Diabolic Esper: Difference between revisions
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After doing {{CZ}}{{CZ}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. | After doing {{CZ}}{{CZ}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. | ||
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | *This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | ||
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{{CZ}} 190% Phy. Damage<br> | {{CZ}} 190% Phy. Damage<br> | ||
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| '''Spatial Warp''' | | '''Spatial Warp''' | ||
After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it. | After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it. | ||
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{{CDRU}}<br> | {{CDRU}}<br> | ||
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| '''Spatial Explosion''' | | '''Spatial Explosion''' | ||
After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you. | After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
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{{CX}} 117% Mag. Damage x3 (3 MP) | {{CX}} 117% Mag. Damage x3 (3 MP) | ||
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=== Updates === | |||
{{tt|09/24/2015 KR| | |||
*{{CZ}}{{CZ}}{{CX}}{{CX}} moved from [[Time Tracer]] to '''Diabolic Esper'''. | |||
**{{CZ}}{{CZ}}{{CX}}<nowiki>[</nowiki>{{CX}}<nowiki>]</nowiki> Super Armor removed. | |||
*Added new {{CDRU}}{{CX}}{{CZ}}{{CZ}} and {{CDR}}{{CX}}{{CX}}{{CX}}.|text-align=left}} • | |||
{{tt|11/03/2016 (KR) / 11/23/2016 (NA)| | |||
*{{CDRU}}{{CX}}<nowiki>[</nowiki>{{CZ}}<nowiki>]</nowiki>{{CZ}} consumes 3 MP.|text-align=left}} | |||
<br> | <br> | ||