Mana Break: Difference between revisions

16 bytes removed ,  10 January 2018
m
no edit summary
m (Text replacement - "(\[\[ *:?|link *=) *Suppression[_ ]Energy *\]\]" to "${1}Suppression: Energy]]")
mNo edit summary
Line 3: Line 3:


[[File:Manabreak1.jpg]]<br>
[[File:Manabreak1.jpg]]<br>
In order to Mana Break, you must have at least 100 MP. If you press and hold down [[File:Z.jpg]] or [[File:X.jpg]], a green bar will charge inside your MP bar, as shown in the image above. This cannot be charged beyond your current amount of MP. When you are attacked and when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that has been charged and will be forced to knockdown.  Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched.
In order to Mana Break, you must have at least 100 MP. If you press and hold down {{CZ}} or {{CX}}, a green bar will charge inside your MP bar, as shown in the image above. This cannot be charged beyond your current amount of MP. When you are attacked and when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that has been charged and will be forced to knockdown.  Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched.


== List of Combo/Skill Immune from Mana Break ==
== List of Combo/Skill Immune from Mana Break ==
737

edits