Impact Zone/ModA: Difference between revisions
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**While its potential damage is a lot lower than the [[Impact Zone|normal version]], this variant has a much larger range and is entirely non-situational, dealing its full damage on all enemies. This makes it quite a bit better for clearing rooms than its counterpart, though for bosses that you can get near a wall (or ensure more hits otherwise), the regular version is naturally a lot better. Switch between the two forms accordingly. | **While its potential damage is a lot lower than the [[Impact Zone|normal version]], this variant has a much larger range and is entirely non-situational, dealing its full damage on all enemies. This makes it quite a bit better for clearing rooms than its counterpart, though for bosses that you can get near a wall (or ensure more hits otherwise), the regular version is naturally a lot better. Switch between the two forms accordingly. | ||
*This version's '''Twisted Space''' duration is 5 seconds shorter than that of the regular version. | *This version's '''Twisted Space''' duration is 5 seconds shorter than that of the regular version. | ||
*Strangely, moving as soon as you possibly can will affect this skill's skill freeze frames, ending them sooner. This also means [[Manaflow Overdrive]] will update if you hadn't yet recovered your MP, reducing the damage dealt. | *Strangely, moving as soon as you possibly can will affect this skill's skill freeze frames, ending them sooner. This also means [[Manaflow Overdrive]] will update if you hadn't yet recovered your MP, reducing the damage dealt. | ||
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== Trivia == | |||
*Note that '''[Mod] Impact Zone''' has a different base cooldown from its normal counterpart, even taking the normal version's [Enhanced] effect into account: The cooldown is 20s, while for regular it is 22s (or 17s with [Enhanced]). | |||
== Alternative Names == | == Alternative Names == |