Laser Rifle: Difference between revisions

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__NOTOC__{{Languages|Laser Rifle}}
__NOTOC__{{Languages|Laser Rifle}}
<div style="float: right;">{{#ev:youtube|cnRCZf8_xss|300}}</div>
{{ForceSkillTabs
|Character=Rose
}}
{{#ev:youtube|cnRCZf8_xss|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:HeavyBarrel7.png]]
| [[File:HeavyBarrelSkill6.png]]
| {{SkillType|SA|S}} Fires a laser forward. A narrow laser that fires a long range beam and attacks multiple enemies in front.<br>When firing the laser, press the activation key to charge.<br>Upon max charge, Attack Power and Attack Range is increased.
| {{SkillType|SA|S}} Fires a laser forward. A narrow laser that fires a long range beam and attacks multiple enemies in front.<br>When firing the laser, press and hold the skill key to charge.<br>Upon max charge, attack power and attack range is increased. Grants {{se|045|Super Armor}} effect and immunity against disable while charging.
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| {{SkillText|True|MPUsage|10}}
| {{SkillText|True|MPUsage|10%}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class            !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement
|-
|-
| [[Heavy Barrel]]  || 30 || 87 || 34 || 43 || {{SkillText|SkillQuest|2}}
! Class !! Level Required !! Skill Requirement
|-
| [[Heavy Barrel]]  || 30 || {{SkillText|SkillQuest|2}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Character Level !! rowspan=2 | Laser (Physical) !! colspan=3 | Charged !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Damage !! Range !! Duration
|-
|-
| align="left" | 30 || rowspan=2 | 2435% || rowspan=2 | +50% || rowspan=2 | +30% || rowspan=2 | 0.5 Seconds || 200 MP || rowspan=2 | 21 Seconds
! rowspan=2 | Mode !! rowspan=2 | Laser (Physical) !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] 87 || 180 MP
! Damage Increase !! Range Increase !! Max Charge Time !! Max Hold Duration
|}
|-
 
| colspan=8 | '''Normal'''
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvE}} || 2531% || rowspan=2 | 20% || rowspan=2 | 30% || rowspan=2 | 0.4 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|- style="background:{{ColorSel|CharLight|Rose}}"
! Character Level !! Laser (Physical)
|-
|-
| align="left" | 30 || rowspan=2 | 1172%
| {{PvP}} || 817%
|-
|-
| align="left" | [Enhanced] 87
| colspan=8 | '''[Enhanced]'''
|}
<br>
== Skill Information (KR)==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Character Level !! rowspan=2 | Laser (Physical) !! colspan=3 | Charged !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Damage !! Range !! Duration
|-
|-
| align="left" | 30 || rowspan=2 | 2932% || rowspan=2 | +50% || rowspan=2 | +30% || rowspan=2 | 3 Seconds || 200 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 2531% || rowspan=2 | 20% || rowspan=2 | 30% || rowspan=2 | 0.4 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 180 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] 87 || 180 MP
| {{PvP}} || 817%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
=== {{PvE}} ===
{{Traits|Rose|Laser Rifle|Empowered, Light|mp=200|mp_enhanced=180}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=4 | Heavy Laser Rifle !! colspan=3 | Critical Laser Rifle
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Rose}}"
! Damage !! Cooldown !! MP Usage
|-
| rowspan=2 | 34 || rowspan=2 | {{SkillText|Heavy|150|140}}  || rowspan=2 | 3409% || rowspan=2 | 29.4 Seconds || 43 || rowspan=2 | {{SkillText|Critical|120}} || 240 MP
|-
| [Enhanced] 87 || 216 MP
|}
<br>
<br>


=== {{PvE}} (KR) ===
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Rose}}"
{{Damage|true|Rose
! colspan=4 | Heavy Laser Rifle !! colspan=3 | Critical Laser Rifle
|dmg=2531
|- style="background:{{ColorSel|CharLight|Rose}}"
|pvp_dmg=817
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details
|awk_dmg=i*1.2
|- style="background:{{ColorSel|CharLight|Rose}}"
|pvp_awk_dmg=i*1.2
! Damage !! Cooldown !! MP Usage
|awk_alias=Laser Rifle, Max Charge
|empowered=true
|passive1=ECP System
|append=1, Over Strike
}}
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
| rowspan=2 | 34 || rowspan=2 | {{SkillText|Heavy|150|140}}  || rowspan=2 | 4398% || rowspan=2 | 29.4 Seconds || 43 || rowspan=2 | {{SkillText|Critical|120}} || 240 MP
! Affected By Action Speed
|-
|-
| [Enhanced] 87 || 216 MP
| {{Check|P}}
|}
|}
<br>
<br>


=== {{PvP}} ===
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillTable
|- style="background:{{ColorSel|CharLight|Rose}}"
|StormTrooper3.png; Shear Plate;
! colspan=2 | Heavy Laser Rifle
StTTrans5.png; Code: War Machine Locked-Trans2;
|- style="background:{{ColorSel|CharLight|Rose}}"
TBPassive1.png; Steady Concentration;
! rowspan=2 | Level Required !! Details
TBPassive2.png; Enhanced Heavy Weaponry;
|- style="background:{{ColorSel|CharLight|Rose}}"
}}
! Damage
|-
| 34 || 1640.8%
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*As with [[Cannonball]], charging any further than three seconds only serves to prevent you from being hitstunned due to the super armor it provides.
*As with [[Cannonball]], charging any further than 0.4 seconds only serves to prevent you from being hitstunned due to the {{se||Super Armor|tt=no}} it provides.
*'''Heavy Laser Rifle''' can deal 6,204.38% (8,576.1% in KR) Physical Damage if charged fully in '''Over Strike mode'''.
**It is possible for '''Laser Rifle''' to be interrupted right as you let go of the skill key, wasting the skill.
*Only the firing animation is affected by Action Speed.
<br>
<br>


== Updates ==
== Trivia ==
*01/07/2016 KR
*The skill is based on DFO's Female Launcher skill [https://wiki.dfo-world.com/view/Laser_Rifle Laser Rifle], though it can be charged by default, integrating the effects of [https://wiki.dfo-world.com/view/Charge_Laser_Rifle Charge Laser Rifle].
**Cooldown decreased.
<br>
**Skill action speed increased.
 
**Full charge is more noticeable. Fixed skill being cancelled during charge in dropping terrain.
==Updates==
*02/04/2016 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
**Fixed skill effect remaining when using it from 2nd floor and dropping to 1st floor.
|-
*04/21/2016 KR
! colspan=2 | Date !! colspan=2 | Changes
**"'''Heavy'''" attribute effect increased.
|-
*05/19/2016 KR
! KR !! NA !! PvE !! PvP
**Fixed issue where rifle image disappearing if dying or getting grabbed while charging Laser Rifle.
|-
*06/30/2016 KR
| 12/31/2015 || rowspan=4 | 06/15/2016 || colspan=2 align="left" |
**Fixed issue where rifle image disappearing if dying or getting grabbed while charging Laser Rifle.
*'''Laser Rifle''' added.
*01/12/2017 KR
|-
**Damage increased.
| 01/07/2016 || colspan=2 align="left" |
*04/27/2017 KR
*{{buff|Cooldown decreased.}}
**PvE damage increased.
*{{buff|Skill action speed increased.}}
**Charge Time increased.
*{{buff|Full charge is more noticeable.}}
*Fixed skill being cancelled during charge in dropping terrain.
|-
| 02/04/2016 || colspan=2 align="left" |
*Fixed skill effect remaining when using it from 2nd floor and dropping to 1st floor.
|-
| 04/21/2016 || colspan=2 align="left" |
*{{buff|"'''Heavy'''" attribute effect increased.}}
|-
| 05/19/2016 || - || colspan=2 align="left" |
*Fixed issue where rifle image disappearing if dying or getting grabbed while charging Laser Rifle.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*Fixed issue where rifle image disappearing if dying or getting grabbed while charging Laser Rifle.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |
*{{nerf|Charge Time increased.}}
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*{{buff|Charge Time decreased.}}
*{{nerf|'''Damage''' decreased.}}
*'''Heavy''' trait changed to '''Evil'''.
*'''Critical''' trait changed to '''Light'''.
|-
| 12/28/2017 || - || colspan=2 align="left" |
*Fixed issue where the skill effect dispeared when being attacked.
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || align="left" |
*None
| align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |
*{{buff|Super Armor when charging, immune to disabling debuffs while charging.}}
|-
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |
*{{buff|Charge time reduced.}}
*{{nerf|Damage Increase decreased.}}
*'''Evil''' trait changed to '''Empowered'''.
|-
| 08/14/2019 || colspan=2 align="left" |
*{{buff|Cooldown decreased.}}
*{{buff|'''Damage''' increased.}}
|-
| 12/23/2021 || 01/12/2022 || colspan=2 align="left" |
*{{buff|Charge time decreased.}}
|}
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<br>


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|CN=镭射炮 |CNName=Laser Rifle
|CN=镭射炮 |CNName=Laser Rifle
|BR=Fuzil Laser |BRName=Laser Rifle
|BR=Fuzil Laser |BRName=Laser Rifle
|DE=Laser-Gewehr |DEName=Laser Rifle
|ES=Fusil láser |ESName=Laser Rifle
|FR=Arme laser |FRName=Laser Weapon
|FR=Arme laser |FRName=Laser Weapon
|IT=Fucile laser |ITName=Laser Rifle
|PL=Laserowa Broń |PLName=Laser Weapon
|UK=Laser Defence
}}
}}
<br>
<br>
 
{{SkillNav - Heavy Barrel}}
{{HBSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]]
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