Raven: Difference between revisions
→Combos
Shironsaki (talk | contribs) (→Trivia) |
(→Combos) |
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| {{CX}}{{CX}}{{CX}} | | {{CX}}{{CX}}{{CX}} | ||
| Two hit claw combo which finishes off with a fire blast from the Nasod arm. This attack itself deals heavy damage, and is best to use as a finisher for a combo. | | Two hit claw combo which finishes off with a fire blast from the Nasod arm. This attack itself deals heavy damage, and is best to use as a finisher for a combo. | ||
| | | | ||
{{CX}} 285% Phy. Damage <br> | {{CX}} 285% Phy. Damage <br> | ||
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| {{CDR}}{{CZ}}{{CZ}} | | {{CDR}}{{CZ}}{{CZ}} | ||
| Dash combo which knocks monsters back a great distance. | | Dash combo which knocks monsters back a great distance. | ||
| | | | ||
{{CDR}}<br> | {{CDR}}<br> | ||
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| Recovery {{CZ}} | | Recovery {{CZ}} | ||
| Recover by performing a backflip slash which will leave opponents open. | | Recover by performing a backflip slash which will leave opponents open. | ||
| | | | ||
{{CZ}} 110% Phy. Damage | {{CZ}} 110% Phy. Damage | ||
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{{CX}} 100% Phy. Damage | {{CX}} 100% Phy. Damage | ||
|} | |} | ||
=== Updates === | |||
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|04/20/2015 KR|{{*}}Pushing distance of {{CX}}{{CX}}{{CX}} and {{CDR}}{{CZ}}{{CZ}} increased.|text-align=left}} • | |||
{{tt|07/27/2017 KR|{{*}}Recovery attack no longer knocks down.|text-align=left}} | |||
<br> | <br> | ||