Scare Chase: Difference between revisions

m
no edit summary
mNo edit summary
 
(64 intermediate revisions by 7 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Scare Chase}}
__NOTOC__{{Languages|Scare Chase}}
<div style="float: right;">{{#ev:youtube|pWDRK9dyFQU|300}}</div>
{{#ev:youtube|pWDRK9dyFQU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Scare_Chase.png]]
| [[File:Scare_Chase.png]]
| {{SkillType|SA|T}} Launch a homing missile after reloading the cannon.
| {{SkillType|SA|T}} Launch a homing missile after reloading the cannon.
|-
|-
Line 15: Line 15:


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
 
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Class !! Level Required
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class           !! Level Required
|-
|-
| [[Chung|Guardian]] || 1
| [[Chung]] || 1
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Mode !! colspan="3" | Damage <!--!! rowspan="2" | Explosion Radius--> !! rowspan="2" | Missile Duration !! rowspan="2" | Cannonball Reload !! rowspan="2" | Cannonball Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Level Required !! colspan="3" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo<br>Reloaded !! rowspan="2" | Ammo<br>Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! {{tt|Cannon Hit<br>(Physical)|Unlisted, see [[#Tips and Details]]}} !! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
! Reload<br>(Physical) !! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 100% || 258% || 777% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
|-
|-
| align="left" | 1 || 100% || 830% || 1332% || rowspan="2" | 400 Units || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
| {{PvP}} || 100% || 196% || 592%
|-
|-
| align="left" | [Enhanced] || 120% || 996% || 1598%
| colspan="9" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="3" | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
! Reload<br>(Physical) !! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
|-
|-
| align="left" | 1 || 100% || 232% || 533%
| {{PvE}} || 100% || 309% || 932% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
|-
|-
| align="left" | [Enhanced] || 120% || 278% || 639%
| {{PvP}} || 100% || 236% || 711%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Scare Chase|Empowered, Gigantic|130|130}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! Empowered Scare Chase !! Gigantic Scare Chase
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! Attribute Effect !! Attribute Effect
{{Damage|true|Chung
| dmg = 309, 932
| pvp_dmg = 236, 711
| empowered = 1.3
| passive1=Modified Warhead
| suffix1=([[Centurion]])
}}
*Does not include '''Cannon Hit'''.
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| {{SkillText|Empowered|130}} || {{SkillText|Gigantic|130}}
| valign="top" |
===[[Fatal Phantom]]===
{{SkillTable
|i=1|
SI_RemodelMag.PNG; Remodel Magazine;
Gas_Piston_System.png; Gas Piston System Locked-Expert;
DCTrans5.png; Endless Chase Locked-Trans2;
FPPhantom_Shooter.png; Phantom Shooter;
}}
| valign="top" |
===[[Centurion]]===
{{SkillTable
|i=1|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
}}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*If used at melee range, the cannon slam knocks foes back about 200 range before firing the missile.  
*The unlisted '''Cannon Hit''' is not affected by the '''[Final Enhanced]''' effect, but it is affected by the '''Empowered''' skill trait and its damage is converted to magic damage on the class paths where this is applicable.
**Those targets are most likely going to be hit by the missile.
**This hit will push enemies back slightly, usually exactly in front of where the missile will appear, ensuring they are hit by it right away.
*The explosion range is approximately the size of [[Hornet Sting|Hornet Sting]]'s explosion.
*The missile will home in on the closest target, including barricades and boxes.
*[[Scare Chase]] homes in on the closest target including barricades and boxes.
**As with other homing skills, the missile will not target any targets that are in invincibility frames during the moment the skill was cast.
*[[Scare Chase]]'s skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.
*The skill has two separate skill freeze durations. Enemies within the missile's homing radius near you will be stopped for long enough for the missile to home in on them and connect, though enemies further away can move immediately after the missile is fired.
*[[Scare Chase]] will not target you if you are in invincibility frames (i.e. Awakening (DP Activation), certain Actives, Special Actives) during the moment Scare Chase was cast.
*Despite requiring a cannonball, the skill can be cast even without, as it will always reload one first.
*[[Scare Chase]] can be used when you don't have any ammo because Chung will reload one before launching.
<br>
<br>


== Trivia ==
== Trivia ==
*If a victory animation interrupts [[Scare Chase]]'s casting, a blast will come out from '''Chung''''s cannon midway through the animation.
*If a victory animation interrupts [[Scare Chase]]'s casting, a blast will come out from '''Chung''''s cannon midway through the animation.
*Potentially due to the skill always using the cannonball reloaded by its own effect to fire the missile, [[Centurion]]'s [[Mobile Shelling|Enhanced Cannonballs]] cannot be consumed by this skill.
<br>
<br>


== Updates ==
==Updates==
*11/07/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**Shell attack damage greatly increased.
|-
*07/10/2014 KR
! colspan=2 | Date !! colspan=2 | Changes
**Damage increased.
|-
*08/20/2015 KR
! KR !! NA !! PvE !! PvP
**MP Usage decreased to 100 MP.
|-
*01/21/2016 KR
| 12/23/2010 || 07/27/2012 || colspan=2 align="left" |
**Skill cutin type error fixed.
*'''Scare Chase''' added.
*03/10/2016 KR
|-
**Fixed issue where the skill is affected by The Ring of Strength (II).
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*04/21/2016 (KR) / 05/18/2016 (NA)
*{{buff|'''Bullet Attack''' damage greatly increased.}}
**MP cost increased.
|-
**PvP modifier increased.
| 07/10/2014 || - || colspan=2 align="left" |
**PvP range decreased.
*{{buff|'''Damage''' increased.}}
*12/29/2016 KR
|-
**Shell damage increased.
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
**Explosion damage decreased.
*{{buff|'''MP Usage''' decreased to 100 MP.}}
*04/27/2017 KR
|-
**PvE damage increased.
| 01/21/2016 || - || colspan=2 align="left" |
*Skill cutin type error fixed.
|-
| 03/10/2016 || - || colspan=2 align="left" |
*Fixed issue where the skill is affected by The Ring of Strength (II).
|-
| rowspan=2 | 04/21/2016 || rowspan=2 | 05/18/2016 || colspan=2 align="left" |
*{{nerf|'''MP Usage''' increased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|PvP modifier increased.}}
*{{nerf|Range decreased.}}
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{buff|'''Bullet Attack''' damage increased.}}
*{{nerf|'''Blast''' damage decreased.}}
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{nerf|'''Bullet Attack''' damage decreased.}}
*{{buff|'''Blast''' damage increased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>


Line 112: Line 163:
|PL=Wybuchowy Prześladowca |PLName=Explosive Chaser
|PL=Wybuchowy Prześladowca |PLName=Explosive Chaser
}}
}}
<br>
<br>
{{ChSkills}}
{{SkillNav - Chung}}
ElEditors
23,914

edits