Windmill: Difference between revisions
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*It is possible to jump and move around during Windmill. | *It is possible to jump and move around during Windmill. | ||
*'''[Enhanced] Windmill''' does 4,665%~10,574% (1,860%~4,216% in PvP) Physical Damage. | *'''[Enhanced] Windmill''' does 4,665%~10,574% (1,860%~4,216% in PvP) Physical Damage. | ||
*'''Windmill''' | *'''Windmill''' grants a large amount of Awakening Charge, MP and quickly fills the Way of the Sword gauge. However, the same applies to opponents in PvP, so be cautious when using it there. | ||
*The user will be in Super Armor during Windmill, which will grant a 30% damage reduction. | |||
*The user | **'''Windmill''' can still be interrupted if you're grabbed by a '''Shadow Charger'''/'''Shadow Port Charger''' or inflicted with Stun, Petrifying, or Frozen. | ||
*'''Windmill''' can be interrupted if you're grabbed by a '''Shadow Charger'''/'''Shadow Port Charger''' or inflicted with Stun, Petrifying, or Frozen. | |||
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