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{{#switch: {{{1|}}}
<noinclude>
<!-- Elsword's Mechanics -->
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information.
Use the sections instead of editing the entire page at once to prevent possible editor slowdown.
 
== Elsword ==
</noinclude>{{#switch: {{{1|}}}
   | Destruction =
   | Destruction =
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''
'''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]'''
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font>
*Consumes {{color|#FF4444|Destruction gauge}} and acquire {{color|#4488FF|Vitality gauge}}
*Boosts attack power by 50% when Destruction is active
*Attack Power ↑ when Destruction is activated
   | Vitality =
   | Vitality =
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]'''
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}}
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
*MP consumption ↓ MP gains ↑ when Vitality is activated
   | GrandCross=
   | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/ModA|A]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/ModA|A]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/ModA|A]])
<font color="ffcc00">'''Grand Cross'''</font>
}}<noinclude>
*Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption)
== Aisha ==
*Range +20%, Damage +10% per charge.
</noinclude>{{#switch: {{{1|}}}
*Max charge attack gives [Helpless] debuff to targets.
  | Helpless=
<font color="ffcc00">'''Helpless'''</font>
*All speed -10%, All Defense -15%.
*Duration : 10s
  | CruelSlayer=
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
When the passive activates, the MP cost of the next active is reduced.
  | BrutalSlayer=
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
  | PainEndurance=
<font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>
 
<!-- Aisha's Mechanics -->
   | Memorize =
   | Memorize =
'''[[Memorize|<font color="d4b5ff">Available for Memorize</font>]]'''
'''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
  | Aer= {{color|#599FF8|[Aer Skill]|b=1}}
  | Mater= {{color|#FFC45E|[Mater Skill]|b=1}}
  | Merus= {{color|#F9CEFD|[Merus Skill]|b=1}}
}}<noinclude>


<!-- Rena's Mechanics -->
== Rena ==
</noinclude>{{#switch: {{{1|}}}
   | Nature =
   | Nature =
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
'''[[Nature's Force System|{{color|#00d921|NF Consumption Skill}}]]'''
*Uses {{{2|}}} NF on hit
*Uses {{{2|}}} NF on hit
  | Nature Immersion=
}}<noinclude>
'''<font color="8cae50">[Nature Immersion]</font>'''
== Raven ==
*When attacking using Skill/Command no Nature's Force (NF) cost
</noinclude>{{#switch: {{{1|}}}
*Additional attacks from skills using Nature's Force (NF) will activate as double attack
 
<!-- Raven's Mechanics -->
  | Evasive =
'''<font color="FF4444">Evasive Maneuver</font>'''
*Usable during Parrying (When you block frontal attack with the core during Awakening).
   | Overheat =
   | Overheat =
<font color="FF4444">'''Overheat'''</font>
{{color|#FF4444|'''Overheat'''}}
*Uses HP for additional damage.
*Uses HP to increase.
*Activate by repeated presses of the skill key.
*Activate by repeated presses of the skill key.
*Attack power increases by 5% for 10 seconds.
*Attack power +5% for 10 seconds.
{{#switch:{{{2|}}}
}}<noinclude>
    | Revolver Cannon=
== Eve ==
*Fire 2 additional bullets with infinite piercing.
</noinclude>{{#switch: {{{1|}}}
    | Hellfire Gatling=
*Fire 13 additional explosions.
    | Harpoon Spear=
*Increase number of chain bursts.
    | Giga Prominence=
*Release explosive smoke for extra damage before the explosion.
    | Deadly Raid=
*Increase number of punches. (Up to 3 additional punches)
    | Ignition Crow=
*Flaming Crow travel ranged doubled.{{#switch:{{{3|}}}
      | Incinerator=
*Incineration duration increased to 15 seconds.
      }}
    }}
<!-- Eve's Mechanics -->
   | CoreActivation=
   | CoreActivation=
'''<font color="FF4444">Core Activation Skill</font>'''
'''[[Core Release|{{color|#FF4444|Core Activation Skill}}]]'''
*Successful attack made during Awakening will activate the Core Attack.
*Successful attack made during Awakening will activate the Core Attack.
   | CoreActivationIT=
   | QueensCall=
'''<font color="FF4444">Skill di attivazione Nucleo Nasod</font>'''
[[Queen's Potential|{{Color|#FF85CA|[Queen's Call - {{#switch: {{{2|}}}|All=Century, Oberon, Ophelia|Oberon=Oberon|Ophelia=Ophelia}}]|b=1}}]]
*L'attacco andato a segno durante l'Accrescipotere attiverà il Nucleo Nasod.
*Activate Skill from summoned {{#switch: {{{2|}}}|All=Century, Oberon, Ophelia|Oberon=Oberon|Ophelia=Ophelia}}.
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skill'''</font>
{{color|#33FFFF|Force Field Skill|b=1}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.
     | EnergyNeedles=When Amplify Field, Spectrum Field, Reactive Field are activated, electric needles damage and size increase.
     | #default=Skill reacts to Force Fields
*When Fusion Field is activated, electric needles damage and numbers increase.
     | #default=Skill reacts to Force Fields.
   }}
   }}
   | MultiForceField =
   | MultiForceField =
<font color=33FFFF>'''Multi-Force Field Skill'''</font>
{{color|#33FFFF|'''Multi-Force Field Skill'''}}
*Skill reacts to multiple Force Fields
{{#switch:{{{2|}}}
  | FusionField=
    | FinalStrike=
<font color=33FFFF>'''Create Fusion Field'''</font>
*Affected by Force Field if active (Giant Force Field + Normal Force Field)
*Activates Amplify/Spectrum/Reactive Force Fields at the same time.
*Amplification Field (Red Field): Fires giant beam that joins with giant field.
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
*Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit.
*Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field.
*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle.
    | #default=
*Skill reacts to multiple Force Fields.
}}
}}<noinclude>


<!-- Chung's Mechanics -->
== Chung ==
</noinclude>{{#switch: {{{1|}}}
   | Cannonball =  
   | Cannonball =  
<font color=33FFFF>'''Cannonball Consumption'''</font>
{{color|#33FFFF|[[Freiturnier|Cannonball Consumption]]|b=1}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | 1=
     | 1=
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     | CarpetBombing=
     | CarpetBombing=
*Additional artillery wave if used with 6 cannonballs (1 wave max)
*Additional artillery wave if used with 6 cannonballs (1 wave max)
    | ModCarpetBombing=
*2 additional submissiles per 3 cannonballs (Max 4)
     | ChaosCannon=
     | ChaosCannon=
*Uses 1 cannonball
*Uses 1 cannonball
*2 additional cannonballs will increase firing by 1 (up to 2)
*Can use 2 additional cannonballs to fire once more (up to twice)
     | FatalCannon=
     | FatalCannon=
*Uses 1 enhanced cannonball
*Uses 1 enhanced cannonball
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*Uses {{{2|}}} cannonballs
*Uses {{{2|}}} cannonballs
}}
}}
}}<noinclude>


<!-- Ara's Mechanics -->
== Ara ==
</noinclude>{{#switch: {{{1|}}}
   | AdditionEnergy =
   | AdditionEnergy =
<font color=FFC000>'''Additional Energy Consumption'''</font>
{{color|#FFC000|'''Additional Energy Consumption'''}}
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
   | AdditionalEnergy =
   | AdditionalEnergy =
<font color=FFC000>'''Additional Energy'''</font>
{{color|#FFC000|'''Additional Energy'''}}
*Consume up to {{{2|}}} Energy while holding down the skill key.
*Consume up to {{{2|}}} Energy while holding down the skill key.
   | EnergyConsume =
   | EnergyConsume =
<font color=FFC000>'''Energy Consumption'''</font>
{{color|#FFC000|'''Energy Consumption'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
    | all=
*Consumes all Energy (at least 1 Energy required)
    | FlyingKite=Costs 10 Energy<br>(Additional hits only occur for energy obtained in Eun Mode)
     | 6=All (Minimum 6)
     | 6=All (Minimum 6)
     | #default=Costs {{{2|}}} Energy
     | #default=Costs {{{2|}}} Energy
     }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
     }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
    | SteelBody=
*When used for Energy Conversion, Energy Consumption is decreased by 1
     | 0=
     | 0=
*No Energy consumed if used for Energy Conversion
*No Energy consumed if used for Energy Conversion
     | 1=
     | 1=
*1 Energy if used for Energy Conversion
*1 Energy consumed if used for Energy Conversion
   }}
   }}
   | EnergyGain =
   | EnergyGain =
<font color=FFC000>'''Energy Gain'''</font>
{{color|#FFC000|'''Energy Gain'''}}
*Gain {{{2|}}} Energy
*Gain {{{2|}}} Energy
   | EnergyConvert =
   | EnergyConvert =
<font color=FFC000>'''Energy Conversion'''</font>
{{color|#FFC000|'''Energy Conversion'''}}
*Gain {{{2|}}} Energy by cancelling this skill
*Possible to use another skill before last hit. Gain {{{2|}}} energy upon successful hit.
   | EnergyDrain =
   | EnergyDrain =
<font color=FFC000>'''Energy Drain'''</font>
{{color|#FFC000|'''Energy Drain'''}}
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
  | PoweroftheWhiteTiger =
<font color=FFC000>'''Power of the White Tiger'''</font>
*Critical/Additional Damage increased by 15%
*Attack Speed increased by 10%
*Duration: 30 Seconds
  | RakshasaSpirit =
<font color=FFC000>'''Rakshasa Spirit'''</font>
*Obtained at a certain chance when gaining Energy (Up to 5)
*Homes in on the closest enemy and explodes.
*Targets hit get their Knockdown and MP reduced.
  | SacredSpiritEnergy =
<font color=FFC000>'''Sacred Spirit Energy'''</font>
*Attacks grant [Sacred Spirit Energy] (Max 8)
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[Ghost Wolf]: Damage over time and MP burn
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*[Spirit Balls]: Area Explosion Damage and Slow
  | InnerPeace =
<font color=FFC000>'''Inner Peace'''</font>
*[[Energy Wave]], [[Force Spear]] enhanced.
**[[Energy Wave]]: Divides into 3.
**[[Force Spear]]: Range increased, pulls in hit targets.
   | ArtStance =
   | ArtStance =
<font color="00FF24">'''{{{2|}}} Arts'''</font>
{{color|#00d921|'''{{{2|}}} Arts'''}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate '{{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm]]
       | 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]
       | 4=[[Dragon Stance 4: Moonlight Slash]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]
       | 2=[[Tiger Stance 2: Tiger Claw]]
       | 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]
       | 3=[[Tiger Stance 3: Earth Axis]]
       | 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw]]
       | 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]
       | 2=[[Rakshasa Stance 2: Energy Burst]]
       | 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]
       | 3=[[Rakshasa Stance 3: Spear Prison]]
       | 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]
       | 4=[[Rakshasa Stance 4: Soul Escape]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]
       | 3=[[Exorcism Stance 3: Shadoweave]]
       | 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]
       | 4=[[Exorcism Stance 4: Darkness Sever]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
       | 2=[[Phantom Fox Stance 2 : Discordance]]
       | 2=[[Phantom Fox Stance 2: Discordance]]
       | 3=[[Phantom Fox Stance 3 : Rapid Raid]]
       | 3=[[Phantom Fox Stance 3: Rapid Raid]]
       | 4=[[Phantom Fox Stance 4 : Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
    }}
    | Phoenix={{#switch:{{{3|}}}
      | 3=[[Phoenix Stance 3: Whirl]]
      | 4=[[Phoenix Stance 4: Storm]]
     }}
     }}
   }}
    | Turtle={{#switch:{{{3|}}}
      | 2=[[Turtle Stance 2: Summon]]
      | 3=[[Turtle Stance 3: Descent]]
      | 4=[[Turtle Stance 4: Barrier]]
    }}
   }}'
  | SkillGroupColor = {{color|#00D8FF|{{{2|}}}|b=1}}
  | SkillGroup = {{#vardefine: i | 1}}Skill Type:<br/>{{#forargs:
| key
| value
| {{#ifexpr:{{#var:i}} > 2|&nbsp;•&nbsp;}}{{#ifeq:{{#var:i}}|1||{{color|#00D8FF|[{{#var:value}}]|b=1}}}}
  {{#vardefine: i | {{#expr: {{#var:i}} + 1 }} }}
}}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|{{color|#00d921|Secret Dragon Arts - 'Blast'}}]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
  | Tiger=
    | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|{{color|#00d921|Secret Tiger Arts - 'Fierce Tiger'}}]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
  | Wolf=
    | Wolf=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|{{color|#00d921|Secret Wolf Arts - 'Killing Howl'}}]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
  | Rakshasa=
    | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|{{color|#00d921|Secret Rakshasa Arts - 'Purgatory'}}]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
  | Exorcism=
    | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00d921|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
  | Phantom Fox=
    | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00d921|Secret Phantom Fox Arts - 'Pulverization'}}]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
    | Phoenix=
'''[[Secret Phoenix Arts - 'Downpour'|{{color|#00d921|Secret Phoenix Arts - 'Downpour'}}]]'''
*Activate 'Phoenix Stance' in the order of 1/[[Phoenix Stance 2: Strike|2]]/[[Phoenix Stance 3: Whirl|3]]/'''4''' to trigger Phoenix Arts Secret Mode.
*Phoenix Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}.
    | Turtle=
'''[[Secret Turtle Arts - 'Blast'|{{color|#00d921|Secret Turtle Arts - 'Blast'}}]]'''
*Activate 'Turtle Stance' in the order of [[Turtle Stance 1: Prime|1]]/[[Turtle Stance 2: Summon|2]]/[[Turtle Stance 3: Descent|3]]/'''4''' to trigger Turtle Arts Secret Mode.
   }}
   }}
}}<noinclude>


<!-- Elesis' Mechanics -->
== Elesis ==
  | AbyssSword=
</noinclude>{{#switch: {{{1|}}}
'''<font color="FFCC00">Sword of the Abyss</font>'''
*Duration increases by 1.5 times
*Activation chance of a double attack increases by 1.25 times
*Physical Attack Power increases
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
'''{{color|#FF4444|Blood Hit}} {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | InjectionStigma =  
     | InjectionStigma =  
*Does not consume MP, instead consume 50% of Physical Attack Power as HP to cast.
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
*If the HP is higher than 35%, consume 10% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 35%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
  | BrandishBreaker=
*Increases damage with lower HP (Max 30%)
     | #default=
     | #default=
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
     }}
     }}
  | BloodDrain=
'''<font color="FF4444">Blood Drain</font>'''
*Each hit from the skill drains 50% of attack power as HP (Max 250%)
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]'''
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font>
*Consumes {{color|#FF4444|Annihilation gauge}} and acquire {{color|#4488FF|Gale gauge}}
*100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated
   | Gale =
   | Gale =
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consumes {{color|#4488FF|Gale gauge}} and acquire {{color|#FF4444|Annihilation gauge}}
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active
*MP Cost ↓ Cooldown ↓ when Gale is activated
  | DivinusManus =
'''{{color|#7EF8FC|[Divinus Manus]}}'''
{{#switch:{{{2|}}}
    |Restrict=
*When using the Annihilation Mode skill during Awakening, Divinus Manus hit partially ignores enemies' defense.
    |Breeze=
*When using the Gale Mode skill during Awakening, Breeze Skill damage increase.
    |Outburst=
*When using the Gale Mode skill during Awakening, target receive increased damage from magical attacks.
    |Elimination=
*When using the Annihilation Mode skill during Awakening, enemies' magical defense decrease for a set duration.
    |ThunderHead=
*When using the Gale Mode skill during Awakening, Divinus Manus multi hit count increase by 1.15 times.
    |Magnolia=
*When using the Annihilation Mode skill during Awakening, Divinus Manus range increase by 1.2 times.
    |UnbrokenBelief=
*When using the Gale Mode skill during Awakening, grants [Guard Stone] buff to allies within range.
    |UpsideDown=
*When using the Annihilation Mode skill during Awakening, Party member within range will have 1 debuff removed and rest of the debuffs will have decreased duration.
    |Catharsis|CatharsisModA=
*When using the Annihilation Mode skill during Awakening, Catharsis skill strike's Critical Damage increase.
    |RestrictModA=
*When using the Annihilation Mode skill during Awakening, Sword Aura hit partially ignores enemies' defense.
}}
}}<noinclude>


<!-- Add's Mechanics -->
== Add ==
</noinclude>{{#switch: {{{1|}}}
   | DMP Usage=
   | DMP Usage=
<font color="00FF24">'''Dynamo Mutation Point'''</font>
{{color|#00d921|'''[[Dynamo Point System|Dynamo Mutation Point]]'''}}
{{#switch:{{{3|}}}
    | Aiming Nova =
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the {{se||Extreme Coldness}} debuff.
    | #default =
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
     | Conqueror |Aiming Nova =.
     | Conqueror =.
     | #default = with Awakening.
     | #default = with Awakening.
     }}
     }}
Line 253: Line 264:
     | Particle Accelerator=Increases 5% damage per Dynamo Mutation Point.
     | Particle Accelerator=Increases 5% damage per Dynamo Mutation Point.
     | Void Breaker=Increases 15% damage per Dynamo Mutation Point.
     | Void Breaker=Increases 15% damage per Dynamo Mutation Point.
     | Quake Buster=Increases 10% damage with Dynamo Mutation Point.
     | Quake Buster=Increase damage by 10% per Dynamo Mutation Point.
*When 2 mutation point is used, recover 25 MP.
*Recovers 25 MP when using 2 Dynamo Mutation Point.
    | Sonic Jump=5% Damage Increase per point
     | Conqueror=For each mutation point used, fires a homing missile.
     | Conqueror=For each mutation point used, fires a homing missile.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
    | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command.
     | Psychic Storm=Gust size increases by 20% per dynamo mutation point
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
    | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point.
     | Quicksilver Accel=Last hit can connect to Nasod Armor Command
     | Quicksilver Accel=Last hit can connect to Nasod Armor Command
     | Rushing Drones=Throws one additional bomb.
     | Rushing Drones=Throws one additional bomb.
Line 264: Line 278:
     | Phantom Seeker=Increases 5% damage per Dynamo Mutation Point.
     | Phantom Seeker=Increases 5% damage per Dynamo Mutation Point.
     | Flick Disc=Throws one additional disk.
     | Flick Disc=Throws one additional disk.
     | Starfall=Create an additional starfall with half the duration.
     | Starfall=Create additional Starfall with 50% of original duration with Dynamo Mutation Points.
     | Ultimate Fury=Create an additional drone.
     | Ultimate Fury=Create an additional drone.
    | Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times.
     | Delayed Explosion=Strengthens the explosion and prevents shake-off.
     | Delayed Explosion=Strengthens the explosion and prevents shake-off.
     | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%.
     | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%.
Line 274: Line 289:
     | Quicksilver Strike=Increases 5% damage per Dynamo Mutation Point.
     | Quicksilver Strike=Increases 5% damage per Dynamo Mutation Point.
     | Charged Impulser=Black hole generation interval decreased by 50%.
     | Charged Impulser=Black hole generation interval decreased by 50%.
    | Aiming Nova=Hold skill key when charging the skill for 1 second to inflict the Ice debuff.
     | Force Field=Increases Force Field duration by 100%.
     | Force Field=Increases Force Field duration by 100%.
     | Reverse Field=Increases 5% damage per Dynamo Mutation Point. Decrease Reverse Gravitational Field hit interval to 0.33 seconds.
     | Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds.
     | Moonlight Breaker=When using 1 DMP, ignores Guard.
*Increases 5% damage per Dynamo Mutation Point.
*When using 2 DMP, 10% damage increase.
     | Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard.
     | Supersonic=Increases 5% damage per Dynamo Mutation Point.
*When using 2 Dynamo Mutation Point, 10% damage increase.
     | Supersonic| ModConqueror=Increases 5% damage per Dynamo Mutation Point.
     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
     | #default=Increases 10% damage per Dynamo Mutation Point.
    | Ambulance=Increases shield size by 20% per Dynamo Mutation Point.
    | Cure=Increases Instant HP/MP Recovery by 5% per Dynamo Mutation Point (0.25% in PvP).
    | Suction=Increases duration by 1 second per Dynamo Mutation Point.
    | PCA=Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP).
    | Anesthesia=Increases Freeze duration by 1 second per Dynamo Mutation Point.
    | Immunity=Drone duration increased by 1 second per Dynamo Mutation Point.
    | False Diagnosis=Increases debuff duration by 1 second per Dynamo Mutation Point.
     | #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point.
     }}
     }}
(Skill can be used without Mutation Points)
}}<br>(Skill can be used without Mutation Points)
   | DP Skill Recovery={{#switch:{{{2|}}}
   |DP Recovery={{color|#4488FF|'''DP Recovery Skill'''}}
  | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
*Recover {{#switch:{{{2|}}}|{{{2|0}}}}} DP when the skill is used
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.
*DP is not recovered while in Dynamo Configuration Mode (Awakening)
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
   | DP Skill Use/Recovery=
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
{{color|#4488FF|'''DP Skill Use/Recovery'''}}
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*Consumes DP with Dynamo Configuration Mode (Awakening).
  | #default = <font color="4488FF">'''DP Skill Recovery'''</font>
*Recovers {{#switch:{{{2|}}}|{{{2|0}}}}} DP with Dynamo Dissolution Mode (No Awakening).
*Recover {{{2|}}} DP when the skill is used
   | DP Skill =
*DP is not restored while in Dynamo Configuration Mode (Awakening)
{{color|#4488FF|'''DP Skill'''}}
  }}
*20% of DP is consumed while in Dynamo Configuration Mode (Awakening).
   | DP Using Skill =
   | Nasod Armor Command=
<font color="4488FF">'''DP Skill'''</font>
{{color|#CDAFEE|'''Nasod Armor Command Connection'''}}
*20% DP is consumed while in Dynamo Configuration Mode (Awakening).
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening),
   | Nasod Armor Combo=
{{#switch:{{{2|}}}
<font color="FFA4A1">'''Nasod Armor Command Connection'''</font>
    | Base =  
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).
*Nasod Armor Commands are acquired after 1st job advancement.
  | Phase Shift=
}}
<font color="00FF24">'''Activate Position Change'''</font>
*Once set, press the skill key again to activate.
*Uses 5 MP to switch the location of you and the dummy
  | Pylons=
<font color="4488FF">'''Consecutive Casting'''</font>
*Can cast up to 3 pylons within a short period.
  | Quicksilver Accel=
<font color="FFC000">'''Back Flash'''</font>
*Press the skill key during skill to flash backwards.
*Consumes 10 MP upon use.
   | Drone Activator=
   | Drone Activator=
<font color="4488FF">'''Influenced by [[Install - Drone Activator|<font color="4488FF">Drone Activator</font>]]'''</font>
{{color|#4488FF|'''{{color|#"4488FF"|Drone Activator Connector}}'''}}
*Fires automatically at a marked target and inflict 20% more damage.
*This Attack can automatically home targets using [[Install - Drone Activator|'Drone Activator']].
*Damage increased by 1.2 times when fired.
   | Dynamo Factory=
   | Dynamo Factory=
<font color="FFC000">'''Dynamo Factory'''</font>
{{se|202|{{color|#FFC000|'''Dynamo Factory Mode'''}}}}
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*{{color|#FF4444|Dynamo Factory activation: 30 DP}}
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*Use "{{{2|}}}" if in {{{2|}}} mode.
*Use "{{{2|}}}" if in {{{2|}}} mode.
*If another mode is already active, the mode will be switched and you will receive 1 <font color="00FF24">Dynamo mutation point</font>.
*If another mode is already active, the mode will be switched and you will receive 1 {{color|#00d921|Dynamo mutation point}}.
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}}
*{{color|#FF0000|"{{{2|}}}" cost {{#switch:{{{2|}}}
     | Shooting Chaser=130
     | Shooting Chaser=130
     | Ultimate Fury=200
     | Ultimate Fury={{#switch:{{{3|}}}
      | Mod=180
      | #default=200
      }}
     | Starfall=200
     | Starfall=200
    | Zero Kelvin Generator=200
    | Charged Impulser=110
     | #default=100
     | #default=100
     }}MP.</font>
     }} MP.}}
*Duration: 30 Seconds
*Duration: 30 Seconds
   | Overlimit={{#switch:{{{2|}}}
   | Overlimit={{#switch:{{{2|}}}
     | SA=
     | SA=
<font color="4488FF">[[Nasod Armor Mode - Overlimit|'''Overlimit''']]</font>
{{color|#4488FF|[[Nasod Armor Mode - Overlimit|'''Overlimit''']]}}
*Configuration Mode (Awakening) will consume DP and the consumption will be partially recovered as MP.
*Consume DP and the of the consumption will be partially recovered as MP while in Dynamo Configuration Mode (Awakening).
*Dissolution Mode (Non-Awakening) will consume MP and the consumption will be partially recovered as DP.
*Consume MP and the of the consumption will be partially recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
     | P=
     | P=
<font color="FFC000">'''Overlimit'''</font>
{{color|#FFC000|'''Overlimit'''}}
*Cooldown of Special Actives skills are increased by 1.3 times (1.6 times in PvP) while in Dynamo Configuration Mode (Awakening).
*When in Dynamo Configuration Mode (Awakening), use DP to recover MP.
*Consume DP and recover MP while in Dynamo Configuration Mode (Awakening).
*When in Dynamo Dissolution Mode (Non-Awakening), use MP to recover DP.
*Consume MP and recover DP while in Dynamo Dissolution Mode (Non-Awakening).
     | #default=
     | #default=
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font>
{{color|#4488FF|'''Overlimit {{#if: {{{Pylons|}}}|([[Diabolic Esper|{{color|#"4488FF"|Diabolic Esper}}]] Only)|}}'''}}
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.  
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP.  
     }}
     }}
   | Nasod Armor Teleport=
   | Nasod Armor Teleport=
<font color="FFC000">'''Teleport'''</font>
{{color|#FFC000|'''Teleport'''}}
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
*Move through space with Nasod Armor command {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
   | Space Crack=
   | Over Treatment=
<font color="FFC000">'''Moving Shot'''</font>
{{color|#00D8FF|Over Treatment|b=1}}
*Pressing the skill key while moving forward will deal additional hits.
*Allies affected by the buff will inflict 1 stack of {{tt|[[Over Treatment|'''Over Treatment''']]|Party Debuff}}.
*The additional hits consume MP (DP in awakening).
*Can only be removed with [[Immunity]].
  | SoT=
}}<noinclude>
<font color="FFC000">'''Time Traveler'''</font>
*Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*Records up to 50% of Maximum HP in dungeons, and up to 30% of Maximum HP in the arena.
*If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds.
*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
  | Maximum Strike=
<font color="FFC000">'''Spatiotemporal Body'''</font>
*Pressing the skill key will induce firing at the target that was last hit.
*The skill will lose its target if the skill key is not pressed within 2 seconds
*The Spatiotemporal Body will pass through all targets and produce an explosion.
*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
  | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
*Holding down the skill key will maintain the spatial field.
*Additional hits consumed MP (DP in Awakening). (Maximum 100)
  | Moonlight Rhapsody=
<font color="FFC000">'''Rhapsody'''</font>
*The debuff will be applied in 1 second intervals over the skill's duration.
*When the target is hit, damage will be dealt according to the number of applied stacks.
  | Reverse Stigma=
<font color="FFC000">'''Recall'''</font>
*Pressing the skill button again will transfer the marked target to the recorded position.
*Invincible or named targets cannot be transferred.
*The transition consumes 20 MP (DP in Awakening).
  | Hallucination=
*[[Status Effects|Illusion of Fire]]: 10 Seconds of Burning Damage.
*[[Status Effects|Illusion of Water]]: 10 Seconds of Weakness, Attack/Movement Speed Decreased, Jump speed increased.
*[[Status Effects|Illusion of Poison]]: 10 Seconds of Poison Damage, Movement/Jump Speed decreased.
  | Reverse Gravitational Field=
<font color="FFC000">'''Reverse Gravitational Field'''</font>
*Maintains Gravitational Field in a super armor state while holding skill key.
*Consumes 5 MP per additional hit. (Max 6 hit)


<!-- Lu/Ciel's Mechanics -->
== Lu/Ciel ==
</noinclude>{{#switch: {{{1|}}}
   | Ciel =
   | Ciel =
<font color="4488ff">'''Switching Skill (Ciel)'''</font>
{{color|#4488ff|'''Switching Skill (Ciel)'''}}
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | Lu =
   | Lu =
<font color="FF4444">'''Switching Skill (Lu)'''</font>
{{color|#FF4444|'''Switching Skill (Lu)'''}}
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | LuCiel =
   | LuCiel =
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font>
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}}
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | Combination =
   | Combination|Dyad =
<font color="00FF24">'''Combination Skill'''</font>
{{color|#00d921|'''{{#switch:{{{1|}}}|Combination=Combination|Dyad=Dyad}} Skill'''}}
*Can only be used with a full [[Combination|Combination Gauge]].
*Uses all [[Combination|Combination Gauge]].
  | Soul Collector=
   | Eternal Demersio = {{se|802|Eternal Abyss||pb}}
<font color="d4b5ff">'''Soul Collection'''</font>
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*Gather a soul after every 5 hits
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*Cooldown time of 1 second for a max of 5 stacks
*This ability has top priority over other resurrection skills.
*Gathered souls can be used for 'Trigger'-type skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
  | Sniper Mode=
*If a player is resurrected with the {{se|802|Eternal Abyss||pb}} buff, they will have the {{se|803|Abyss Erosion||sd}} debuff for 50 seconds (PvP: 120 seconds)
<font color="d4b5ff">'''Sniper Mode'''</font>
*Does not stack with [[Seal of Time]], [[Benediction/Stage 1|Benediction]], or [[Aaru/Stage 1|Aaru]].
*Rapid fire with {{CZ}}, Charged shots with {{CX}}.
}}<noinclude>
*Aim using the up and down movement keys.
*Consumes 10 MP per second when not firing.
*Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.
  | Demonic Breath=
<font color="d4b5ff">'''Enhanced Flame'''</font>
*Press the skill key again to increase the strength of the fire by 10 stages.
*Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.
  | Chain=
<font color="FFC000">'''Chain Skill'''</font>
*{{#switch:{{{2|}}}
    | Ruinous Impact=Consecutively press the skill key to automatically cast the '''[[Dark Crescent]]''' skill. (Must have acquired the skill)
    | Demonic Breath=Press the skill key during the Breath to activate '''[[Eschaton]]'''. (Must have acquired the skill)
    | Fantasy Impromptu=Press the skill key again to automatically activate '''[[Fantasy Impromptu - 2nd Movement]]'''. (Must have acquired the skill)
    }}
  | Fantasy Impromptu=
<font color="FFC000">'''Moving Shot'''</font>
*During Shooting Mode, forward and backward movement is allowed.
  | Shadow=
<font color="FFC000">'''Shadow'''</font>
*Damage Absorption: Absorbs 20% of the damage the user would take.
*Shadow's Health: 25% of the user's health (12.5% in PvP)
*Lowers the Magical Attack and Defense of enemies that touch the shadow.
  | Tribute=
<font color="FFC000">'''Tribute'''</font>
*Activates for every '''[[Soul Collector|Gathered Soul]]''' gained
*Recovers the Awakening Gauge
*Increases buff duration
*Activates once every 5 seconds
   | Noble Presence=
<font color="FFC000">'''Noble Presence'''</font>
*Magic attack power increased (Max 10 stacks)
*Duration: 30 seconds
  | Sacrifice=
<font color="FFC000">'''Sacrifice'''</font>
*Activates for every debuff that is applied
*Chance of removing a debuff with '''[[Soul Collector|Gathered Soul]]'''
  | Soul Sigil=
<font color="FFC000">'''Soul Sigil'''</font>
*Enhances the attacks with the summon target's weapon property.
*Fires an enhanced attack after every 5th normal attack.
  | Swift Smash=
<font color="FFC000">'''Enhanced'''</font>
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to increase damage by 35%.
  | Shadow Bolt=
<font color="FFC000">'''Shadow Bolt'''</font>
*Demon Spears explode when hitting either a target or the ground.
*Hold down the Skill key to gain Super Armor and drop spears from the magic circle.
*Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.
  | Twilight Judgment=
<font color="FFC000">'''Demon Bullet'''</font>
*Load: 3 Bullets
*Gain Super Armor when firing
*Does not switch to Ciel when firing the final bullet as Lu
*Duration : 15 seconds
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
  | Spectral Spear=
<font color="FFC000">'''Bursting Souls'''</font>
*Souls from the spear will trace targets depending on the number of "Gathered Souls".
  | Creeping Terror=
<font color="d4b5ff">'''Granted Terror '''</font>
*Creeping Terror is applied with every hit.
*Target's attack power is decreased.
*Cooldown of 1 second in between stacks for a max of 5.
*"Burst of Terror" is activated by Special Actives for additional damage.
  | Apollyon=
<font color="d4b5ff">'''Terror Absorption'''</font>
*Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800
*Stage is enhanced by 1 for every debuff removed (Max 20 times)
*Size +1.5% and Damage +0.5% per stage
  | Shackling Chain=
<font color="FFC000">'''Shackling Chains'''</font>
*Binds a maximum of five targets.
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
  | Summon Darkness=
<font color="FFC000">'''Dark Control'''</font>
*Abilities: Identical to the user's stats (35% of the user's health in PvP)
*Blood Contract: Shares a certain amount of damage taken with the user
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Duration: 30 seconds
  | Mod Summon Darkness=
<font color="FFC000">'''Darkness Demon'''</font>
*Stats: 1.57 times the Caster's Stats
*HP: 5.22 times the Caster. In PvP it is 57.5% of the Caster's
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Duration: 30 seconds
  | Phantom Blade=
<font color="FFC000">'''Stigma of Ghosts'''</font>
*If the 'Ambush Attack' portion is successful, it will apply max [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks.
  | Dancing Blade=
<font color="FFC000">'''Chase'''</font>
*Press the skill key again within 1 second to activate it again (Max 2 times)
*MP Consumption: 90 (First cast) > 60 > 30
  | PhantomRushA=
<font color="FFC000">'''Phantom'''</font>
*Memorize the hit target.
*Duration : 10 seconds
  | PhantomRushB=
<font color="FFC000">'''Rush'''</font>
*Consume 1 Combination Point upon use.
*Press the [Skill Key] again when [Phantom] hits an enemy to warp to the back of the memorized enemy.
  | Bloodlust=
<font color="FFC000">'''Blood Craving'''</font>
*Command/Active attacks gain a chance to inflict a double hit.
*Attack is increased while defense is decreased.
*Additional damage is increased while damage reduction is decreased.
*Immune to disabling-type status effects.
  | Nightmare=
<font color="FFC000">'''Nightmare'''</font>
*Press the [Skill Key] to track down and hit nearby enemies.
*Every hit uses 1 Combination Point (Up to 10 times)
  | AltarOfEvil=
<font color="FFC000">'''Madness'''</font>
*Super Armor while active
*ZZZZ and XXX(Hold) commands are added.
*[[Death Touch]] : Absorp HP/MP from a single target.
*[[Mortal Fear]] : Inflicts stun and deals wide additional damage.
*[[Dark Plasma]] : Frontal wide-area attack.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Duration : 30 seconds.
  | DeathTouch=
<font color="FFC000">'''Hands of Demonic Energy'''</font>
*Grab hold of the nearest enemy to deal continuous damage.
*Decreases the move/jump speed of the held enemy.
*Releases the held enemy if it goes out of range.
*Restores 1% MP per second while holding an enemy.
*Duration : 5 seconds.
  | MortalFear=
<font color="FFC000">'''Demonic Energy Explosion'''</font>
*For the duration, enemies take 20% additional damage.
*Duration : 10 Seconds.
  | PhantomCircle=
<font color="FFC000">'''Phantom Circle'''</font>
*Increases Maximization and HP/MP recovery.
  | DesperadoA=
<font color="FFC000">'''Demon Realm Plant'''</font>
*Binds targets for 1 second.
*When more than 5 targets are bound, inflicts a debuff that reduces all speeds for 5 seconds.
  | DesperadoB=
<font color="FFC000">'''Sniping'''</font>
*While more enemies are bound, damage increases.
  | SinisterMind=
<font color="FFC000">'''Demon Realm Seed'''</font>
*Upon attack, grows to deal continuous damage.
*After 10 seconds, growth damage is dealt once more with hitstun.
*When fully grown, reduces defense for 10 seconds.
  | Transcendence=
<font color="FFC000">'''Manic Demon Form'''</font>
*Super Armor State
*ZZZZ and XXX(Hold) commands added.
*[[Shadow Fury]] : Pierce through enemies in front and absorb MP.
*[[Shrewd Cutter]] : Wide-area tracking attack.
*[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence|[Silencing]]] debuff granted
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Duration : 30 seconds.
  | ShadowFury=
<font color="FFC000">'''Shadow Raid'''</font>
*Burn 2 MP from the enemy for every hit.
*Recover 1 MP for every hit.
  | SilentRage=
<font color="FFC000">'''Demonic Energy Explosion'''</font>
*Skills cannot be used for the duration.
*Duration : 5 seconds.
  | Punisher=
<font color="FFC000">'''Demonic Spread'''</font>
*Explodes after 2 seconds, burning mana and reducing knockdown.
*Transfers to nearby enemies. (Up to 5 enemies)
*The transferred [Demonic Spread] is only 50% as effective.
  | GardenOfHaures=
<font color="FFC000">'''Demon Realm Garden'''</font>
*Demon Realm Plants expand every 2 seconds.
*Deals continuous damage without hitstun.
*Reduces all speeds by 15%.
*Reduces all defenses by 15%.
*Mother Health : 50% of caster's HP (25% in PvP).


<!-- Rose's Mechanics -->
== Rose ==
</noinclude>{{#switch: {{{1|}}}
   | ECP Skill=
   | ECP Skill=
<font color="4488ff">'''ECP Using Skill'''</font>
{{color|#4488ff|'''[[ECP System|ECP Using Skill]]'''}}
*Consumes ECP instead of MP.
*Consumes ECP instead of MP.
*Upon activating Over Strike, skill cannot be used.
*Upon activating Over Strike, skill cannot be used.
  | Over Strike=
  | Over Strike=
<font color="FF0000">'''Over Strike'''</font>
'''[[ECP System#Over Strike|{{color|#DB3E3E|Over Strike}}]]'''
*Upon activating [[ECP System#Over Strike|Over Strike]], skill attack power increases.
*Upon activating Over Strike, skill attack power increases.
| Silver Bullet=
<font color="FFCC00">'''Silver Bullet'''</font>
*Increases normal bullet command's damage to 115% for 15 Seconds.
| M-137 Gatling Gun=
<font color="FFCC00">'''M-137 Gatling Gun'''</font>
*Aim by moving {{CU}} / {{CD}}.
*Fire 3 bullets with the {{CZ}} or {{CX}} key for 10 MP.
*While in standby, consume 7 MP per second.
*While in standby, moving ({{CL}}/{{CR}}) or using 200 MP will cancel the skill.
| M-3 Flamethrower=
<font color="FFCC00">'''M-3 Flamethrower'''</font>
*Hold the skill key to consume 7 MP and deal additional attacks with increased damage and range.
  | Weapon Switch=
  | Weapon Switch=
<font color="FFCC00">'''Weapon Switch'''</font>
{{color|#FFCC00|'''[[ECP System|Weapon Switch]]'''}}
*Switches to [{{{2|}}}] immediately upon cast.
*Switches to [{{{2|}}}] immediately upon cast.
| Flame Strike=
<font color="FFCC00">'''Flame Strike'''</font>
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)
| Pampero Booster=
<font color="FFCC00">'''Pampero Booster'''</font>
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)
| Heavy Weapon Skills=
<font color="FFCC00">'''Applied Skills'''</font>
*[[Barbecue!]]
*[[M-137 Gatling Gun]]
*[[M-3 Flamethrower]]
*[[Flame Strike]]
*[[FM-31 Grenade Launcher]]
*[[Laser Rifle]]
*[[Quantum Bomb]]
*[[Operation Raze]]
*[[FM-92 MK2 Lancer SW]]
*[[Pampero Booster]]
*[[X-1 Extruder]]
| War Machine=
<font color="FFCC00">'''Weapon of War'''</font>
*Heavy Weapon Special active attacks ignores guard and also ignores damage reduction stat with certain chance.
| Effective Weapon Management=
<font color="FFCC00">'''Efficient Arms'''</font>
*Chance of all special active skill cooldowns decreasing when using Heavy Weapon special actives.
| Headshot=
<font color="FFCC00">'''Head Shot'''</font>
*Pierces through all enemies.
*33% chance of dealing double damage.
| Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to throw an additional 2 times..
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return if you are too far from the skill.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
| Fake Shot=
<font color="FFCC00">'''Fake Shot'''</font>
*Upon successful revolver hit, shoot from behind the enemy.
*Upon a failed hit, recover half of the consumed ECP.
| Chain Snatch=
<font color="FFCC00">'''Remove'''</font>
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
| Sonic Spike=
<font color="FFCC00">'''Nimble Judgment'''</font>
*While using the skill, use the <nowiki>[</nowiki>{{CL}}/{{CR}} + Skill Key] to adjust the direction of the attack.
| Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, recover all ECP and fire an evasive shot in an invincible state.
| Revolver Mastery=
<font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font>
*1st Job: [[Chain Snatch]]
*1st Job: [[Gun Dance]]
*2nd Job: [[Bloody Carnival]]
*2nd Job: [[Bloody Spike]]
*2nd Job: [[Bloody Chain]]
*2nd Job: [[Kill Point]]
*Transcendence: [[Chain Viper]]
*Transcendence: [[Dancing Rush]]
*Transcendence: [[Punishment]]
  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*For every hit, [[Revolver Mastery]] has a chance to inflict {{se||Bleed}} status effect.
| Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*For each additional shot, Movement Speed is increased by 2% for 10 seconds.
*While using the skill, movement and jumping is possible.
*Press the {{CX}} key to adjust the direction.
| Western Fire=
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Knockdown Rate Decrease by 30.
| Bloody Carnival=
<font color="FFCC00">'''Wild Dance'''</font>
*Repeatedly press skill key to add additional hits. (Max of 5 times, consumes 10 MP per hit)
| Chain Skills=
<font color="FFCC00">'''Chain Skill'''</font>
*Base: [[Backstep]]
*Base: [[Needle Sobat]]
*1st Job: [[Head Shot (Rose)|Head Shot]]
*1st Job: [[Fake Shot]]
*2nd Job: [[Western Fire]]
*2nd Job: [[Bloody Chain]]
| Multi Head Shot=
<font color="FFCC00">'''Shooting Mode'''</font>
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times)
*50% chance to deal double damage.
*When firing additional shots, press the {{CX}} key to recover all ECP and cast [[Backstep|[Back Step]]].
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
*When in standby during shooting mode, consume 10 MP per second.
| Kill Point=
<font color="FFCC00">'''Imprisoned Prey'''</font>
*Enemies hit will have a decrease of all Defense Power for 1.5 seconds.
*Reduction of Defense Power is increased by 3% per enemy hit. (Max 15%)
| Bloody Chain=
<font color="FFCC00">'''Raid'''</font>
*If the chain gunblade hits, pressing the [Skill Key] again to rush forward and attack. (When casted, Super Armor State)
| Gun Guard A=
<font color="FFCC00">'''Gun Guard'''</font>
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
*During Gun Guard, damage taken from common attacks and active skills are reduced.
| Gun Guard B=
<font color="FFCC00">'''Back Counter'''</font>
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
| Saw Blade=
<font color="FFCC00">'''Weaken Wound'''</font>
*Decreases all Defense and MP recovery for 5 seconds.
| Snake Chain=
<font color="FFCC00">'''Snake Chain'''</font>
*Chain spreads to enemies nearby and connects up to 5 entities.
*Connected enemies get attack speed decreased, [Bleed] and shares 20% damage received by the caster for the duration of the debuff.
| Chain Blade Attacks=
<font color="FFCC00">'''Chain Blade Attacks'''</font>
*{{CDRU}}{{CZ}}<nowiki>[</nowiki>{{CX}}<nowiki>]</nowiki>
*{{CDRU}}{{CX}}~{{CX}}<nowiki>[</nowiki>{{CZ}}<nowiki>]</nowiki>
*[[Chain Snatch]]
*[[Bloody Carnival]]
*[[Bloody Spike]]
*[[Bloody Chain]]
*[[Kill Point]]
*[[Chain Viper]]
*[[Rushing Dance]]
| Battlefield Angel=
<font color="9370DB">'''Nitro Motor'''</font>
*Use the [Dash] key to activate while in the air.
| G-35L Flash Grenade=
<font color="FFCC00">'''Electric Shock'''</font>
*Inflicts damage every 2 seconds for 5 seconds.
| Freezing Bullet=
<font color="FFCC00">'''Freezing Bullet'''</font>
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
| EMP Storm=
<font color="FFCC00">'''EMP'''</font>
*Burns Mana during electric field emission.
*Pulls in enemies during electric field overheating.
| Servo Nitro=
<font color="FFCC00">'''Servo Nitro'''</font>
*Aerial Movement charges increased.
*Aerial Movement movement speed increased.
*Gain an advantage when attacking while in the air.
| Neil Sniping=
<font color="FFCC00">'''Neil Sniping'''</font>
*Press a [Directional Key] to move the target scope.
*Press the [Skill Key] to fire.
*{{CZ}} forces skill to end.
*{{CX}} fires a single shot.
*When forcing skill to end, recover 25 MP for each remaining shot
*[[Status Effects/Faint|[Stuns]]] for 2 seconds on successful hit.
| Photon Bomb=
<font color="FFCC00">'''Electromagnetic Field'''</font>
*Movement / Jump Speed are decreased by 50%.
*Lasts for 5 seconds.
| C4 Remote Control=
<font color="FFCC00">'''C4 Remote Control'''</font>
*Explodes after 10 seconds
*Can trigger explosion with [Skill Key] after setting all explosives.
| Pressure Grenade =
<font color="FFCC00">'''Pressure Grenade'''</font>
*Enemies hit will be inflicted with [[Status Effects|Burn]].
*Possible to throw in intervals of 0.5 sec.
*Can also be activated midair.
| Blazing Bullet=
<font color="FFCC00">'''Blazing Bullet'''</font>
*Command bullets gain explosive properties for 15 seconds.
*Explosions deal 100%, 50% and 30% of the original command's damage.
| Arsenal Reinforcement=
<font color="FFCC00">'''Arsenal Reinforcement'''</font>
*Increases the retention time of loaded attributed bullets.
*Increases the effect duration of attributed bullets.
*Allows you to reload/use grenade skills in midair.
  | Attributed Bullets=
  | Attributed Bullets=
<font color="FFCC00">'''Attributed Bullets'''</font>
{{color|#FFCC00|'''Attributed Bullets'''}}
*[[Rising Shot|Silver Bullet]]
*[[Rising Shot|Silver Bullet]]
*[[Freezing Bullet]]
*[[Freezing Bullet]]
*[[Blazing Bullet]]
*[[Blazing Bullet]]
  | Grenade Skills=
  | Grenade Skills=
<font color="FFCC00">'''Grenade Skills'''</font>
{{color|#FFCC00|'''Grenade Skills'''}}
*[[G-35L Flash Grenade]]
*[[G-35L Flash Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-18C Freezing Grenade]] ([[G-18C Freezing Grenade/ModA|A]])
*[[G-96 Pressure Grenade]]
*[[G-96 Pressure Grenade]] ([[G-96 Pressure Grenade/ModA|A]])
| M18A1 Claymore=
<font color="FFCC00">'''M18A1 Claymore'''</font>
*Can remote detonate using skill key.
*Explodes by itself after 15s with more damage. Chance of giving [[Status Effects/Bleed|[Bleed]]] debuff to hit targets.
   | Robot Bomb Reaction Skill=
   | Robot Bomb Reaction Skill=
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}}
*{{#switch:{{{2|}}}
*Upon casting <nowiki>[</nowiki>[[Robot Detonation]]<nowiki>]</nowiki>, {{#switch:{{{2|}}}|KS-83=explodes immediately.|GaleForce|G-0Battleroid=explodes at a specified location. (Summoned again after explosion)|explodes at a specified location.}}
    | KS-83=Explodes immediately when [[Robot Detonation]] is used.
    | #default=Explodes at specified location when [[Robot Detonation]] is used.
    }}
  | Robot Detonation=
  | Robot Detonation=
<font color="FFCC00">'''Robot Detonation'''</font>
{{color|#FFCC00|'''Robot Detonation'''}}
*See associated [Robot Detonation Reaction Skill].
*Connect with [Robot Detonation Reaction Skill].
| Mechanic Mastery=
<font color="FFCC00">'''Reinforced Units'''</font>
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
| Sparrow Factory=
<font color="FFCC00">'''Sparrow Factory'''</font>
*Ejects one of 10 sparrow units every 0.4 seconds.
*The sparrow factory automatically tracks and intercepts the closest target.
*When the duration ends, the sparrows and factory explode at their current location.
  | Limit Over=
<font color="FFCC00">'''G Limiter Release'''</font>
*[[G-0 Battleroid]]: Fires 10 additional missiles.
*[[G-1 Corona]]: Continuous firing speed increased by 50%.
*[[G-2 Rolling Thunder]]: Charge time shortened by 50%.
*[[G-3 Raptor]]: Knockdown reduction added.
*[[G-4 Frisbee]]: Attack range increased by 30%.
   | G Transform Mode=
   | G Transform Mode=
<font color="00FF24">'''G Transform Mode'''</font>
{{color|#00d921|'''G Transform Mode'''}}
*Uses 15 ECP to activate transform standby.
*Consumes 15 ECP to activate transform standby.
*Transforming "{{{2|}}}" cost {{#switch:{{{2|}}}
*During transformation, {{#switch:{{{2|}}}
    | G-1 Corona=100 MP
    | G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}}
     | G-2 Rolling Thunder=150 MP
     | G-2 Rolling Thunder=200 MP
     | G-3 Raptor=30 ECP
     | G-3 Raptor=30 ECP
     | G-4 Frisbee=200 MP
     | G-4 Frisbee=200 MP
     | G-Ex Ancient Buster=200 MP
     | G-Ex Ancient Buster=200 MP
     }}
     }} is consumed upon reusing to cast [{{{2|}}}]
*Able to transform to 'G-Core Extensions'.
*Upon transformation switch, {{se|281|G-Core Extension}} buff is applied.
  | G-Core Extensions={{#switch:{{{2|}}}
}}<noinclude>
    | G-1=
<font color="FFCC00">'''G-1 Corona'''</font>
*Fire energy bullets consecutively behind user.
*Upon pressing Skill Key repeatedly, consumes 35 ECP and increased burst speed by 20%.
    | G-2=
<font color="FFC000">'''G-2 Rolling Thunder'''</font>
*Can attack up to 5 time with skill key input.
**(Can be activated in all situations)
*Energy change every 1 second when in attack standby. (Max 3 stacks)
**Upon max charge, range is increased by 30% and damage is increased by 10%.
  | G-3=
<font color="FFC000">'''G-3 Raptor'''</font>
*Target and Enemy in front and attack continuously.
**(First hit will cause hitstun, tracking distance decreased in PvP)
  | G-4=
<font color="FFC000">'''G-4 Frisbee'''</font>
*Circles the user for 7 seconds, attacking enemies nearby and then exploding.
*Upon pressing the Skill Key repeatedly, consume 35 ECP and increase damage by 20%.
  | G-Ex=
<font color="FFC000">'''G-Ex Ancient Buster'''</font>
*Pressing [Skill key] will cause shock wave in the surroundings, lifts all targets and hits multiple times.
    | #default= -
    }}
| Mecha Generator=
<font color="FFCC00">'''MP generating skills'''</font>
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]


<!--Ain's Mechanics-->
== Ain ==
</noinclude>{{#switch: {{{1|}}}
   | Chant =
   | Chant =
<font color="ffcc66">'''Chant Skill'''</font>
{{color|#ffcc66|'''Chant Skill'''}}
*Respond to [Eid], the essence of the communion with the El
*Responds to [Eid], the essence of the communion with the El.
   | Projection =
   | Projection =
<font color="4488FF">'''Projection Skill'''</font>
{{color|#4488FF|'''Projection Skill'''}}
*Skill uses projected weapon created from the borrowed power of god
*Skill uses projected weapon created from the borrowed power of god
  | Explosion =
<font color="00ffcc">'''Cycle Chant : Explosion'''</font>
*While [Skill Key] is held down, consume 25 MP to add chants
*With additional chants, damage and range increases (Up to 2 times)
  | Abschluss =
<font color="00ffcc">'''Isolated World'''</font>
*Hold [Skill Key] to be immune to all damage (Max 5 seconds)
*Consume additional 5 MP per second when the prism is maintained
  | Erst Bohren =
<font color="00ffcc">'''Erst · Bohren'''</font>
*Hold the [Skill Key] to aim the attack up/down
*After throwing the spear, press the [Skill Key] again to move to the position of the spear
  | Dritt Stilett =
<font color="00ffcc">'''Dritt · Stilett'''</font>
*Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds)
*Lock-on to the enemy hit dismissed in 2 seconds
*Gain 6 MP per unit after duration
*Duration : 10 seconds
  | Bohren Vereisen =
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
*Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 3 seconds.
  | Schwert Platzen =
<font color="00ffcc">'''Granted Power'''</font>
*Body size is increased by 1.3 times
*All attribute resistances are increased by 100
*All hits will ignore guard status
*Commands gain a 15% chance to double attack
*Duration : 10 seconds
  | Säbelhieb Sequenz =
<font color="00ffcc">'''Consecutive Slash'''</font>
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance.
  | Continuous Projection =
<font color="00ffcc">'''Consecutive Projection'''</font>
*MP consumption for all projection skills is decreased.
*When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance.
  | Drehen Hintern =
<font color="00ffcc">'''Rear Attack'''</font>
*Inflict [[Status Effects/Faint|[Faint]]] for 1.5 seconds at a 50% chance.
  | Zweit Schneiden =
<font color="00ffcc">'''Zweit · Schneiden'''</font>
*Casts additional slashes depending on the charging stage.
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*Consume 25 MP per charge.
  | Mod Zweit Schneiden =
<font color="00ffcc">'''Zweit · Schneiden'''</font>
*Depending on the stage, cast additional slashes.
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*While Charging summon 2 [Projection Swords] (Max 6)
*Consume 30 MP per charge.
  | Dritt Attentat =
<font color="00ffcc">'''Silent Assassination'''</font>
*Penetrates all targets.
*Damage increased by 10% per [[Status Effects/Bleed|[Bleed]]] stack.
  | Fessel Heilig =
<font color="00ffcc">'''Gleipnir'''</font>
*Hit targets are inflicted with [[Status Effects/Holy Shackle|[Holy Shackle]]].
*HP is equal to 10% of the caster's maximum HP (half in PvP).
*Dissappears when its HP reaches 0 or when the duration is over.
*Duration: 15 Seconds.
<font color="00ffcc">'''Holy Shackle'''</font>
*All defenses of the target are decreased by 30%.
*When target travels too far away, pull the target back in and activate [Regression Shock]
*When the target is pulled back in, duration is reduced by 7 seconds each time.
  | Viert Werfen Speer =
<font color="00ffcc">'''Viert'''</font>
*When the assault fails, recover half of the consumed MP.
*Range is decreased by 22% in PvP.
<font color="00ffcc">'''Werfen Speer'''</font>
*Penetrates all targets.
*[Spear Throw] ignores the targets' defense (Dungeon only).
  | Zweit Sicheln =
<font color="00ffcc">'''Slaughter'''</font>
*Inflict the max stack of [[Status Effects/Bleed|[Bleed]]] to the hit target.
<font color="00ffcc">'''Overpower'''</font>
*Special function activated when attacking the target in [Super Armor] state.
**Dungeon : Damage is increased by 1.5 times.
**PvP : Damage is decreased by 50% and and the target is forcibly knocked down.
  | Fantasiegebilde Speer =
<font color="00ffcc">'''Fantasiegebilde Speer'''</font>
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance.
*Fantasiegebilde Speer lasts for 7 seconds.
  | Autosuggestion =
<font color="00ffcc">'''Autosuggestion'''</font>
*You and your party members gain the [[Status Effects/Autosuggestion|[Autosuggestion]]] buff.
*Max HP/MP is increased by 1.5 times (1.3 times for party members).
*Movement Speed is increased by 1.3 times (1.2 times for party members).
*Awakening Charge is increased by 3 times (1.5 times for party members).
*Duration: 15 Seconds.
  | Reinforced Projection =
<font color="00ffcc">'''Projection Enhancement'''</font>
*Give [[Status Effects|Projection Enhancement]] buff when projection is attempted (Max 50 stacks)
*All attack power and critical damage are increased per stack.
*When duration is up, 7 stacks are removed at a time.
  | Brocken Phantasm =
<font color="00ffcc">'''Broken Phantasm'''</font>
*The skill will follow the curve of paths and pierce through all targets.
*Consume 5 MP per second after a max charge.
*Upon a max charge, radius is increased by 33% and damage is increased by 10%.
  | Dritt Gelerechi=
<font color="00ffcc">'''Dritt · Gelerechi'''</font>
*Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds.
  | Fragarach =
<font color="00ffcc">'''Fragarach'''</font>
*Charging for 1 sec. will increase the damage and the size of the projectile by 1.5 times.
  | Still Lenze =
<font color="00ffcc">'''Still Lenze'''</font>
*Hit targets are inflicted with [[Status Effects/Silence|[Silence]]] for 3 seconds.
*100% of the damage dealt will ignore defense (25% in PvP).
  | Dritt Erosion =
<font color="00ffcc">'''Dritt · Erosion'''</font>
*Inflict [[Status Effects/Leg Wound|[Leg Wound]]] status.
*Duration: 5 seconds
  | Zweit Ritus =
<font color="00ffcc">'''Zweit · Ritus'''</font>
*Reduce knockdown when hit by [Magical Power Explosion].
*When the [Stab] fails, recover half of the consumed MP.
  | Brennen Pantasma Boden =
<font color="00ffcc">'''Burning Land of Projection'''</font>
*Gives additional damage to commands/Actives are used within the radius.
*[Projected Dagger]: Hit targets are inflicted with [[Status Effects/Bleed|[Bleed]]] at a 100% chance.
*[Projected Longsword]: Hit targets are inflicted with [[Status Effects/Faint|[Stun]]] for 1 second at a 50% chance.
*[Projected Spear]: Penetrate all targets and give a 100% critical hit.
  | Bewachsen Feste Gott Waffe=
<font color="00ffcc">'''Shower of Goddess's Weapon'''</font>
*All hits ignores defensive effects.
*Gives a certain chance to trigger [Critical] hit.
  | Eid Weise =
<font color="00ffcc">'''Eid Weise'''</font>
*Gain [Eids] during the skill.
*Can <font color="00ffcc">[Convert All]</font> Eids to the selected one when [Eids] are full.
*Press the [Skill Key] again to obtain or convert the selected [Eids]. (Can be selected mid-air)
*Fire [Eid Light] when [Eids] are obtain.
  | Noble Pledge =
<font color="00ffcc">'''Noble Pledge'''</font>
*Gain 1 [Eid] every 3 seconds when standing.
*Gain 1 [Eid] when successful hit with certain combos' final hit.
*Dash Jump [X]~[XXX]: Change to be firing projectiles that stack Eldian.
   | Eid={{#switch:{{{2|}}}
   | Eid={{#switch:{{{2|}}}
     | P =
     | P =
<font color="ffcc66">'''Eid'''</font>
{{color|#ffcc66|'''Eid'''}}
*Consume a latest Eid and receive additional effect when using [Eid: Cycle] Skills.
*[Eid:Cycle], [Edel Eid Skill] consume the latest [Eid] and give an effect when casted.
**[Eid: Mut]: Damage increase. Ignore Guard.
*[Eid:Mut]: Increase Damage and ignore Guard.
**[Eid: Rein]: MP Recovery increased. Certain chance of recovering HP and MP.
*[Eid:Rein]: MP Recovery Increase and immediately recover a certain amount of HP/MP.
**[Eid: Wille]: Range increased. Certain chance of inflicting [[Status Effects/Slow|[Slow]]].
*[Eid:Wille]: Increase Attack Radius
*[Chant Skills] can also consume Eid and receive these effect.
*[Chant Skill] also consume [Eid] and give an effect. ([[Explosion]], [[Bohren · Vereisen]])
*[Edel Eid Skill] is only applied when using Edel Eid.
     | Creation =
     | Creation =
<font color="ffcc66">'''Eid: Creation'''</font>
{{color|#ffcc66|'''Eid : Creation'''}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
       | Eid Weise =
       | Eid Weise =
*Gain a selected Eid.
*Create  1 selected [Eid].
       | Echo Licht =
       | Echo Licht =
*Randomly create Eids in proportion to the number of hit targets by [Cycle Projectile].<br>(Cannot obtain Eids from retracting [Cycle Projectile])
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
       | Ruhig =
       | Ruhig =
*Randomly create Eids in proportion to the number of hit targets by [Cycle Projectile].
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
       | Lied Schwach =
       | Lied Schwach =
*Randomly obtains Eids when creating [Cycle Circle].
*Randomly create 1 [Eid] when creating [Cycle Circle].
       | Verschmelzen =  
       | Verschmelzen =  
*Gain Eid when target hit by [Pain Ring · Explosion].
*Create [Eid] when hit by [Ring of Agony · Explosion].
       }}
       }}
     | #default =
     | #default =
<font color="ffcc66">'''Eid: Cycle'''</font>
{{color|#ffcc66|'''Eid : Cycle'''}}
*Consume a latest [Eid].
*Consume 1 of the most recent [Eid].
*Receive different effects when consuming different kinds of [Eids].
*Applies the effect of the consumed [Eid].
*Can using the skill without [Eids].
*Can be used even when you do not have any [Eids].
     }}
     }}
   | Triple Eid={{#switch:{{{2|}}}
   | Edel Eid={{#switch:{{{2|}}}
     | P =
     | P =
<font color="33cccc">'''Edel Eid'''</font>
{{color|#33cccc|'''Edel Eid'''}}
*3 identical [Eids].
*Requires 3 identical [Eids].
*Change the form of skills that respond to [Edel Eids].
*Changes the form of skills that respond to [Edel Eid].
     | #default=
     | #default=
<font color="33cccc">'''Edel Eid Skill'''</font>
{{color|#33cccc|'''[Edel Eid Response Skill]'''}}
*Consume a [Edel Eid].
*Consume a [Edel Eid].
*The skill will transform when different kinds of [Edel Eids] are consumed.
*The skill will transform when different kinds of [Edel Eids] are consumed.
     }}
     }}
   | Swaying El=
   | Swaying El=
<font color="ffff99">'''Swaying El Keim'''</font>
{{tag|#FFFF99||Swaying El Keim|stroke=#1F1F1F}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | P =
     | P =
*Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] when successful hit with certain skills.
*Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through a certain skill.
*[Eid: Cycle Skill] and [Triple Eid Skill] damage increased by 5% when hit the target with [El Keim] (Max: 3 Stacks).
*Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 15% on the target with [Swaying El Keim] debuff.
     | #default=
     | #default=
*Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
*Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}].
     }}
     }}
   | Angriff =
   | Ganz ={{color|#0096b4|[[Art|Ganz]]|b=1}}{{#switch:{{{2|}}}
<font color="00ffcc">'''Angriff'''</font>
    | Andacht=
*Charge the skill when hold the [Skill Key].
* Caster's Special Active Skill MP Cost Decrease by [Ganz Stage × 4%] during Buff Duration
*Keep [Rebuild] when being charged.
    | Segen=
*Consume 15 MP per second during charging.
* Skill Range Increase by [Ganz Stage × 10%]
*Max Charge Time: 3 Seconds.
    | Wegnahme=
  | Echo Licht =
* Caster's Special Active Skill Damage Increase increased by [Ganz Stage × 5% (PvP: 2%)]
<font color="00ffcc">'''Echo Licht'''</font>
    | Vorgehen=
*[Cycle Projectile] can retract.
* Caster's Action Speed Increase by [Ganz Stage × 5%] within Acceleration Range
*[Cycle Projectile] will deal damage to surrounding enemies when retract and explodes.
    | VorgehenMod=
  | Vertieidi =
* Caster's Action Speed Increased by [Ganz Stage × 5%] during buff duration
<font color="00ffcc">'''Vertieidi'''</font>
    }}
*Push all targets hit by [Swift Cycle].
   | Rau ={{color|#c60de8|[[Art|Rau]]|b=1}}{{#switch:{{{2|}}}
*Fire [Homing Cycle Projectile] when successful hit.
     | Stechen=
*Recover 50% of the consumed MP when fail to hit.
* [Rau Stage × Number of Thorn Projection × 1.5%] Damage Increase
  | Wind Einfallen =
     | Ruf=
<font color="00ffcc">'''Wind Einfallen'''</font>
* Form Additional Marks per Rau Stage
*Decrease the target's Movement Speed by 25% when hit by [Opening Chant].
     | Bardiet=
*Press the [Skill Key] again to cause [Chant Explosion]. Inflict [[Status Effects/Faint|[Stun]]] for 5 seconds.
* Add an echo per [Rau Stage × 1 second]
  | Blatt Blume =
     | Heimsuchen=
<font color="00ffcc">'''Cycle Chant : Transform'''</font>
* Damage Increase by [Rau Stage × 10%]
*Can use the skill without [Edel Eid].
    | Verlangsamen=
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Fire of Brave
* Area Duration Increased by [Rau Stage × 1 second]
**[Cycle Chant · Continuance]'s damage is increased by 1.5 times.
    | Platschen=
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Truth of Nature
* Debuff duration increase by [Rau Stage × 1 second (PvP: 0.5 seconds)]
**Recovers allies' HP and MP within the radius.
    | Zetten=
**Effect is decreased to 1/6 in PvP.
* Create 1 additional orb that deals [Rau Stage × 10% of Shard Damage]
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Will of Penetration
    | Rugen=
**Decrease the target's defense within the radius.
* Additional Debuff that will decrease MP Recovery when attacked by [Rau Stage * 10%] for 3 sec.
  | Requiem =
    | Sammeln=
<font color="00ffcc">'''Ultimate El'''</font>
* Range Increase by [Rau Stage × 10%]
*Cycle Chant summons the [El Light].
    | Raum Pflugen=
*Can use the skill without [Triple Eid].
* Damage Increase by [Rau Stage × 10%]
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Foggy Darkness
    | VerlangsamenMod=
**[Foggy Darkness] will pull all surrounding opponents and inflict explosion.
* Range Increase by [Rau Stage × 10%]
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Opening Light
    | HeimsuchenMod=
**Combine 2 [Summoning Light] to [Opening Light].
* Damage Increase by [Rau Stage × 10%]
**[Summoning Light] ignores Super Armor Status.
    }}
**Inflict [[Status Effects/Stun|[Stun]]] for 5 seconds when hit with [Opening Light].
}}<noinclude>
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
**[Icy Flower] will home surrounding opponents and transform into [Icy Wind].
**Give [[Status Effects/Slow|[Slow]]] when hit with [Icy Wind].
  | Alchimie Eid =
<font color="00ffcc">'''Alchimie Eid'''</font>
*Convert the [Eids] created during skill into selected [Eids].
*Press the [Skill Key] during skill to change another [Eid].
  | Inner Growth =
<font color="00ffcc">'''Inner Growth'''</font>
*Increase Max MP.
{{!}}-
{{!}}
{{!}} <font color="00ffcc">'''Self Strengthen'''</font>
*Increase the size of {{CX}} projectiles.
*Improve Power Gauge Usage and Gain according to Eids amount.
  | Luft Versprengen =
<font color="00ffcc">'''Luft Versprengen'''</font>
*[El Storm] inflicts damage nearby, increases All Speed by 10%. (Lasts for 10 seconds)
  | Stom Stark =
<font color="00ffcc">'''Stom Stark'''</font>
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds when hit by [Cycle Wave · Explosion].
  | Ruhig =
<font color="00ffcc">'''Ruhig'''</font>
*Reduce Knockdown by 30 when hit by [Cycle Projectile].
*Create [Cycle Circle] at the max reach (Last for 7 Seconds).
*[Cycle Circle] burns and absorbs 10 MP of the hit target.
  | Elfe =
<font color="00ffcc">'''Elfe'''</font>
*Can select the direction of the teleport when pressing [Skill Key + Left/Right Key].
*Summon [Homing Cycle Projectile] when successful hit by [Contract Chant].
  | Communion =
<font color="00ffcc">'''Deep Relationship'''</font>
*Reduce MP Usage of [Triple Eid Skill] when consuming different kinds of [Triple Eid].
{{!}}-
{{!}}
{{!}} <font color="00ffcc">'''Consensus'''</font>
*Reduce Cooldown of [Triple Eid Skill] when [Eid: Cycle Skill] consuming [Eids].
  | Proof Eid =
<font color="00ffcc">'''Proof Eid'''</font>
*Increase Critical and Maximize permanently.
*During [Alchimie Eid], when switching the type of Eids, movement and the freezing is gone.
*Increase Awaken Time when consume [Eids] during [awakening] state.
  | Vertrauen Melodie =
<font color="00ffcc">'''Vertrauen Melodie'''</font>
*Give [[Status Effects/El's Blessing|[El's Blesssing]]] buff to the party members within the radius of [Atmospheric Waves].
*Gain 5 MP per ally inflicted with [El's Blesssing].
*[El's Blesssing] increases magical power by 10% and reduces damage by 10% for 20 seconds.
  | Verschmelzen =
<font color="00ffcc">'''Verschmelzen'''</font>
*When linked target travels out of 500 range, inflict [Pain Ring]: Continuous damage and cause explosion.
*When linked target inside 500 range, inflict [Bound Ring]: Knockdown decreased, bound the target for 1 second when explosive.
  | Windhose =
<font color="00ffcc">'''Windhose'''</font>
*[Atmospheric Vortex] will pull the target.
*Two [Cycle Projectile] will explosive at the max reach.
  | Satz Aurora =
<font color="00ffcc">'''Cycle Chant : Ultimate'''</font>
*Can use the skill without [Edel Eid].
*Retain [Cycle Subspace] for 15 seconds.
*Can gain [Eids] and Super Armor in [Cycle Subspace].
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Goddess's Wrath
**Instant Kill if targets' HP is lower than 1330% of users Magical Attack.
**(PvP: Instant Kill if targets' HP is lower than 266% of users Magical Attack)
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Echo of Recovery
**Recover 30 MP in proportion to the number of hit targets.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: End of Cold
**Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 5 seconds.
  | Wechsel =
<font color="07a785">'''Seed Absorption'''</font>
*Increase Physical/Magical Attack and Critical in 7 seconds depending on the growth stage.
   | Alptraum=
<font color="07a785">'''Power Release'''</font>
*Cause Explosion after 3 seconds.
*Immunity to all disabling status before Explosion.
{{!}}-
{{!}}
{{!}} <font color="07a785">'''Nightmare'''</font>
*Cause Tornado for 5 seconds after explosion.
*Hit targets are inflicted with [[Status Effects/Nightmare|[Nightmare]]] for 1 second at a 25% chance.
*[[Status Effects/Nightmare|[Nightmare]]]: Movement controls reverse.
  | Wavering Faith=
<font color="07a785">'''Seed of Chaos'''</font>
*Auto create Stage 1 when entering battle field.
*Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached.
*While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked.
{{!}}-
{{!}}
{{!}} <font color="07a785">'''Absorption'''</font>
*Obtain 2 when using Active skills and obtain 4 when using Special Active skills.
{{!}}-
{{!}}
{{!}} <font color="5e65f3">'''Henir's Power'''</font>
*Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2.
*Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3.
*Increase Awakening duration depending on the obtained Absorption amount when Awakening.
*Grant special effect when using [Henir Release] Skills.
{{!}}-
{{!}}
{{!}} <font color="07a785">'''Unstable Power'''</font>
*Have 2 times the chance of obtaining Absorption when using skills.
*Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown)
  | Schmerz=
<font color="07a785">'''Fragment of Pain'''</font>
*Fragment damage will increase up to 1.5 times.
  | Reflexion=
<font color="07a785">'''Conditioned Reflex'''</font>
*Summon 4 Reflex Spheres. (Duration: 10 Seconds)
*Reflex Spheres disappear after dealing 3 hits.
*The remaining Reflex Spheres creates 2 Homing Projectile when the skill key is pressed again.
*Homing Projectile will home the closest target and cause Explosion. (Homing Range decrease in PvP)
*After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres.
  | Henir Release=
<font color="5e65f3">'''Henir Release'''</font>
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
     | Entfernen=damage is increased up to 1.5 times depending on enemy's current HP.
     | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP.
    | Totentanz=awakening duration is increased by 1 second per hit enemy.
     | Abgrund=obtain 1 Absorption everytime the projectile explodes.
    | Chaos Feld=5 MP is burned per hit.
    | Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack.
     }}
  | Nichts Feld=
<font color="07a785">'''Realm of Void'''</font>
*All element resistance increased.
*All element activation chance increased.
*Absorb Magical projectiles.
*Duration: 10 Seconds.
  | Awakening=
<font color="07a785">'''New Power'''</font>
*Max MP Increased.
{{!}}-
{{!}}
{{!}} <font color="5e65f3">'''Henir Reinforcement'''</font>
*During Henir (Awakening) mode, the last blow of certain commands changes.
**XXZ[Z] : Damage increased by 2 times.
**→→ZZZ[X(Hold)] : Burn 2 MP per hit.
**ZZZ[Z] : Range increased by 1.5 times.
**ZZZZ[→Z] : Burn 2 MP per hit.
**→→↑ZZZ[X] : Radius increased by 1.5 times.
  | Fesseln=
<font color="07a785">'''Shackle Link'''</font>
*Summon Shackle Link to a hit target.
*Recover HP/MP every second during duration of Shackle Link.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*(Radius of Shackle Link decreased by 33% in PvP.)
  | Leere=
<font color="07a785">'''Void Cry'''</font>
*Hit target is inflicted with [[Status Effects/Silence|[Silence]]] status at a 50% chance when hit by explosion.
  | Mauer=
<font color="07a785">'''Unknown Barrier'''</font>
*Burn 50% of inflicted damage.
*Cannot Burn damage when inflicted damage exceeds current HP.
*Duration: 5 Seconds.
  | New Belief=
<font color="07a785">'''Unfamiliar Enlightenment'''</font>
*Cooldown of all skills decrease when using Special Active Skills. (Except Wedding Skill/Hyper Active)
*MP consumption of Henir Release Skills decreased during Henir (Awakening) state.
  | Absolute of Voidness=
<font color="07a785">'''Ruler of the Abyss'''</font>
*Gain [[Status Effects/Ruler of the Abyss|[Ruler of the Abyss]]] state after using Special Active skills 3 times.
<font color="07a785">'''Encroaching Chaos'''</font>
*Inflict hit target with [[Status Effects/Encroaching Chaos|[Encroaching Chaos]]] when using Command or Active skills during [[Status Effect/Henir (Awakening)|Henir (Awakening)]] state. (1 second cooldown)
  | AwakenedWillApostasia=
<font color="07a785">'''Awakened Will'''</font>
*Decrease the knockdown value of commands.
*Increase the number of absorption.
*When the power gauge reaches the maximum value, [Power: Cycle mode] is activated by default.
  | Moder=
<font color="07a785">'''Corrupt Fragment'''</font>
*Leave a mark that lasts for 5 seconds on the target hit by the fragment.
*Press the skill key again during the duration to consume 10 MP and teleport to the back of the marked enemy to attack. (Super Armor while attacking after teleport)
  | ChaosFeld=
<font color="07a785">'''Thorny Field'''</font>
*Creates a spiky field that inflict [[Status Effects/Bleed|[Bleed]]] debuff around the caster.
  | Recreation=
<font color="07a785">'''[[Wechsel|<font color="07a785">Wechsel</font>]] Reinforcement'''</font>
*After using [[Wechsel]], the cooldown of all skills is reduced by 50% (Except Wedding Skill/Hyper Active).
{{!}}-
{{!}}
{{!}}<font color="07a785">'''[Seed Absorption] Buff Enhancement'''</font>
*The following stats increase additionally:
**Physical / Magical Defense
**Awakening Charge Rate / Awakened Duration
{{!}}-
{{!}}
{{!}}<font color="07a785">'''Twisted Authority'''</font>
*Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy.
  | Shining Presence=
Edel Eid Effect
*Edel Eid (Mut): Increase Attack Power
*Edel Eid (Rein): Increase MP Recovery when attacking/attacked.
*Edel Eid (Wille): Increase All Speed
  | Shining Presence2=
Power: Cycle Magic
*When [Power: Cycle Magic] is activated, nearby allies will be increased (Excludes Ain in [Power: Cycle Magic] Mode)
  | Harmony=
Harmony
*Stun/Panic/Confusion/Fear/Suppression/Helpess/Aging/Curse Duration decreased
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Eid: Wille]: Target Area Increase 20%


<!-- Skill Traits -->
== Laby ==
  | Empowered = Damage increased to {{{2|}}}%
</noinclude>{{#switch: {{{1|}}}
   | Gigantic = Skill size increased to {{{2|}}}%
   | Yucky! =
   | Light ={{#switch:{{{2|}}}
{{color|#ff2bad|[Yucky!]|b=1}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
     | ECP = ECP Usage decreased to {{{3|}}}%
   | I'm Helping! = {{color|#ff2bad|[Need Help, Laby?]|b=1}}<br>{{#switch:{{{2|}}}
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | #default = MP Usage decreased to {{{2|}}}%
    | Milky Way = Reduce the Attack Power and Magical Defense of the targets hit by starlight.
    | Everybody, Punch = Attacked enemy will become {{se||Groggy|groggy}}.
     | Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power.
    | Reflection = Push enemies approaching the zone of light and decrease damage received and remove debuffs for allies within the zone of light.
    | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
     | Got You! = Hit enemies will be {{se||Freeze|Frozen}}.
   }}
   }}
   | Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Laby's Friend? =
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
{{color|#fa77ba|[Laby's Friend?]|b=1}}<br>Summoned Memory of the Forest will react.
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
  | See You Next Time = [See You Next Time]
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
   | Critical = {{#switch:{{{2|}}}
*Each stage will increase explosion damage by 10%
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP)
}}<noinclude>
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP)
 
== Noah ==
</noinclude>{{#switch: {{{1|}}}
  | ObsidianDarkness = {{color|#ABC3F4|[Obsidian Darkness]|b=1}}
  | Horoscope = {{color|#ECCC72|[Horoscope Skill]|b=1}}
  | Blessing of Moonlight = {{color|#00BFFF|[Blessing of Moonlight]|b=1}}
*Upon awakening, enhance skill effect depending on the shape of the moon.
  | Confession = {{color|#6495ED|[Confession]|b=1}}
*Bring down judgment with the Relic of Confession.
  | Rest = {{color|#6495ED|[Rest]|b=1}}
*Protect with the Relic of Rest.
  | Benediction = {{se|658|Benediction||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|658|Benediction||pb}} buff, they will have the {{se|659|Trace of Benediction||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Aaru/Stage 1|Aaru]].
  | BloodMoon = {{color|#C90000|[Blood Moon's Dream]|b=1}}
   | BloodMoonSkill = {{color|#C90000|[Blood Moon's Dream]|b=1}}<br>Using skill upon Blood Moon Awakening {{{2|}}}.
}}<noinclude>
 
==Lithia==
</noinclude>{{#switch: {{{1|}}}
  | Gemstone =
{{color|#00965E|[[Gemstone System|Gem Skill]]|b=1}}
{{#switch:{{{2|}}}
    | Radius=
*Use {{{3|}}} Gemstones to increase attack radius by {{{4|}}}.
    | Damage=
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase damage by 10%.|{{*}}Use {{{3|}}} Gemstones to increase damage by 20%.}}
    | Power Stone =
*Use 2 Gemstones to increase buff effect to 20%.
    | Strain =
*Use 2 Gemstones to ignore enemy's defense by 60% (PvP: 20%).
    | Range =
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase the range by 20%.|{{*}}Use {{{3|}}} Gemstones to increase the range by 20%.}}
    | Guard Stone =
*Use 1 Gemstone to also apply {{se||Super Armor||pb}}.
}}
  | Cutter =
'''{{tag|#A1FF67||[Cutter Skill]|stroke=black}}'''
{{#switch:{{{2|}}}
    | Drum Cutter =
*Enhance Cutter with a Relic to shoot it farther.
    | Grinder Strike =
*Enhance Cutter with a Relic to deal damage for a longer time.
}}
   | Drill =
'''{{tag|#A1FF67||[Drill Skill]|stroke=black}}'''
*Combine the drill with a Relic to deal damage to a larger area for a long time.
  | Sandstorm Will=
'''{{tag|#FFD700|[Sandstorm Will]|stroke=black}}'''
*Caster and [[Golden Vow|Vower]] {{{2|}}}.
  | Aaru =
{{se|1084|Aaru||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|1084|Aaru||pb}} buff, they will have the {{se|1085|Resurrected||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Benediction/Stage 1|Benediction]].
  | Rift={{color|#00E005|[Rift Manifestation]|b=1}}
}}<noinclude>
 
== Skill Traits ==
</noinclude>{{#switch: {{{1|}}}
   | Empowered = Damage increased to {{{2|120}}}%
  | Gigantic = Skill size increased to {{{2|120}}}%
   | Light ={{#switch:{{{MP|{{{2|80}}}}}}
     | ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|80}}}}}}}}}%
    | MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|80}}}}}}%
     | #default = MP Usage decreased to {{{MP|{{{2|80}}}}}}%
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
  | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
  | Useful = Max Hits increased<br>Damage decreased to {{{DAMAGE|{{{2|70}}}}}}%
   | Regenerating (2) = {{{2|}}}% chance of lowering Cooldown to {{{3|}}}%
  | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200%
  | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
  | Critical = {{#switch:{{{MP|{{{2|120}}}}}}
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
    | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|120}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
    | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP)
    | #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
  }}
   | Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}%
   | Regenerating (1) = {{#switch:{{{2|}}}
    | ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|{{{MP|100}}}}}}}}}% of the ECP Usage
    | #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|100}}}}}}% of the MP Usage
  }}
   | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{CD|{{{3|}}}}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{CD|{{{2|200}}}}}}%
   | Evil = Skill will burn {{{MP|{{{2|}}}}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{CD|{{{2|120}}}}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{DURATION|{{{2|}}}}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
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   | Awakened = Skill changed to be {{{2|}}}
   | Awakened = Skill changed to be {{{2|}}}
   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2 = Range and duration increased to {{{2|}}}%
 
}}<noinclude>
<!--Force Skills -->
== Final Enhanced ==
  | Force=
</noinclude>{{#switch: {{{1|}}}
{{#switch:{{{2|}}}
    | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again.
*Use 70% of [[Leap Attack]] MP Cost.
    | Shackling Chain=
<font color="FFC000">'''Shackling Chains'''</font>
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
    | Shadow=
<font color="FFC000">'''Shadow'''</font>
*Decrease Magical Attack Power/Defense of enemies hit by the shadow.
| Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in [[Status Effects/Faint|[Stun]]] for 3 seconds.
| Western Fire =
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Knockdown Rate Decrease by 30.
    | Stom Stark=
<font color="00ffcc">'''Stom Stark'''</font>
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion].
    | Windhose=
<font color="00ffcc">'''Windhose'''</font>
*Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times.
*Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]].
  }}
 
<!-- Miscellaneous Mechanics -->
  | ElEssence =
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
   | True =
   | True =
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
{{color|#FFCC00|Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}|b=1}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
<!-- Generic True Skills -->
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
Line 1,374: Line 665:
     | MaxHits = Number of hits is increased.
     | MaxHits = Number of hits is increased.
     | Range = Range is increased by {{{3|}}} times.
     | Range = Range is increased by {{{3|}}} times.
    | Radius = Radius is increased by {{{3|}}} times.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | Speed = Speed is increased by {{{3|}}} times.
     | Speed = Speed is increased by {{{3|}}} times.
Line 1,381: Line 673:
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
    | DebuffDuration2 = {{#ifeq: {{{3|}}}|1|Debuff duration is increased to 1 second.|Debuff duration is increased to {{{3|}}} seconds.}}
     | Air = Can be used in midair.
     | Air = Can be used in midair.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | SuperArmor = Grants Super Armor when casting.
     | SuperArmor = Grants {{se||Super Armor}} when casting.


<!-- Elsword's True Skills -->
<!-- Elsword's True Skills -->
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased.
     | SwordShield = {{se||Bleed}}'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
    | ImpactSmash = Shockwave range is increased by 1.2 times.
     | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | CounterAttack=Recover 15 MP upon successful counter.
     | CounterAttack=Recover 15 MP upon successful counter.
Line 1,400: Line 694:
     | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
     | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
     | FinalStrike=Casting speed increase and final hit provides large hitstun.
     | FinalStrike=Casting speed increase and final hit provides large hitstun.
     | PhantomSword=Give increase in Critical Damage.
     | PhantomSword=Additional Critical Damage increased by for duration.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
     | TripleSaber=MP Usage is decreased by 10.
     | TripleSaber=MP Usage is decreased by 10.
*Cooldown is decreased by 1 second.
*Cooldown is decreased by 1 second.
     | EnchantBreaker=Elemental Resistance reduction increased by 30.
     | EnchantBreaker=Elemental Resistance reduction increased by 30.
    | Extortion = MP burn per hit increased by 1.
    | Pressure = 20% chance for enemies hit to additionally be inflicted with {{se||Extreme Coldness|Frostbite}}.
    | Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%).
    | Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%.
    | Dominion = Enemy All Elemental Resist Decrease effect is increased by 30.
    | Holy Sword = Holy Sword's duration is increased by 5 seconds.
    | El Assimilation = Increases El Sigil's HP Recovery by 2% (PvP: 0.1%), MP Recovery by 10 (PvP: 1).


<!-- Aisha's True Skills -->
<!-- Aisha's True Skills -->
     | Teleport = Casting Speed is increased by 50%.
     | Teleport = Casting Speed is increased by 50%.
*When cast, grants Super Armor.
*When cast, grants {{se||Super Armor}}.
     | BindingCircle = MP Usage is decreased by 10.
     | BindingCircle = MP Usage is decreased by 10.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
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     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | EnergyDrain = Ranged Increased from 700 to 900.
     | EnergyDrain = Ranged Increased from 700 to 900.
     | EnergeticBody = Enhanced Buff.
     | EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%.
**Physical Attack increased to 18%.
**MP Recovery increased to 24%.
     | ManaSteal = MP Absorbed increased by 5.
     | ManaSteal = MP Absorbed increased by 5.
     | HellDrop = Tracking speed increased by 20%.
     | HellDrop = Tracking speed increased by 20%.
     | ShadowBody = Enhanced Buff.
     | ShadowBody = Further increases Magical Attack power by 2%, MP gain by 3%.
**Physical Attack increased to 12%.
**MP Recovery increased to 18%.
     | DarkBurst = Last hit no longer pushes targets away.
     | DarkBurst = Last hit no longer pushes targets away.
     | ElementalBody = MP absorption per projectile increased by 1.
     | ElementalBody = MP absorption per projectile increased by 1.
     | ChainBurst = Last hit no longer pushes targets away.
     | ChainBurst = Last hit no longer pushes targets away.
    | SparklerWave = Attack range is increased.
    | SparklerBody = Physical/Magical Attack Power increased by 2%.
    | Homunculus = Damage by Homunculus increased by 1.2 times.
    | Envelopes = Cooldown reduced by 3 seconds.
    | DeathField = Normal Monster Instant Death target increased to 2.


<!-- Rena's True Skills -->
<!-- Rena's True Skills -->
Line 1,437: Line 739:
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | Fatality = Increased chance of critical hit.
     | Fatality = Increased chance of critical hit.
     | BackKick = Upon successful hit with Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
     | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
    | BackKickR = After casting Back Kick, press skill key again to perform an additional kick. (MP cost 20)
     | DiveKickBombing = Black Hole feature added when charging forward.
     | DiveKickBombing = Black Hole feature added when charging forward.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | ViolentAttack = Additional Damage that ignores Defense by 60% (PvP: 6%) for all hits.
     | SharpFall = Damage increased depending on height of the fall. (Max 50%)
     | SharpFall = [Shockwave] Damage increased depending on height of the fall.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | CrazyShot = Last hit no longer launches.
     | CrazyShot = Last hit no longer launches.
     | StigmaShot = Increase movement speed reduction by 10%
     | StigmaShot = Magical Defense Reduction increased to 20%  
     | Gungnir = Damage of Magic Spears are increased by 1.2 times.
     | Gungnir = Damage of Magic Spears are increased by 1.2 times.
     | FreezingArrow = Explosion damage added upon hit.
     | FreezingArrow = Explosion damage added upon hit.
Line 1,455: Line 758:
     | PointFire = Tracking state occurs faster.
     | PointFire = Tracking state occurs faster.
     | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots.
     | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots.
    | CatchUp = Spirits' Energy Range is increased by 1.3 times.
    | Listen=Chance of activating Whispering of Spirits increased.
    | Swing=Trace of Spirits increased by 1.
    | PourDown=20% chance to inflict {{se||Wound}} to enemies hit by falling arrows.
    | Curiosity=Spirit Sphere range increased by 1.3 times.


<!-- Raven's True Skills -->
<!-- Raven's True Skills -->
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShadowStep = {{CZ}} attack grants {{se||Super Armor}}{{*}}{{CX}} throws a fire bomb
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | HellDive = Grants Super Armor to the first hit.
     | HellDive = Grants {{se||Super Armor}} to the first hit.
     | HarpoonSpear = Additonal explosions occur in the area the chain explosion passes.
     | HarpoonSpear = Additional explosions occur in the area the chain explosion passes.
     | SonicSlash = MP burn per slash increased by 1.
     | SonicSlash = MP burn per slash increased by 1.
    | SupersonicDraw = Increases skill key hold duration by 1 second.
    | GigaDrive = Attack Power Increase effect is increased by 1.5 times.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
     | LimitCrusher = 100% stun chance when fully charged.
     | LimitCrusher = 100% {{se||Faint|stun}} chance when fully charged.
     | Archenemy = Additional javelins and cast speed increased.
     | Archenemy = Additional javelins and cast speed increased.
     | WildCharge = Charge time reduced by 30%.
     | WildCharge = Charge time reduced by 30%.
     | EnchantHand = Hitstun time increased and cast speed increased.
     | EnchantHand = Hitstun time increased and cast speed increased.
     | XCrash = Recover 30% MP on failed hit.
     | XCrash = Recover 30% MP on failed hit.
     | PowerBomb = Inflicts a debuff for 5 seconds. (-15% ???)
     | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
    | HellfireGatling = Give an increase in Maximize for a short time.
     | IgnitionCrow = Cast speed increased.
     | IgnitionCrow = Cast speed increased.
     | IfritFlame = Casting speed increased by 33%.
     | IfritFlame = Spitfire firing rate increased by 33%.
*Range increased by 50%.
*Range is increased by 50%.
    | Grasp = Fragment hit has a 20% probability of inflicting the enemy with the {{se||Extreme Coldness|Frostbite}} status.
    | Hide = Fog of Hell duration increased by 1 second.
    | DeathScream = Hell's Dead range is increased by 1.2 times.
    | Creeper = Increases the travel distance of Entangling Branches by 20%.


<!--Eve's True Skills -->
<!--Eve's True Skills -->
Line 1,481: Line 794:
     | MDA = Command/Active Damage Increase is increased by 2.5 times.
     | MDA = Command/Active Damage Increase is increased by 2.5 times.
     | MEB = 25% chance to fire 2 Electron Balls.
     | MEB = 25% chance to fire 2 Electron Balls.
    | Pressure= Cooldown is decreased by 33%.
     | HornetSting= Projectiles will follow the curve of paths.
     | HornetSting= Projectiles will follow the curve of paths.
    | ExplosionImpact= Number of explosions increased.
     | AtomicBlaster= Fires plasma particle bullets with 100% critical chance.
     | AtomicBlaster= Fires plasma particle bullets with 100% critical chance.
     | TeslaShock= Increase knockdown reduction by 10.
     | TeslaShock= Increase knockdown reduction by 10.
     | SpearBurst = Assault Range is increased by 2 times.
     | SpearBurst = Assault Range is increased by 2 times.
    | SpearBurstR = Assault Range is increased by 1.2 times.
     | AssaultSpearJudgement= Generates black hole while spear is forming.
     | AssaultSpearJudgement= Generates black hole while spear is forming.
     | AtomicShield= Reduce enemy movement by 50% inside the shield.
     | AtomicShield= Reduce enemy movement by 50% inside the shield.
Line 1,492: Line 806:
     | GenocideRipper= Prevent enemies from dashing for 5 second.
     | GenocideRipper= Prevent enemies from dashing for 5 second.
     | SpaceWrench= First hit damage increased.
     | SpaceWrench= First hit damage increased.
*Additional hit damage decreased.
     | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
     | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
     | RiseonPride= High Voltage Current damage increased by 1.2 times.
     | RiseonPride= High Voltage Current damage increased by 1.2 times.
     | ParticleRay= Can be adjusted while skill key is pressed.
     | ParticleRay= Can be adjusted while skill key is pressed.
     | ThousandStar= Shock Balls pierce once on mass release.
     | ThousandStar= Shock Balls pierce once on mass release.
     | TaserPilum= Charge time reduced by 50%.
     | TaserPilum= Full Charge time decreased by 50%, and damage increased.
     | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
     | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
     | IllusionThorns= Energy Field duration increased.
     | IllusionThorns= Energy Field duration increased.
     | SinScissors= 50% chance for 100% critical rate
     | SinScissors= 50% chance for 100% critical rate
     | CriticalStrike= Bleed duration increased by 2 seconds.
     | CriticalStrike= Cooldown decreased by 5 sec.
     | NeedlesCutting= Homing range increased.
     | NeedlesCutting= Homing range increased.
     | ElectronicMove= Allows you to move one more time.
    | KugelBlitz= Duration increased by 2 seconds.
     | ElectronicMove= 1 Additional Combat Maneuvers.
    | Backdoor={{se||Faint|Stunned}} for 1 sec. longer.
    | Friday=Increases the amount of code blocks.
    | MindPhotograph=Trap projectile increased by 2.


<!-- Chung's True Skills -->
<!-- Chung's True Skills -->
     | Reload = Damage is increased by 1.2 times.
     | Reload = Damage is increased by 1.2 times.
*Reloads 3 Cannonballs
*Reloads 3 Cannonballs
     | LeapAttack = Can press the skill key again to chain activate [[Back Blast]].
     | LeapAttack = Can press the skill key again to chain activate [[Back Blast|[Back Blast]]].
*Consumes only 50% of [[Back Blast]]''s MP consumption.
*Consumes only 50% of [[Back Blast|[Back Blast]'s]] MP consumption.
     | BurstWolf = No matter the distance, transfer 2 nearby member's debuff to the attacked enemy.
     | BurstWolf = Upon hitting, inflict [{{se||Faint|Stun}}] status effect to the target for 2 sec.
     | HeadShot = 25% chance to fire 2 bullets.
     | HeadShot = 25% chance to fire 2 bullets.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | BBS = 25% chance to throw an additional big bomb.
     | BBS = Additional Elastic Bombs have a 25% chance to become a Big Elastic Bomb.
     | ArtilleryNova = Firing speed and range increased by 1.5 times.
     | ArtilleryNova = Firing speed and range increased by 1.5 times.
     | IronHowling = Additional Shout MP cost decreased by 5.
     | IronHowling = Additional Shout MP cost decreased by 5.
Line 1,520: Line 839:
     | HeavyRailgun = Remove damage penalty.
     | HeavyRailgun = Remove damage penalty.
     | MagnumShot = Cannonball consumption reduced by 1.
     | MagnumShot = Cannonball consumption reduced by 1.
     | TacticalField =Damage Bonus increased to 20%.
     | TacticalField =Damage Reduction effect increased by 10%.
     | ExcitingCrash=Awakening Charge Increase increased.
     | ExcitingCrash=Awakening Charge Increase increased.
    | CannonPrison = Homing projectile travels faster.
    | FatalCannon = Magic Defense Decrease effect increased by 2 times.
    | BraveCover = Transfer State duration is increased to 8 sec.
    | GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP).
    | Atonement = {{se||Freeze}} duration is increased to 4 sec.


<!--Ara's True Skills -->
<!--Ara's True Skills -->
Line 1,547: Line 871:
     | Suppression= Speed reduction increased by 10%.
     | Suppression= Speed reduction increased by 10%.
*Defense reduction increased by 10%.
*Defense reduction increased by 10%.
     | RagingWave= Increase Armor Break chance to 33%.
     | RagingWave= Chance to break enemy defense increased {{tt|by|See [[#Tips and Details|Tips and Details]]}} 33%.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | HighSpeed= Increase speed by 10% for 6 seconds. (Up to 3 stacks)
     | HighSpeed= Increase speed by 10% for 6 seconds.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | EnergyBurst= Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | Repel= Energy Usage is decreased by 1.
     | BindEnergy=Enables skill to target enemies behind you
     | BindEnergy=Able to attack enemies behind.
     | RakshasaInferno=MP Usage is decreased by 30.
     | RakshasaInferno=MP Usage is decreased by 30.
*Spirit Energy Usage is decreased by 1.
*Energy Usage is decreased by 1.
     | ManaDrain= Maximum drain increased to 3 targets.
     | ManaDrain= Mana Drain avaliable up to 3 enemies.
     | DarknessSever= Cooldown is decreased by 1 second
     | DarknessSever= MP Usage is decreased by 10.
*MP Usage is decreased by 10.
*Cooldown reduced by 1 second
     | FoxFire= Debuff duration is increased by 33%.
     | FoxFire= Debuff duration is increased by 33%.
     | Necromancy= Increase Critical and Add Damage by 10%.
     | Necromancy= Increase Bravery Skill Damage by 5%.
    | FoxSpirit= Physical Defense Decrease effect increased by 5%.
    | WishingStar = Magical Attack Power Increase changed to 15%
    | PiercingCharge= Movement distance increased by 20%.
    | GuardingCharm= Number of talismans increased by 1.
    | FoxShadow= Fox Shadow Radius increased by 20%.
    | Summon = When cancelled, gain 1 additional Energy.


<!--Elesis' True Skills -->
<!--Elesis' True Skills -->
     | Dodge&Slash = Dodge backwards by pressing the skill key + back direction key before the {{CZ}} attack
     | Dodge&Slash = Can dodge backwards by pressing the skill key + back direction key before or after the {{CZ}} attack.
     | SonicAssault = Hold the skill key to charge the skill.
     | SonicAssault = Hold the skill key to charge the skill.
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
     | StoicStrong = Receive 10% less damage while in Super Armor status.
     | StoicStrong = Receive 10% less damage while in {{se||Super Armor}} status.
     | RushingSword = Allows you to dash one more time.
     | RushingSword = Allows you to dash one more time.
     | SaberExtinction = Size and range are increased by 1.3 times.
     | SaberExtinction = Size and range are increased by 1.3 times.
     | Leap = Shockwave range increased by 1.5 times.
     | Leap = Shockwave range increased by 1.5 times.
     | SwordofJudgement = Max damage charge time reduced by 50%.
     | SwordofJudgement = Max damage charge time reduced by 50%.
     | DrasticCharge = Additional MP cost while charging reduced by 5 MP.
     | DrasticCharge = Additional MP cost while charging reduced by 50%.
     | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air.
     | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air.
     | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50.
     | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50.
     | AvatarofFire = Damage and effect range increased by 1.2 times.
     | AvatarofFire = Range is increased by 1.2 times.
     | InfernalBlade = Last hit no longer launches.
     | InfernalBlade = Last hit no longer launches.
     | FlameRose = Recover 50% MP on failed hit.
     | FlameRose = Recover 50% MP on failed hit.
Line 1,579: Line 909:
     | BurningPhantom = Black hole range and power increased by 1.5 times.
     | BurningPhantom = Black hole range and power increased by 1.5 times.
     | FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added.
     | FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added.
     | SoulIgnition=Additional Flame duration is increased by 5 seconds.
     | SoulIgnition=Buff duration is increased by 5 seconds.
    | ChaserSword = Forward movement distance increased.
*Push distance decreased.
    | BloodFalls = Elemental Resistance Reduction increased by 100.
    | BloodSwamp = The amount of thorns is increased by 2 times but their damage is lowered to 70%.
    | Breeze = Enemy chasing sword increased by 1.
    | UnbrokenBelief = Guard Stone activation duration is increased by 10 sec. and activation HP is increased by 10%.
    | OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP)
    | Spearhead = Overwhelming strike causes [Stun].
    | Cascade = Expansion strike has a 30% chance to {{se||Extreme Coldness|Freeze}}.


<!--Add's True Skills -->
<!--Add's True Skills -->
     | ParticleAccelerator = MP Usage is decreased by 20.
     | ParticleAccelerator = MP consumption decreased by 20.
* Cooldown is decreased by 5 seconds.
*Cooldown decreased by 5 seconds.
     | Dissolver = On successful hit, gains 1 additional DMP.
*Upon Awakening, the maximum number of Dynamo Mutation Points used increases by 1.
     | PulseCannon = Damage is increased by 1.1 times.
     | Dissolver = Dynamo Mutation Point per successful attack increased by 1.
* Casting Speed is increased by 1.3 times.
     | PulseCannon = Damage increased by 1.1 times.
     | PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.
* Casting Speed increased by 1.3 times.
     | Pylon = Decrease time between hits.
     | QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening.
     | Magnetron = Create 1 extra magnetron.
     | DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening).
     | PsychicStorm = Damage increased by 1.05 times per Mutation Point. (Max 3 Mutation Points)
     | QuicksilverStrike = Additional 2 MP Burn per [Nasod Armor Combo Multi Hit].  
     | QuicksilverAccel = Doesn't use Mutation Points in Dynamo Configuration Mode.
     | Pylon = Action Speed Increased by 20%.
     | Magnetron = 1 additional magnetron created at a 100% chance.
     | PsionicGenerator = Time between casting and explosion decreased.
     | PsionicGenerator = Time between casting and explosion decreased.
     | Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%.
     | Starfall = Duration of additional Starfall changed to 100%
     | DelayedExplosion = Homing range increased by 1.5 times.
     | DelayedExplosion = Homing range increased by 1.5 times.
     | ChargedImpulser = Cooldown is decreased by 1 second.
     | ChargedImpulser = Cooldown is decreased by 1 second.
*MP Usage is decreased by 10.
*MP Usage is decreased by 10.
     | ForceField = Force Field inflicts a debuff for 3 seconds.
     | ForceField = All enemies hit get a debuff that decreases all speed by 10% for 3 sec.
     | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE.
    | ZeroKelvinGenerator = Shockwave Additional Attack Increased by 3 times, Damage Reduced by 60%.
     | SealofTime = Reduce Time Sickness duration to 45 seconds in PvE.
     | StardustShower =Ignores guard.
     | StardustShower =Ignores guard.
*50% chance to have 100% critical rate.
*50% chance to have 100% critical rate.
     | MindBreak = Magic Attack Reduction increased by 1.3 times.
     | Ambulance = Movement Range increased by 20%.
     | DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1.
     | Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}})
     | QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit.
    | Detoxication = Energy Field Duration increased by 2 seconds.
     | Allergy = MP Burn increased by 10.
    | False Diagnosis = Physical/Magical Attack Power Reduction increased by 10%.


<!-- Lu/Ciel's True Skills -->
<!-- Lu/Ciel's True Skills -->
     | TripleShot = Gains 1 additional Combination Point.
     | TripleShot = Gains 1 additional Combination Point.
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
     | Stomp = Increases attack radius by 10% and creates an area that {{se||Move Slowdown|slows}} enemy's movement for 5 seconds.
     | FlickShot = Cause an additional explosion to the attacked enemy.
     | FlickShot = Cause an additional explosion to the attacked enemy.
*If there isn't another target, it will bounce off the same target
*If there isn't another target, it will bounce off the same target
     | EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second.  
     | EvilClaw = Does not launch attacked enemy and {{se|075|Absolute Restraint|restrains|ed}} them instead for 1 second.  
     | HuntingPrey = 50% chance to stun for 1 second with the finishing blow.
     | HuntingPrey = 50% chance to {{se||Faint|stun}} for 1 second with the finishing blow.
*Final Strike number of hits is increased.
*Final Strike number of hits is increased.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
Line 1,622: Line 965:
     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | SummonDarkness=Darkness has 150% of the user's stats. (55% of the user's health in PvP)
     | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times.
    | Oblivion=Amount of enemies hit by Summoning Strike required for [Echo of Death] additional hit reduced by 1.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
     | TwilightJudgment=Load 1 additional bullet.
     | TwilightJudgment=Load 1 additional bullet.
     | SwiftSmash=Can obtain gathered soul when using skill.
     | SwiftSmash=[[Soul Collector|Gathered Souls]] buff gained when activated.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SpectralSpear=Souls tracing targets increased by 2.
     | SoulEntrapment=Schockwave Range increased by 1.2 times.
     | SoulEntrapment=Attack Radius increased by 20%.
     | Bloodlust=Double Attack chance increased by 5%.
     | Bloodlust='Bloodthrist' double attack chance Increased by 1.5 times.
     | Desperado=Decrease enemies required for speed decrease to 3.
     | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3.
     | GardenofHaures=Initial duration increased to 20 Seconds.
     | GardenofHaures=Start time of mother's HP reduction delayed to 20 seconds.


<!-- Rose's True Skills -->
<!-- Rose's True Skills -->
    | Backstep = When used, grants the '''Heavenly Step''' buff.
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
*[Silver Bullet]'s buff duration is increased by 5 seconds, and the effect is increased by 10%.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | Barbecue! = On successful hit, inflicts the '''Burn''' debuff.
     | Barbecue! = Upon a successful attack, {{se||Burn}} debuff is applied.
     | Landrunner = Additionally summons '''RX-79 Landrunner'''.
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
     | Spriggan = Cooldown reduced by 1 second.
     | Spriggan = Cooldown reduced by 1 second.
*Skill action speed increased by 1.3 times.
*Casting speed increased by 1.3 times.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = While in standby, consumed MP is decreased by 2.
*On successful hit, has a 5% chance of inflicting [[Status Effects/Bleed|[Bleed]]].
*Upon every hit, 5% chance to inflict {{se||Bleed}} status effect.
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = {{se||Burn}} debuff damage is increased.
*'''Burn''' debuff duration is increased.
*{{se||Burn}} debuff duration is increased.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | LockonStratos = Attack range is increased by 200%.
     | LockonStratos = Attack range is increased by 200%.
     | PhotonShower = Explosion happens quicker.
     | PhotonShower = Explosion happens quicker.
     | AimedStrike = Enemies hits "Cannot Dash" for 3 sec.
     | AimedStrike = Enemies hit {{se|090|Leg Injury|"Cannot Dash"|ed}} for 3 sec.
     | BurstGrenade = Explosive Shot radius increased 1.2 times.
     | BurstGrenade = Laser radius increased by 1.4 times and Explosive Shot radius increased by 1.2 times.
     | Headshot = Double damage chance increased to 45%
     | Headshot = Double damage chance increased to 45%
     | DoubleGunHawk = Damage is increased by 1.1 times.
     | DoubleGunHawk = Damage is increased by 1.1 times.
Line 1,656: Line 999:
     | FakeShot = Damage is increased by 1.1 times.
     | FakeShot = Damage is increased by 1.1 times.
*Upon a failed hit, ECP recovery is increased to 75%
*Upon a failed hit, ECP recovery is increased to 75%
On failure, ECP recovery is increased to 75%.
*On failure, ECP recovery is increased to 75%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, gain the skill to apply {{se||Faint|Stun}}.
     | Crossmore=Damage is increased by 1.1 times.
     | Crossmore=Damage is increased by 1.1 times.
*MP Usage is decreased by 20%.
*MP Usage is decreased by 20%.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Lightweight Mine=Attacked enemies will be unable to {{se||Leg Injury|dash}} for 2 seconds.
     | Viper Shot=Aiming range is increased by 30%.
     | Viper Shot=Aiming range is increased by 30%.
     | KS-83 = [[Status Effects|Nerve Disruption]] debuff effectiveness increased by 10%.
     | KS-83 = {{se|394|Confusion}} debuff effectiveness increased by 5%.
     | Robot Detonation = Summons an additional Land Runner first before detonating.
     | Robot Detonation = Summon 1 additional full width Land Runner.
     | MiracleVision = ECP cost increased by 5. Decreases all skill cooldown by 10%.
     | Miracle Vision = Movement Speed and Jump Speed increase effects added to the list of buffs.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | ChainPowder = Damage from shot increased by 10%.
     | ChainPowder = Damage from shot increased by 10%.
     | WesternFire = Cooldown from back hit decreased to 1.5x.
     | WesternFire = Cooldown from back hit decreased to 1.5x.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = [Top Spin] activation chance increased by 50%.
     | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | BloodBullet = No longer removes {{se||Bleed}} debuffs from enemies.
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
     | ServoNitro = MP Gain (Attack/Attacked) increased by 7.5% while in the air.
     | NeilSniping = Recover 37 MP for each remaining shot.
     | NeilSniping = MP Recovery per shot left increased by 50%.
     | C4 = Bombs loaded reduced to 3. Damage increased by 1.5 times.
     | C4 = Number of loaded explosives reduced to 3. Damage of explosives increased by 1.5 times.
     | PhantomChaser = Cooldown is decreased by 3 seconds.
     | PhantomChaser = Cast speed increased by 20%
*Speed is increased by 1.2 times.
*Cooldown is decreased by 3 seconds.
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
     | BlazingBullet = Damage reduction from continuous explosions decreased to 100%, 67% and 34% of the original command's damage.
     | LimitOver = Skill damage increased by 5%.
    | Penetrating Bullet=Ignore 77% of enemies defense (25% in PvP).
     | MagneticGuard = Damage reduction and magical attack increased by 5%.
    | Viper Shower={{se||Burn}} Debuff Duration increased by 5 sec.
*Damage increased by 1.2 times
    | Phantom Shot = MP burn increased by 5.
    | EX-S Viper= Fire speed of EX-S Viper increased by 20%.
     | LimitOver = Damage of all skills increased by 3%.
    | MagnetismField=Magnetism duration increased by 50%
     | MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP).


<!--Ain's True Skills-->
<!--Ain's True Skills-->
Line 1,703: Line 1,052:
*Radius increase upon a max charge increased by 50%.
*Radius increase upon a max charge increased by 50%.
*Damage increase upon a max charge increased by 30%.
*Damage increase upon a max charge increased by 30%.
    | Autosuggestion = {{se|349|Autosuggestion}} duration increased by 5 seconds.
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
     | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
Line 1,710: Line 1,060:
*50% chance to ignores guard.
*50% chance to ignores guard.
     | Angriff= Consumed MP during charging reduced to 8.
     | Angriff= Consumed MP during charging reduced to 8.
     | Eid Weise = Grants Super Armor when select Eid.
     | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid].
    | Vertieidi = Grants Super Armor when select Swift Cycle.
     | Wind Einfallen = All resistance decreased by 150 when hit by [Light Orb].
     | Wind Einfallen = Decrease All Element Resistance by 30 when successful hit by Opening Chant (Max: 5 Stacks).
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
*Converts Eids in possession to selected Eid when switching.
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
     | Requiem = 50% chance of gaining 3 Eids randomly.
     | Ruhig = Duration of [Cycle Circle] increased by 1.5 times.
     | Ruhig = Cycle Circle's Duration is increased by 1.5 times.
     | Elfe = Duration of [Contract Chant] increased by 1.5 times.
     | Elfe = Contract Chant's Duration is increased by 1.5 times.
    | Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint].
     | Wechsel = 25% chance to reduce Absorption usage by 50%.
     | Wechsel = Reduce Absorption usage by 50%.
     | Alptraum = Duration of Tornado is increased by 1.5 times.
     | Alptraum = Duration of Tornado is increased by 1.5 times.
     | Schmerz = Cooldown is decreased by 20%.
     | Schmerz = Cooldown is decreased by 20%.
Line 1,726: Line 1,075:
     | Nichts Feld = All resistance increase is increased by 50.
     | Nichts Feld = All resistance increase is increased by 50.
*All resistance activation chance increase is increased to 2 times.
*All resistance activation chance increase is increased to 2 times.
    | Brechen = Initial explosion range is increased by 1.2 times.
     | Fesseln = Duration of Shackle Link increased by 1.5 times.
     | Fesseln = Duration of Shackle Link increased by 1.5 times.
     | Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy)
     | Totentanz = Awakening duration increase per hit enemy increased by 1 second.
     | Leere = 2 seeds are created at a 25% chance.
     | Leere = 2 seeds are created at a 25% chance.
     | Abgrund = All attack ignores enemy's defense. (Dungeon only)  
     | Abgrund = All attack ignores 50% enemy's defense (25% in PvP).
    | Verschmelzen=Pain and Bound Ring hit frequency increased by 20%.
     | Ausrottung = MP Refunded upon failed attack increased by 20%.
     | Ausrottung = MP Refunded upon failed attack increased by 20%.
     | Moder = Fragment's range increased by 30%.
     | Moder = Fragment's range increased by 30%.
     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
    | Niederschreiben = Number of Spheres Increased by 2.
    | Hemmung = Ignores Guard.
    | Segen = Buff, Debuff Duration is increased by 5 seconds.
    | Ruf = Mark Duration Increased by 1 second.
    | Heimsuchen = Punishment is increased by 3.
    | Addieren = When the skill is activated, MP Cost per second is decreased by 5.
<!--Laby's True Skills-->
    | Inner Aurora = Sentimental Point charge speed is increased by 50%.
    | Hang On! = Recovers 5 additional Sentimental Points.
    | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP).
    | I'm Helping! = 50% chance of not consuming any MP.
    | Rolly Rolly = Squishy Lump travel duration increased.
    | Distortion = Enemy loses more MP.
    | Want Candy? = May pierce enemy at a 50% chance.
    | Gurumi = Add debuff that decreases Action Speed by 10%.
    | Flashy = Attack range increased.
    | Festival = Homing Range increase by 1.2 times.
    | Got You! = MP cost decreased by 20%
*{{se||Freeze}} duration increased by additional 2 seconds.
    | Handy Vines = Sensing Range increased by 25%.
    | Poco...! = '''Roll!''' Damage increased by 1.2 times.
    | Look! = Use 1 less Sentimental Point.
    | Bramble, Grow! = Damage per Sentimental Point increase.
    | Wooki...! = '''WooKipaw Punch''' Damage increased by 1.2 times.
    | Pretty Flower = All Speed Reduction increased by an additional 5%.
    | Zumyu...! = Black Hole Radius increased by 1.2 times.
    | Bibi...! = Bite Radius increased by 1.2 times.
    | Flower Garden = Damage per Sentimental Point increase.
    | Whimsey = Special Gas Field Duration increased by 2 seconds.
    | Caramel = Movement Speed decrease effect is increased to 70%.
    | Boing = Grants {{se||Super Armor}} when casting.
    | Ding Dong = Present Bomb range increased.
<!-- Noah's True Skills-->
    | Ambush= Attack from the front Damage Reduction increased by 5%.
    | Mirage= Physical Defense Reduction increased by 5%.
    | Chilling Edge=Additional 1 Mana Burn per hit.
    | Polaris={{se||Confusion}} duration increased by 1 second.
    | Natal Chart=Chance of applying Mystical Effect increased.
    | Nebula=Effect efficiency increased by 20%.
    | Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP).
    | Beyond=Magical Defense debuff increased by 2%.
    | Dance of Silent Night=Create an additional Moon Stone.
    | Trace of Moonlight=Trace of Moonlight radius increased by 1.4 times.
    | Phantastic Dream=Damage Increase after some time increases by 15%.
    | Ominous Dream=Dark Space Range increased by 1.2 times.
    | Frost=Hit targets will be {{se||Faint|Stunned}} for 2 seconds.
<!-- Lithia's True Skills -->
    | Sticky Bomb= Increase use by 1 time.
   }}
   }}


}}<noinclude>
== Other ==
</noinclude>{{#switch: {{{1|}}}
  | ElEssence =
'''{{color|#00d921|Requires 1 [[El's Essence]] (Item)}}'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*{{color|#FFC000|Right-click on identified El Shards}} to obtain El's Essence.
(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets)
  | Master =
{{color|#4eb55e|'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''}}
   | SkillQuest={{#switch:{{{2|}}}
   | SkillQuest={{#switch:{{{2|}}}
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
Line 1,742: Line 1,153:
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Sealed Power Skill Quest''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 80)|'''Sealed Power Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 90)|'''Power of Transcendence Skill Quest''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
    | 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']]
    | 10=[[Skill Quest#Master Skill Stage 3 (Level Requirement: 99)|'''Master Skill Stage 3 Quest''']]
    | 11=[[Skill Quest#Master Skill Stage 4 (Level Requirement: 99)|'''Master Skill Stage 4 Quest''']]
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
  | FreeTraining=<div class="tone-5 border-color" style="padding: 1rem; margin-bottom: 0.8rem; border: 1px solid;">[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.</div>
   | Combo={{#switch:{{{2|}}}
   | Combo={{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict {{se||Burn}} effect on enemy for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
    | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Overheat combo damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
    | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br>
     | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
    | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Nasod Armor Combo=[[File:NA.png|20px]] : While in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode (Awakening)'''}}]], pressing [[File:Z.png|20px]] or [[File:X.png|20px]] during any commands with [[File:NABorder.png|20px]] icon border or after certain skills will activate [[File:NA.png|20px]] [Nasod Armor Command].<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
    | Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br>
    | Switching=[[File:CPZ.png|20px]][[File:CPX.png|20px]] : A successful hit with a Switching Command will recover 1 Combination Gauge.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CB|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|{{color|#4488ff|'''Combination Gauge'''}}]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
    | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
    | Dark Mark= [[File:Status 614.png|20px]] : '''Dark Mark''' lasts for 5 seconds which can be stacked up to 3 times. Damage of [[File:DMX.png|26px|link=Noah#Commands]] is increased by 5% per stack.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default=
}}
}}
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