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__NOTOC__{{Languages|Cannon Prison}} | __NOTOC__{{Languages|Cannon Prison}} | ||
{{#ev:youtube|Sqw7Vnp-jyA|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
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| | | | ||
| {{SkillText|Cannonball|1}} | | {{SkillText|Cannonball|1}} | ||
|- | |||
| | |||
| {{SkillText|True|CannonPrison}} | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
| [[ | ! Class !! Level Required | ||
|- | |||
| [[Tactical Trooper]]: Transcendent || 70 | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
| | ! Mode !! Damage Over Time (Magical) !! Max Hits !! Cannonball Use !! MP Usage !! Cooldown | ||
|- | |||
| {{PvE}} || 256% || rowspan=2 | 10 || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 96% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Chung|Cannon Prison|Light, Haste|mp=100|mp1=70|cd=8|cd2=70}} | |||
<br> | |||
| | == Total Damage == | ||
{{Damage|true|Chung | |||
|dmg=256 | |||
|pvp_dmg=96 | |||
| | |hits=10 | ||
| | }} | ||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
* | *The skill will create the cannon prison exactly where an enemy was on contact with the missile. This means that if they were jumping or launched from an attack, the prison will appear in midair and miss most of its damage, as the hits do not juggle enemies at all. | ||
*This skill's skill freeze is incredibly short, ending right after casting it. | |||
* | *The missile can be countered or reflected, causing it to home in on you or allies instead. | ||
* | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
*01/25/2017 | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
* | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | |||
* | |- | ||
*07/27/2017 | ! KR !! NA !! PvE !! PvP | ||
** | |- | ||
| 07/28/2016 || 09/28/2016 || colspan=2 align="left" | | |||
** | *'''Cannon Prison''' added. | ||
|- | |||
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 07/27/2017 || 08/09/2017 || align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 09/28/2017 || 10/18/2017 || align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
| align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|} | |||
<br> | <br> | ||
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|Color={{ColorSel|CharLight|Chung}} | |Color={{ColorSel|CharLight|Chung}} | ||
|KR=캐논 프리즌 |KRName=Cannon Prison | |KR=캐논 프리즌 |KRName=Cannon Prison | ||
|CN=火炮牢狱 |CNName=Artillery Prison | |||
|DE=Energiekäfig |DEName=Energy Cage | |||
|ES=Jaula de energía |ESName=Energy Cage | |||
|FR=Cage d'énergie |FRName=Energy Cage | |FR=Cage d'énergie |FRName=Energy Cage | ||
| | |IT=Gabbia di energia |ITName=Energy Cage | ||
|PL=Klatka Energii |PLName=Energy Cage | |||
|UK=Energy Cage | |||
|BR=Prisão de Projéteis |BRName=Prison of Projectiles | |||
}} | }} | ||
<br> | <br> | ||
{{ | {{SkillNav - Tactical Trooper}} | ||