Nature's Force System: Difference between revisions

no edit summary
No edit summary
No edit summary
(78 intermediate revisions by 16 users not shown)
Line 1: Line 1:
:''For the [[Wind Sneaker]] skill by the same name, see [[Nature's Force]]''.
{{Languages|Nature's Force System}}
{{Languages|Nature's Force System}}
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
[[File:NSPoster.png|thumb|300px|Promotional Image for the Nature's Spirit Update released in KR 01/02/2014]]
[[File:NSteaser.png|thumb|150px|2nd Promotional Image]]
 
Every character in Elsword has their own set of unique features that sets them apart from other characters.
<br>
== Nature's Force ==
== Nature's Force ==
[[Image:Ns1.png]]<br>
[[File:Ns1.png]]
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Force''' system. '''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.'''
<br>
<br>
<br>
 
=== Increasing Amount of Nature Orbs ===
Rena is able to charge up the nature orb gauge by hitting targets with basic kicks, arrow commands, and Active skills. After '''3''' commands, '''1''' bar of the nature orb gauge is filled.
<br>


E.g., using {{CDRU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total.<br>
'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.


=== How to obtain NF ===
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.


When [[Awakening Mode|Awakening]], 5 NF bars will be filled. If you receive NF when your orbs are already full, you will instead receive 15 MP for each extra NF.<br>
NF can also be obtained by entering [[Awakening Mode]], which will recover five NF. Any excess NF will grant 15 MP (PvP: 3 MP) each. Entering [[Awakening Mode]] with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.
 
[[File:NF2.gif|thumb|200px|right|Orbs appear to help Rena]]
As the bars fill, certain graphical effects will surround Rena:
As the bars fill, certain graphical effects will surround Rena:
 
*'''<font color="d7fa01">1 NF</font>''': A faint green orb appears.
*1 bar: A faint green orb appears.
*'''<font color="b6e403">2 NF</font>''': The orb has a green trail.
*2 bars: The orb has a green trail.
*'''<font color="95d205">3 NF</font>''': The orb becomes more luminous.
*3 bars: The orb becomes more luminous.
*'''<font color="76bf07">4 NF</font>''': A second orb appears. It has the same appearance as the previous stage.
*4 bars: A second orb appears. It has the same appearance as the previous stage.
*'''<font color="53aa09">5 NF</font>''': A third orb appears. Same appearance.
*5 bars: A third orb appears. Same appearance.
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
**Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]
[[Image:NF2.png]]
<br>
 
[[Image:Ns4.png|300px|right]]


=== Nature's Force Buff ===
=== Nature's Force Buff ===
When Rena has at least 1 bar in her nature orb gauge, she gains a passive buff that increases '''all speed, passive MP recovery, arrow MP gain''' and decreases her '''arrow MP usage'''.
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
<br>
[[File:NF5.png|thumb|200px|Nature's Force extra attack]]
<br>
=== Nature's Force Damage Boost ===
When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as {{CU}}{{CZ}}. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's {{CX}}{{CX}}{{CX}}({{CUX}}/{{CDX}}) consuming one NF for each of the 3 arrows.


=== Nature's Force Damage Boost ===
NF can also be consumed by most Special Actives to trigger an additional blast on their first hit. The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.
[[Image:NF5.png|300px|right]]
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by commands and Special Active skills. When Special Actives are used, the explosion boosts only the first hit of the skill. The explosion has an AoE damage, this means it can hit unlimited targets at once in its range.
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
**Some combos removed the orb detonation after a later patch on the same day.
***Sniping Ranger: ↑↑X[X], →→X[X]
***Combat Ranger: ↑↑Z[Z]
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
**All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
*The list below shows the maximum number of bars used for each eligible skill.
**If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
**Some Special Active skills (e.g., [[Karma]]) do not use bars.


{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|
| valign="top" |
'''[[Rena]]/<br>Base'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Rail Stinger.PNG]]<br>
! Skill Type !! Number of NF Consumed
| width="150" | [[Rail Stinger]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Perfect Strom.PNG]]
| Tenacity || 1
| width="150" | [[Perfect Storm]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Aero Tornado.PNG]]
| Strength || 2
| width="150" | [[Aero Tornado]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Assault Kick.PNG]]<br>
| Bravery || 3
| width="150" | [[Assault Kick]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:Phoenix Strike.PNG]]
| width="150" | [[Phoenix Strike]]<br>: 3 Bars<br>
|}
|}
Currently, the only Special Actives that do not consume NF are [[Airelinna]], [[Rapid Shot]], [[Gungnir]], [[Ace in the Hole]], and [[Karma]].
<br>


| valign="top" |
== Feature Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
'''[[Combat Ranger]]/<br>[[Wind Sneaker]]'''
|- style="background-color: {{ColorSel|CharLight|Rena}}"
{| border="1" style="border-collapse: collapse;" cellpadding="1"
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=5 | {{se|023|Nature's Force||sb}}
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Arrow Command<br>MP Recovery Increase {{stat|n}} !! Arrow Command<br>MP Usage Decrease {{stat|n}} !! Critical Damage {{stat|n}} !! Elemental Resistance {{stat|n}} !! Movement Speed<br>Increase {{stat|m}}
|-
| colspan="10" | {{PvE}}
|-
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +6% || +50 || 4%
|-
|-
| width="40" | [[Image:Crecent Kick.png]]
| align=left | 2 || 20% || 20% || +12% || +100 || 8%
| width="150" | [[Crescent Kick]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Spinning Kick.png]]
| align=left | 3 || 30% || 30% || +18% || +150 || 12%
| width="150" | [[Spinning Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:TAI-HO-MING.png]]
| align=left | 4 || 40% || 40% || +24% || +200 || 16%
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[File:Violent Attack.PNG]]
| align=left | 5 || 50% || 50% || +30% || +250 || 20%
| width="150" | [[Violent Attack]]<br>: 3 Bars<br>
|-
| colspan="10" | {{PvP}}
|-
|-
| width="40" | [[Image:SHOCK HO.png]]
| align=left | 1 || rowspan=5 | 185% || rowspan=5 | 185% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +2% || +10 || 4%
| width="150" | [[Sharp Fall]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:WSs1.png]]
| align=left | 2 || 20% || 20% || +4% || +20 || 8%
| width="150" | [[Slide Double Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:WSTrans1.png]]
| align=left | 3 || 30% || 30% || +6% || +30 || 12%
| width="150" | [[Spinning Crescent]]<br>: 1 Bars<br>
|-
|-
| width="40" | [[File:WSTrans3.png]]
| align=left | 4 || 40% || 40% || +8% || +40 || 16%
| width="150" | [[Gyro Kick]]<br>: 2 Bar<br>
|-
|-
| width="40" | [[File:WSTrans6.png]]
| align=left | 5 || 50% || 50% || +10% || +50 || 20%
| width="150" | [[Tempest (Wind Sneaker)|Tempest]]<br>: 3 Bar<br>
|}
|}


| valign="top" |
<br>
 
== Specialization <font color = red> (Not available anymore) </font> ==


'''[[Sniping Ranger]]/<br>[[Grand Archer]]'''
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Guide Arrow.png]]  
! width="6%" | Character
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br>
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| width="40" | [[Image:Wind Ward.png]]
| [[File:Icon - Rena.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
| width="150" | [[Wind Wall]]<br>: 1 Bars<br>
|-
| width="40" | [[Image:Crazy Shot.png]]
| width="150" | [[Crazy Shot]]<br>: 3 Bars<br>
|-
| width="40" | [[Image:SI Aero-Strafe.png]] 
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br>
|-
| width="40" | [[Image:Wind Blast.png]]
| width="150" | [[Wind Blast]]<br>: 2 Bars<br>
|-
| width="40" | [[Image:GAs1.png]]
| width="150" | [[Freezing Arrow]]<br>: 1 Bar<br>
|-
| width="40" | [[File:GATrans1.png]]
| width="150" | [[Blast Arrow]]<br>: 1 Bars<br>
|-
| width="40" | [[File:GATrans3.png]]
| width="150" | [[Cutlass Wind]]<br>: 2 Bar<br>
|-
| width="40" | [[File:GATrans6.png]]
| width="150" | [[Ace in the Hole]]<br>: 3 Bar<br>
|}
|}
<br>


| valign="top" |
== Tips and Details ==
*Explosion damage is based on the player's average attack power: (Physical Attack + Magical Attack) / 2.
**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
*The explosion hits all targets in range and '''ignores defense and guard'''. The explosion does not inflict hitstun but can proc Attributes.
<br>


'''[[Trapping Ranger]]/<br>[[Night Watcher]]'''
== Trivia ==
{| border="1" style="border-collapse: collapse;" cellpadding="1"
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
<br>
 
== Gallery ==
<gallery>
NSteaser.png|Promotional image
</gallery>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
|-
| width="40" | [[Image:Fatality.png]]
! colspan=2 | Date !! colspan=2 | Changes
| width="150" | [[Fatality]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Humming Wind.png]]
! KR !! NA !! PvE !! PvP
| width="150" | [[Humming Wind]]<br>: 1 Bars<br>
|-
|-
| width="40" | [[Image:Callofruin.png]]
| 01/02/2014 || 07/30/2014 || colspan=2 align="left" |  
| width="150" | [[Call of Ruin]]<br>: 3 Bars<br>
*'''Nature's Force''' added.
*{{buff|Commands required to gain a nature orb reduced from seven to six.}}
*{{buff|Skills increase your Nature's Spirit command count on activation.}}
|-
|-
| width="40" | [[Image:TA fungus.png]]
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Bars<br>
*System revamped.
|-
|-
| width="40" | [[Image:NWSActive2.png]]
| 08/27/2015 || - || colspan=2 align="left" |  
| width="150" | [[Gliding Strike]]<br>: 2 Bars<br>
*{{nerf|Adjusted damage reduction buff per 1 NF point which was set too high.}}
|-
|-
| width="40" | [[Image:NWSActive1.png]]
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| width="150" | [[Furious Engage]]<br>: 1 Bar<br>
*{{nerf|MP recovery effect decreased.}}
*{{nerf|Damage Reduction effect removed.}}
|-
|-
| width="40" | [[File:NWTrans1.png]]
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| width="150" | [[Seed of Wrath : Icicle]]<br>: 1 Bars<br>
*{{buff|Commands required to gain a nature orb reduced from six to three.}}
|-
|-
| width="40" | [[File:NWTrans3.png]]
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |  
| width="150" | [[Rage Fungus]]<br>: 2 Bar<br>
*Fixed issue where NF consume is affected by Specialization B and Skill Trait.
|-
|-
| width="40" | [[File:NWTrans6.png]]
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |  
| width="150" | [[Eradication]]<br>: 3 Bar<br>
*Fixed issue where cannot gain NF when awaken during entering the next stage.
|}
|}
<br>
 
== Feature Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! rowspan=2 | Bars !! colspan=3 | Explosion !! colspan=4 | Buff
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! Damage Per Bar !! Skill Modifier !! Max Bars<br>Used !! All Speed<br>Increase !! Passive MP<br>Recovery !! Arrow MP Gain<br>Increase !! Arrow MP Usage<br>Decrease
|-
|-
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | +20% || rowspan=5 | 3 || % || +1 MP/3 seconds || 5% || 10%
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |  
|-
*{{nerf|Passive MP Recovery decreased.}}
| align=left | 2 || % || +2 MP/3 seconds || 10% || 20%
|-
| align=left | 3 || % || +3 MP/3 seconds || 15% || 30%
|-
| align=left | 4 || % || +4 MP/3 seconds || 20% || 40%
|-
| align=left | 5 || % || +5 MP/3 seconds || 25% || 50%
|}
 
== Feature Information (KR) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! rowspan=2 | Bars !! colspan=3 | Explosion !! colspan=4 | Buff
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! Damage Per Bar !! Skill Modifier !! Max Bars<br>Used !! All Speed<br>Increase !! Passive MP<br>Recovery !! Arrow MP Gain<br>Increase !! Arrow MP Usage<br>Decrease
|-
|-
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | +20% || rowspan=5 | 3 || % || +0.4 MP/3 seconds || 5% || 10%
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
*{{buff|Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.}}
*{{nerf|All Speed and Natural MP Recovery Increase per NF removed.}}
|-
|-
| align=left | 2 || % || +0.8 MP/3 seconds || 10% || 20%
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
*{{buff|Movement Speed per NF added.}}
*{{buff|NF is no longer consumed in 3 bead Awakening.}}
|-
|-
| align=left | 3 || % || +1.2 MP/3 seconds || 15% || 30%
| 02/21/2019 || - || colspan=2 align="left" |  
*Added tooltip to buff for stat increase related effects.
|-
|-
| align=left | 4 || % || +1.6 MP/3 seconds || 20% || 40%
| 07/02/2020 || 07/29/2020 || align="left" |  
*None
| align="left" |  
*{{nerf|Lose all NF when revived.}}
|-
|-
| align=left | 5 || % || +2 MP/3 seconds || 25% || 50%
| 01/04/2024 || 01/31/2024 || align="left" |  
|}
*None
<br>
| align="left" |
 
*{{nerf|'''MP Recovery per excess Nature’s Force gained''' reduced.}}
== Specialization ==
 
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! width="6%" | Character
| rowspan=2 | 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |  
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
*{{nerf|'''Critical Increase''' removed.}}
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
*{{buff|'''Arrow Command MP Recovery Increase''' increased.}}
|-
|-
| [[File:RenaNEW.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
| align="left" |
*None
| align="left" |
*{{nerf|'''Elemental Resistance''' decreased}}
|}
|}
<br>
== Tips and Details ==
*Damage is based on the player's average attack power.
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
<br>
== Trivia ==
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
<br>
== Updates ==
*01/02/2014 KR
**Nature's Spirit system added.
*01/28/2014 KR
**Commands required to gain a nature orb reduced from seven to six.
**Skills increase your Nature's Spirit command count on activation.
*07/23/2015 KR
**System revamped.
*08/27/2015 KR
**Adjusted damage reduction buff per 1 NF point which was set too high.
*02/04/2016 KR
**MP recovery effect decreased.
**Damage Reduction effect removed.
*04/21/2016 (KR) / 05/18/2016 (NA)
**Change to be recovered NF more easily when using combo.
*08/11/2016 KR
**Fixed issue where NF consume is affected by Specialization B and Skill Trait.
*05/18/2017 KR
**Fixed issue where cannot gain NF when awaken during entering the next stage.
*10/02/2017 KR
**Passive MP Recovery decreased.
<br>
<br>


{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}
ElEditors, Administrators
98,817

edits