Einherjar: Difference between revisions

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m (Text replacement - "Character Level" to "Level Required")
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! rowspan=2 | Shockwave (Physical) !! colspan=4 | [[Status Effects|Einherjar]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Shockwave (Magical) !! colspan=4 | [[Status Effects|Einherjar]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Additional<br>Grenade (Physical) !! Hits Per<br>Fire !! Grenade Cooldown<br>Decrease !! Duration
! Additional<br>Grenade (Magical) !! Hits Per<br>Fire !! Grenade Cooldown<br>Decrease !! Duration
|-
|-
| align="left" | 95 || 5874% || 74% || 2 || -2 Seconds || 19 Seconds || 300 MP || 25 Seconds
| align="left" | 95 || 5874% || 64% || 2 || -2 Seconds || 19 Seconds || 300 MP || 22 Seconds
|}
|}


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Level Required !! Shockwave (Physical) !! Additional Grenade (Physical)
! Level Required !! Shockwave (Magical) !! Additional Grenade (Magical)
|-
|-
| align="left" | 95 || 1398% || 19%
| align="left" | 95 || 1398% || 19%
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! MP Usage !! Cooldown !! Cooldown
! MP Usage !! Cooldown !! Cooldown
|-
|-
| {{SkillText|Reversed|60|150}} || 180 MP || 37.5 Seconds || {{SkillText|Haste|80}} || 20 Seconds
| {{SkillText|Reversed|60|150}} || 180 MP || 33 Seconds || {{SkillText|Haste|80}} || 17.6 Seconds
|}
|}
<br>
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== Tips and Details ==
== Tips and Details ==
*The additional grenades fired while in the air do not inflict hitstun.
*The additional grenades fired while in the air do not inflict hitstun.
*The additional grenades applied only first and last {{CX}} combo  
*The additional grenades apply only to the first and last {{CX}} of a combo.
<br>
<br>


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