5 MP per hit.


<br>[[Image:w9e1ea.png]]
Raven's third awakening bead is depicted as a flaming orb. With 3 stacks of Awakening, Raven will also create a dense, small electric aura around him that shocks nearby foes at an interval. These shocks do not add to the knockdown counter nor have hitstun. It also grants Raven 5 MP per hit.
<br><br>


==Feature Information==
==Feature Information==
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! Core !! Aura !! Core !! Aura
! Core !! Aura !! Core !! Aura
|-
|-
| align="left" | 1 || 792% || rowspan="3" | 300% || rowspan="3" | 1 || rowspan="5" | 1/2.5<br>seconds || rowspan="3" | 75% || 3% || 60 MP
| align="left" | 1 || 792% || rowspan="3" | 300% || rowspan="3" | 1 || rowspan="3" | 1/2.5<br>seconds || rowspan="3" | 75% || 3% || 10 MP
|-
|-
| align="left" | 2 || 1056% || 4% || 80 MP
| align="left" | 2 || 1056% || 4% || 20 MP
|-
|-
| align="left" | 3 || 1320% || 5% || 100 MP
| align="left" | 3 || 1320% || 5% || 30 MP
|}
|}
*The damage is based on your average attack power and is not affected by the attack bonus from Awakening.
<br>
<br>


== Specialization ==
== Specialization <font color = red> (Not available anymore) </font> ==


{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! width="6%" | Character
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:RavenNEW.png|center|link=Raven]] || Core charging speed +x% (Max: 40%) || x% Chance of core not diminishing after use (Max: 50%)
| [[File:Icon - Raven.png|center|link=Raven]] || Core charging speed +x% (Max: 40%) || x% Chance of core not diminishing after use (Max: 50%)
|}
 
== Core Related Skills ==
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
| valign="top" |
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
|-
| [[Rage Hearts]] || [[File:RageHeartsPassive2.png|27px]] [[Awakened Rage]]
|}
| valign="top" |
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
|-
| [[Nova Imperator]] || [[File:Nova Imperator - Passive 1.png|27px]] [[Last Resort]]
|}
|-
| valign="top" |
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
|-
| [[Venom Taker]] || [[File:VenomTakerPassive1.png|27px]] [[Valasia]]
|-
| [[Venom Taker]] || [[File:VenomTakerPassive2.png|27px]] [[Path of Revenge]]
|-
| [[Revenant]] || [[File:RevenantPassive1.png|27px]] [[Path of the Dead]]
|}
|}
|}
<br>


==Tips and Details==
==Tips and Details==
*Damage does not includes the awakening attack bonus and is based on (physical attack + magic attack)/2.
*Nasod core's attack '''ignores defense and guard''' in PvE. '''Ignore guard''' in PvP.
*Nasod core's attack '''ignores defense and guard.'''
*The Nasod core no longer attacks when [[Blade Master]]'s [[Bloody Accel]] is activated. Instead, it will increase the core to maximum level.
*The Nasod core no longer attacks when [[Blade Master]]'s [[Bloody Accel]] is activated. Instead, it will increase the core to maximum level.
**[[Reckless Fist]]'s [[Archenemy]] also does not launch core upon activation.
**[[Reckless Fist]]'s [[Archenemy]] also does not launch core upon activation.
*Level 3 awakening should be used cautiously in [[6-X]] boss fight, because if you are in electric aura mode and Joaquin uses the puppet debuff, you can shock your allies too.
*Level 3 awakening should be used cautiously in [[Velder's Hallucination]] boss fight, because if you are in electric aura mode and Joaquin uses the puppet debuff, you can shock your allies too.
**A glitch occurs where you will still damage your allies even after the debuff is over. It is best to wait for it to end before continuing to fight.
**A glitch occurs where you will still damage your allies even after the debuff is over. It is best to wait for it to end before continuing to fight.
*If the aura generated from the Nasod core kills an enemy, the core will not attack.
*If the aura generated from the Nasod core kills an enemy, the core will not attack.
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*When launching the Nasod core, the animation for the Nasod core gaining a level will be shown as active and special active hits will cause it to gain a level, but the damage dealt will be when the skill was activated.
*When launching the Nasod core, the animation for the Nasod core gaining a level will be shown as active and special active hits will cause it to gain a level, but the damage dealt will be when the skill was activated.
*The electric aura can be [[Counter Attack|countered]].
*The electric aura can be [[Counter Attack|countered]].
*A glitch occurs [[Reckless Fist]]'s [[Subliminal Rage]] giving a ride mounts to activate full anger awakeing time 90 or more seconds stats.
 
**01/22/2015 KR<br>Fixed bug giving additional awakening time when riding a mount.
== Gallery ==
<gallery>
File:Status 061.png|Unused '''Anger''' buff icon.
File:Status 062.png|Unused '''Turbulent Anger''' buff icon.
</gallery>
<br>
<br>


==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 11/03/2011 || 11/07/2012 || colspan=2 align="left" |
*'''Anger of Raven''' added.
|-
| 05/14/2014 || - || align="left" |
*None
| align="left" |
*{{nerf|No longer ignore defense.}}
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*{{buff|Can manabreak while core shield is activated.}}
|-
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |
*{{nerf|Core MP Recovery decreased.}}
|}
<br>
{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}
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