Dimension of Sinister Intent: Difference between revisions
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*'''[[Tactical Trooper]] Combos:''' He can perform basic [[Tactical Trooper]] commands. | *'''[[Tactical Trooper]] Combos:''' He can perform basic [[Tactical Trooper]] commands. | ||
*'''[[Back Blast]]:''' Create an explosion to escape the current position. Invincible during skill animation. | *'''[[Back Blast]]:''' Create an explosion to escape the current position. Invincible during skill animation. | ||
*'''[[Siege Shelling]]:''' Siege Mode Stance. | *'''[[Siege Shelling]]:''' Siege Mode Stance. Last shot will be an enhanced cannonball shot. He'll have super armor when casting and the shots have light homing instead of auto aiming. | ||
*'''[[Aiming Shot]]:''' Fire an aimed shot at the nearest enemy. | *'''[[Aiming Shot]]:''' Fire an aimed shot at the nearest enemy. | ||
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*'''[[Fire Lotus]]:''' Spin the spear quickly to form a lotus flower before launching it forward. | *'''[[Fire Lotus]]:''' Spin the spear quickly to form a lotus flower before launching it forward. | ||
*'''[[Flame Lotus Strike]]:''' Consecutively attack enemies with spear arts beautiful like the flower. | *'''[[Flame Lotus Strike]]:''' Consecutively attack enemies with spear arts beautiful like the flower. | ||
**'''[Tiger Stance 3 : Earth Axis]]:''' Swings her spear and follows up with a kick. | **'''[[Tiger Stance 3 : Earth Axis|Earth Axis]]:''' Swings her spear and follows up with a kick. | ||
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|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
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*'''[[Awakening Mode]]:''' He can enter awakening state, freezing the screen and increasing his damage by 20%. | *'''[[Awakening Mode]]:''' He can enter awakening state, freezing the screen and increasing his damage by 20%. | ||
*'''[[Back Blast]]:''' Create an explosion to escape the current position. Invincible during skill animation. | *'''[[Back Blast]]:''' Create an explosion to escape the current position. Invincible during skill animation. | ||
*'''[[Siege Shelling]]:''' Siege Mode Stance. | *'''[[Siege Shelling]]:''' Siege Mode Stance. Last shot will be an enhanced cannonball shot. He'll have super armor when casting and the shots have light homing instead of auto aiming. | ||
*'''[[Comet Crasher]]:''' Shoot consecutive bombs to the ground. | *'''[[Comet Crasher]]:''' Shoot consecutive bombs to the ground. | ||
*'''[[Bullet Blitz]]:''' Shoot a magical bullet which chases nearby enemies. | *'''[[Bullet Blitz]]:''' Shoot a magical bullet which chases nearby enemies. | ||
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|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
|'''Hamel Artillery Squad Captain A-Ruth''' - A fighter similar to Chung | |'''Hamel Artillery Squad Captain A-Ruth''' - A fighter similar to Chung. Wearing a Hamel Navy Officer set with Naval Artillery Officer hair and a Frost Cannon.<br> | ||
"Let go of your stereotypes and biases." | "Let go of your stereotypes and biases." | ||
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*'''[[Chung]] Combos:''' He can perform various [[Chung]] commands from various paths. | *'''[[Chung]] Combos:''' He can perform various [[Chung]] commands from various paths including [[Iron Paladin]]'s ZZX and [[Deadly Chaser]]'s XZ. | ||
*'''[[Awakening Mode]]:''' He can enter awakening state, freezing the screen and increasing his damage by 20%. | *'''[[Awakening Mode]]:''' He can enter awakening state, freezing the screen and increasing his damage by 20%. | ||
*'''Roar:''' If a player is out of range for too long, he will perform a stage wide roar which will burn your MP. | *'''Roar:''' If a player is out of range for too long, he will perform a stage wide roar which will burn your MP. | ||
*'''[[Back Blast]]:''' Create an explosion to escape the current position. Invincible during skill animation. | *'''[[Back Blast]]:''' Create an explosion to escape the current position. Invincible during skill animation. | ||
*'''[[Siege Shelling]]:''' Siege Mode Stance. Last shot will be an enhanced cannonball shot. A-Ruth is capable of turning around while in Siege stance. | *'''[[Siege Shelling]]:''' Siege Mode Stance. Last shot will be an enhanced cannonball shot. He'll have super armor when casting and the shots have light homing instead of auto aiming. A-Ruth is capable of turning around while in Siege stance. | ||
*'''[[Aiming Shot]]:''' Fire an aimed shot at the nearest enemy. | *'''[[Aiming Shot]]:''' Fire an aimed shot at the nearest enemy. | ||
*'''[[Leap Attack]]:''' Air leap towards the enemy with destructive force in Super Armor status. | *'''[[Leap Attack]]:''' Air leap towards the enemy with destructive force in Super Armor status. | ||
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|Trivia=<span style="display:none">{{</span> | |Trivia=<span style="display:none">{{</span> | ||
*The NPCs do not always use getup attacks and will quickly jump or move instead. | *The NPCs do not always use getup attacks and will quickly jump or move instead. | ||
*The NPCs may sometimes enter superarmor mode. Some NPCs such as Eeyore are able to attack, but many will simply stand and do nothing until the superarmor duration is over. The exact conditions for this are unknown. | *The players and NPCs may sometimes enter superarmor mode when being attacked. Some NPCs such as Eeyore are able to attack, but many will simply stand and do nothing until the superarmor duration is over. The exact conditions for this are unknown. | ||
**Ranged commands trigger super armor almost instantly as opposed to melee combos. | **Ranged commands trigger super armor almost instantly as opposed to melee combos. | ||
*Like the [[Epic NPCs]], most of the NPCs do not have skill cut-ins or skill delays. | *Like the [[Epic NPCs]], most of the NPCs do not have skill cut-ins or skill delays. | ||
*The NPCs | *The NPCs' elemental resistances are increased step by step. | ||
*Players are able to use up to three resurrection stones. Each use will restore 10 bars of the NPC's health. | *Players are able to use up to three resurrection stones. Each use will restore 10 bars of the NPC's health. | ||
**However, their maximum HP will never exceed 30 bars. | **However, their maximum HP will never exceed 30 bars. | ||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|Village|SP}} | |Color={{ColorSel|Village|SP}} | ||
|KR=사념이 깃든 공간 |KRName=Dimension of Sinister Intent | |KR=사념이 깃든 공간 |KRName=Apparition Zone | ||
|CN=蕴含邪念的空间 |CNName=Dimension of Sinister Intent | |||
}} | }} | ||
}} | }} |