Flick Shot: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
(→‎Skill Information: Travel duration starts straight from cast and not on first contact, causing varying hitcounts. Point blank big monkey = 16. I probably never casted it that close since I assumed a hit limit, not a duration.)
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|tab1=Normal
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|contents1=
|contents1=
{{#ev:youtube|qLAe4iBjQZM|300}}
{{#ev:youtube|qLAe4iBjQZM|400}}
|tab2=[Enhanced]
|tab2=[Enhanced]
|contents2=
|contents2=
{{#ev:youtube|ZtdHaPNlTAg|300}}
{{#ev:youtube|ZtdHaPNlTAg|400}}
}}
}}
</div>
</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:LuCielSkill5.png]]
| [[File:LuCielSkill5.png]]
| {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies. 50% chance to split in to 3 on hit.
| {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies.<br>50% chance to split into 3 on hit.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class          !! Level Required
|-
|-
| [[Lu/Ciel|Demons]] || 5
! Class !! Level Required
|-
| [[Lu/Ciel]] || 1
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Level Required !! colspan="3" | Damage (Magical) !! rowspan="2" | Triple Shot Chance !! colspan="3" | Max Hits per Bullet !! rowspan="2" | Number of<br>Bullets !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! First Hit !! Magic Bullet !! Additional Hit !! First Hit !! Magic Bullet !! Additional Hit
|-
|-
| align="left" | 5 || rowspan=2 | 612% || rowspan=2 | 119% || N/A || rowspan=2 | 50% || rowspan=2 | 1 || rowspan=2 | 1 ~ 16 || N/A || rowspan="2" | 2 (3) || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
! rowspan=3 | Mode !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits (Per Bullet) !! colspan=3 | Bullet Count !! rowspan=3 | Combination Gauge Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
| align="left" | [Enhanced] || 119% || 1 ~ 16
! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | Double Bullet !! colspan=2 | Triple Bullet
|-
! Chance !! Amount
|-
| colspan=13 | '''Normal'''
|-
| {{PvE}} || 634% || 114% || rowspan=2 | N/A || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | N/A || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
| {{PvP}} || 240% || 42%
|-
| colspan=13 | '''[Enhanced]'''
|-
| {{PvE}} || 634% || 114% || 114% || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | 8 || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
| {{PvP}} || 240% || 42% || 42%
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Lu/Ciel|Flick Shot|Haste, Light|cd=12|mp=200}}
<br>


=== {{PvP}} ===
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
{{Damage|true|Lu/Ciel
! rowspan="2" | Level Required !! colspan="3" | Damage (Magical)
|dmg=634, 114, 114
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|pvp_dmg=240, 42, 42
! First Hit !! Magic Bullet !! Additional Hit
|hits=1*2, 8*2, 8*2
|awk_hits=1*3, 8*3, 8*3
|awk_alias=Flick Shot, 3 Bullets
}}<br>
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
| align="left" | 5 || rowspan=2 | 244% || rowspan=2 | 47% || N/A
! <!--colspan=5 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed
<!--|-
! colspan=3 | Per Hit !! colspan=2 | Max
|-
|-
| align="left" | [Enhanced] || 47%
! First Hit !! Magic Bullet !! Additional Hit !! 2 Bullets !! 3 Bullets-->
|-
| <!--5 || colspan=2 | 0.75 || {{formatnum:{{#expr: (5 + 0.75*16)*2}}}} || {{formatnum:{{#expr: (5 + 0.75*16)*3}}}} ||--> {{Check|N}}
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 |  Haste Flick Shot !! colspan=2 | Light Flick Shot
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! Cooldown  !! Attribute Effect !! MP Usage
|-
|-
| {{SkillText|Haste|80}} || 9.6 Seconds || {{SkillText|Light|80}} || 160 MP
| valign="top" |
===[[Catastrophe]]===
{{SkillTable
|LuCielSkill12.png; Creeping Terror;
}}
| valign="top" |
===[[Innocent]]===
{{SkillTable
|i=1|
Noblesse01.png; Nobility Locked-Expert;
NBTrans5.png; Noblesse Oblige Locked-Trans2;
InnoPassive1.png; Innocent Duet;
}}
| valign="top" |
===[[Diangelion]]===
{{SkillTable
|DemPassive6.png; Communication - Absorption;
}}
| valign="top" |
===[[Demersio]]===
{{SkillTable
|TurbidsPassive4.png; Awakened Will: Turbids;
}}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While not a listed effect of the '''[Enhanced]''' level in-game, the bullets can ricochet off the same target if there are no other targets to bounce off of, turning it into a decent bossing skill.
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far off enemy (and expiring in the process) more often than not.
*Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
**Because of this unreliability, it is mostly a tool for gaining CP quickly (4 CP for 160 MP with '''Light''') rather than actually clearing mobs.
**Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
*At '''Enhanced''', Flick Shot will continue to hit the same target if there aren't multiple targets to ricochet off of, making it a very powerful tool for most boss fights, dealing 8,364% Magical Damage with 2 bullets or 12,546% Magical Damage with 3.
*'''Flick Shot''''s homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with '''Light''') and bossing, rather than actually clearing mobs.
<br>
<br>


== Updates ==
==Updates==
*02/12/2015 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
**MP Usage decreased to 200.
|-
**Damage decrease over time description added.
! colspan=2 | Date !! colspan=2 | Changes
*02/26/2015 KR
|-
**Combination Point gain increased from 3 to 4.
! KR !! NA !! PvE !! PvP
*07/09/2015 KR
|-
**Damage decrease over time description added.
| 12/18/2014 || 07/01/2015 || colspan=2 align="left" |
*09/24/2015 KR
*'''Flick Shot''' added.
**Added leftover effects from Skill Note.
|-
**[Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.
| 02/12/2015 || 08/12/2015 || colspan=2 align="left" |
**[Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.
*{{buff|MP Usage decreased to 200.}}
*11/03/2016 KR
*Damage decrease over time description added.
**Explosion Tootip in [Enhanced] level added.
|-
*11/16/2016 KR
| 02/26/2015 || - || colspan=2 align="left" |
**Explosion Tootip in [Enhanced] level added.
*{{buff|Combination Point gain increased from 3 to 4.}}
*12/29/2016 KR
|-
**Damage decreased.
| 07/09/2015 || - || colspan=2 align="left" |
*04/27/2017 KR
*Damage decrease over time description added.
**PvE damage increased.
|-
**PvP damage decreased.
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |
*{{buff|Added leftover effects from Skill Note.}}
*{{buff|[Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.}}
*{{buff|[Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.}}
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*Explosion Tootip in [Enhanced] level added.
|-
| 11/16/2016 || - || colspan=2 align="left" |
*Explosion Tootip in [Enhanced] level added.
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 01/11/2018 || - || colspan=2 align="left" |
*Fixed issue where will consume Gathered Souls.
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/01/2019 || - || colspan=2 align="left" |
*Level Requirement changed to Level 1
|}
<br>
<br>


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|PL=Szybki Strzał |PLName=Rapid Shot
|PL=Szybki Strzał |PLName=Rapid Shot
|BR=Disparo Ricochete |BRName=Ricochet Shot
|BR=Disparo Ricochete |BRName=Ricochet Shot
|ES=Disparo Rápido |ESName=Rapid Shot
}}
}}
<br>
<br>
 
{{SkillNav - LuCiel}}
{{LuCielSkillsKR}}
[[Category: Strength Skills]][[Category: Special Active Skills]]
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