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*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font> | *Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font> | ||
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP) | *Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP) | ||
| Mega Slash= | |||
<font color=FFC000>'''Focus Strength'''</font> | |||
*Press the [Skill Key] for 0.5 seconds or more to charge. | |||
*Upon charge, damage is increased by 1.2 times. | |||
| Iron Body= | |||
<font color="FFCC00">'''Iron Body'''</font> | |||
*Super Armor status | |||
*Received Damage Reduction | |||
*Movement Speed Increased by 1.3 times | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="FFCC00">'''Pain Endurance''' | |||
*All debuffs are removed upon activation.</font> | |||
| GrandCross= | | GrandCross= | ||
<font color="ffcc00">'''Grand Cross'''</font> | <font color="ffcc00">'''Grand Cross'''</font> | ||
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[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]] | [[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]] | ||
Whenever the MP burn occurs, Elsword next few hits will be critical. | Whenever the MP burn occurs, Elsword next few hits will be critical. | ||
<!-- Aisha's Mechanics --> | <!-- Aisha's Mechanics --> | ||
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*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | *This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | ||
*Press '''V''' to activate the memorized skills in order. | *Press '''V''' to activate the memorized skills in order. | ||
| Magic Missile= | |||
<font color="FFC000">'''Magic Missile'''</font> | |||
*Upon cast, it does not stun after the duration ends. | |||
*Upon use during awakening, tracking speed is increased by 30% | |||
| Lightning Shower= | |||
<font color="FFC000">'''Lightning Shower'''</font> | |||
*Additional attack possible by pressing [Skill Key] | |||
*Additional attack consumes 6 MP per hit. | |||
*Enemies hit will be stunned for 3 sec. | |||
| Magic Staff= | |||
<font color="FFC000">'''Physical Enhancement'''</font> | |||
*Upon Physical Attack, knockdown rate is reduced | |||
*Upon attack/being attacked, MP Recovery is increased | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="FFC000">'''Staff Enhancement'''</font> | |||
*At a certain chance, cause [Space Impact] | |||
| Aging= | |||
<font color="FFC000">'''Aging'''</font> | |||
*Damage increased while awakened | |||
*Upon being attacked by explosion, an [Aging] debuff is applied for 15 sec. (6 seconds in PvP) | |||
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80% | |||
| Energy Discharge= | |||
<font color="FFC000">'''Mana of Rage'''</font> | |||
*Increase max MP depending on the number of awakening beads. | |||
*Depending on the amount, natural MP recovery is increased. | |||
<!-- Rena's Mechanics --> | <!-- Rena's Mechanics --> | ||
| Nature = | | Nature = | ||
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| CarpetBombing= | | CarpetBombing= | ||
*Additional artillery wave if used with 6 cannonballs (1 wave max) | *Additional artillery wave if used with 6 cannonballs (1 wave max) | ||
| ModCarpetBombing= | |||
*2 additional submissiles per 3 cannonballs (Max 4) | |||
| ChaosCannon= | | ChaosCannon= | ||
*Uses 1 cannonball | *Uses 1 cannonball | ||
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'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | '''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | ||
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | *Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | ||
*Reduces mana consumption by 40% (20% in PvP) and cooldown by | *Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active | ||
<!-- Add's Mechanics --> | <!-- Add's Mechanics --> | ||
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*Fires automatically at a marked target and inflict 20% more damage. | *Fires automatically at a marked target and inflict 20% more damage. | ||
| Dynamo Factory= | | Dynamo Factory= | ||
<font color="FFC000">'''Dynamo Factory'''</font> | <font color="FFC000">'''Dynamo Factory Mode'''</font> | ||
*<font color="FF4444">Dynamo Factory activation: 30 DP</font> | *<font color="FF4444">Dynamo Factory activation: 30 DP</font> | ||
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | *If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | ||
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| Ultimate Fury=200 | | Ultimate Fury=200 | ||
| Starfall=200 | | Starfall=200 | ||
| Charged Impulser=120 | |||
| #default=100 | | #default=100 | ||
}}MP.</font> | }} MP.</font> | ||
*Duration: 30 Seconds | *Duration: 30 Seconds | ||
| Overlimit={{#switch:{{{2|}}} | | Overlimit={{#switch:{{{2|}}} | ||
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*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills. | *Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills. | ||
| Maximum Strike= | | Maximum Strike= | ||
<font color="FFC000">''' | <font color="FFC000">'''Temporal Blades'''</font> | ||
* | *Press the skill key to fire at the target that was last hit | ||
* | *Temporal Blades won't fire if a target is not attacked within 2 seconds | ||
* | *Temporal Blades will pierce and explode | ||
*For | *For every 1 Temporal Blade unused, recover 25 MP (DP in awakening) when its duration expires | ||
| Void Field= | | Void Field= | ||
<font color="FFC000">'''Spatial Maintenance'''</font> | <font color="FFC000">'''Spatial Maintenance'''</font> | ||
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*Cooldown time of 1 second for a max of 5 stacks | *Cooldown time of 1 second for a max of 5 stacks | ||
*Gathered souls can be used for 'Trigger'-type skills. | *Gathered souls can be used for 'Trigger'-type skills. | ||
| Soul CollectorKR= | |||
<font color="d4b5ff">'''Soul Collection (KR Only)'''</font> | |||
*Gather a soul on each hit (5 hits in Arena) | |||
*Cooldown time of 1 second for a max of 5 stacks | |||
*Gathered souls can be used for 'Trigger'-type skills. | |||
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]]. | |||
| Sniper Mode= | | Sniper Mode= | ||
<font color="d4b5ff">'''Sniper Mode'''</font> | <font color="d4b5ff">'''Sniper Mode'''</font> | ||
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<font color="FFC000">'''Noble Presence'''</font> | <font color="FFC000">'''Noble Presence'''</font> | ||
*Magic attack power increased (Max 10 stacks) | *Magic attack power increased (Max 10 stacks) | ||
*Duration: 30 seconds | |||
| Noble PresenceKR= | |||
<font color="FFC000">'''Noble Presence'''</font> | |||
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks. | |||
*Magic Attack increased. | |||
*Duration: 30 seconds | *Duration: 30 seconds | ||
| Sacrifice= | | Sacrifice= | ||
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| Summon Darkness= | | Summon Darkness= | ||
<font color="FFC000">'''Dark Control'''</font> | <font color="FFC000">'''Dark Control'''</font> | ||
* | *HP: Identical to the user (35% in PvP) | ||
*Blood Contract: Shares a certain amount of damage taken with the user | *Blood Contract: Shares a certain amount of damage taken with the user | ||
*Immune to skill delay/buff/debuff. | *Immune to skill delay/buff/debuff. | ||
*Pressing the skill key again will unsummon the demon and recover some MP. | *Pressing the skill key again will unsummon the demon and recover some MP. | ||
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| PhantomCircle= | | PhantomCircle= | ||
<font color="FFC000">'''Phantom Circle'''</font> | <font color="FFC000">'''Phantom Circle'''</font> | ||
*Increases | *Increases Maximize and HP/MP recovery. | ||
| DesperadoA= | | DesperadoA= | ||
<font color="FFC000">'''Demon Plant'''</font> | <font color="FFC000">'''Demon Plant'''</font> | ||
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| Double Gunhawk= | | Double Gunhawk= | ||
<font color="FFCC00">'''Tracking Hawk'''</font> | <font color="FFCC00">'''Tracking Hawk'''</font> | ||
*Press the skill key to throw an additional 2 times | *Press the skill key to throw an additional 2 times. | ||
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%. | *When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%. | ||
*Does not return if you are too far from the skill. | *Does not return if you are too far from the skill. | ||
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*Changes command bullets to frozen shots. | *Changes command bullets to frozen shots. | ||
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]]. | *For 15 seconds, all bullets will inflict [[Status Effects|Ice]]. | ||
| Freezing Grenade= | |||
<font color="FFCC00">'''Freezing Grenade'''</font> | |||
*Enemies hit will be inflicted with a [Freeze] state. | |||
*Able to install in intervals of 0.5 sec. | |||
*Can also be used in midair | |||
| EMP Storm= | | EMP Storm= | ||
<font color="FFCC00">'''EMP'''</font> | <font color="FFCC00">'''EMP'''</font> | ||
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| G Transform Mode= | | G Transform Mode= | ||
<font color="00FF24">'''G Transform Mode'''</font> | <font color="00FF24">'''G Transform Mode'''</font> | ||
* | *Consumes 15 ECP to activate transform standby. | ||
* | *During transformation, consume {{#switch:{{{2|}}} | ||
| G-1 Corona=100 MP | | G-1 Corona=100 MP | ||
| G-2 Rolling Thunder=150 MP | | G-2 Rolling Thunder=150 MP | ||
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| G-4 Frisbee=200 MP | | G-4 Frisbee=200 MP | ||
| G-Ex Ancient Buster=200 MP | | G-Ex Ancient Buster=200 MP | ||
}} | }} to reuse to cast [{{{2|}}}] | ||
* | *Upon transformation switch, "G-Core Extension" buff is applied | ||
| G-Core Extensions={{#switch:{{{2|}}} | | G-Core Extensions={{#switch:{{{2|}}} | ||
| G-1= | | G-1= | ||
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*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash]. | *Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash]. | ||
*Consume 25 MP per charge. | *Consume 25 MP per charge. | ||
| Dritt Attentat = | | Dritt Attentat = | ||
<font color="00ffcc">'''Silent Assassination'''</font> | <font color="00ffcc">'''Silent Assassination'''</font> | ||
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<font color="5e65f3">'''Henir Release'''</font> | <font color="5e65f3">'''Henir Release'''</font> | ||
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}} | *When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}} | ||
| Entfernen=damage is increased up to 1. | | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP. | ||
| Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP. | | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP. | ||
| Totentanz=awakening duration is increased by 1 second per hit enemy. | | Totentanz=awakening duration is increased by 1 second per hit enemy. | ||
| Abgrund=obtain 1 Absorption everytime the projectile explodes. | | Abgrund=obtain 1 Absorption everytime the projectile explodes. | ||
| Chaos Feld= | | Chaos Feld=3 MP is burned per hit. | ||
| Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack. | | Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack. | ||
}} | }} | ||
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| Harmony= | | Harmony= | ||
Harmony | Harmony | ||
*Stun/Panic/Confusion/Fear | *Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased | ||
*[Eid: Mut]: Damage Increase 2 times | *[Eid: Mut]: Damage Increase 2 times | ||
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times | *[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times | ||
*[Eid: Wille]: Target Area Increase 20% | *[Eid: Wille]: Target Area Increase 20% | ||
<!--Laby'sMechanics--> | |||
| Yucky! = | |||
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds. | |||
| I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}} | |||
| Rolly Rolly= Enemies hit by the squishy lump will lose their energy, reducing all elemental resistances. | |||
| Milky Way = Enemies hit by the starlight have their attack and defense decreased by a certain amount. | |||
| Everybody, Punch = Enemies hit are inflicted with the Groggy status. | |||
| Sunshower = Restores HP and MP to allies within the rainy area. | |||
| Reflection = The space of light pushes away enemies more and reduces damage received by allies within the area. | |||
| It's Windy = Increases all speeds of allies within the windy area. | |||
| Got You! = Targets hit will be frozen | |||
}} | |||
| Laby's Friend? = | |||
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react. | |||
| Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}} | |||
| Poco...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | |||
*Roll ahead while attacking enemies when it appears. | |||
*Fire homing projectiles when reacting | |||
*Each Growth Stage will increase damage of homing projectiles by 10% | |||
| Wooki...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | |||
*Attack short range ahead when it appears. | |||
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded) | |||
*Each Growth Stage will increase cooldown reduction by 0.2 sec. | |||
| Zumyu...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | |||
*Create a black hole when it appears. | |||
*Warp next to Laby and spin attack when reacting | |||
*Each Growth Stage will increase Spin Attack damage by 10% | |||
| Bibi...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | |||
*Apply a debuff that decreases Physical Defense when it appears. | |||
*Warp next to the closest enemy and apply a bleeding debuff with a biting. | |||
*Each Growth Stage will increase bleeding debuff stacks. | |||
}} | |||
| See You Next Time = [See You Next Time] | |||
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP) | |||
*Each stage will increase explosion damage by 10% | |||
| Look! = <font color="fa77ba">'''Let's Look Together!'''</font> | |||
*Use 4 Sentimental Points | |||
*Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points) | |||
| Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font> | |||
*Damage Reduction for 5 sec. | |||
*Physical/Magical Attack Power Increase for 10 sec. | |||
<!-- Skill Traits --> | <!-- Skill Traits --> | ||
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| #default = MP Usage decreased to {{{2|}}}% | | #default = MP Usage decreased to {{{2|}}}% | ||
}} | }} | ||
| Heavy = Damage increased to | | Heavy = Damage increased to 144%<br>Cooldown increased to 120% | ||
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | ||
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}% | | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}% | ||
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| Haste = Cooldown decreased to {{{2|}}}% | | Haste = Cooldown decreased to {{{2|}}}% | ||
| Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | ||
| Regenerating (2) = | | Regenerating (2) = 50% chance of lowering Cooldown to 60% | ||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200% | | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}% | ||
| Evil = Skill will burn {{{2|}}} MP per hit | | Evil = Skill will burn {{{2|}}} MP per hit | ||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | ||
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| Force= | | Force= | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| Aging= | |||
<font color="FFC000">'''Aging'''</font> | |||
*Upon use during awakening, damage is increased by 30% | |||
*Upon being attacked by explosion, an [Aging] debuff is applied for 20 sec. (8 seconds in PvP) | |||
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80% | |||
| LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again. | | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again. | ||
*Use 70% of [[Leap Attack]] MP Cost. | *Use 70% of [[Leap Attack]] MP Cost. | ||
| Maximum Strike= | |||
<font color="FFC000">'''Temporal Sphere'''</font> | |||
*Grow in size every sec for 5 sec. Each stage, this sphere will increase in size, damage, and range by 6%. | |||
*Skill Duration: Max 15 sec. | |||
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies. | |||
| Void Field= | |||
<font color="FFC000">'''Spatial Maintenance'''</font> | |||
*Create a zone where the skill was activated. | |||
*After a certain duration, the attacks won't flinch. | |||
| Shackling Chain= | | Shackling Chain= | ||
<font color="FFC000">'''Shackling Chains'''</font> | <font color="FFC000">'''Shackling Chains'''</font> | ||
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds. | *Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds. | ||
| Summon Darkness= | |||
<font color="FFC000">'''Darkness Demon'''</font> | |||
*HP: 5.22 times the Caster. (57.5% in PvP) | |||
*Immune to skill delay/buff/debuff. | |||
*Pressing the skill key again will unsummon the demon and recover some MP. | |||
*Duration: 30 seconds | |||
| Shadow= | |||
<font color="FFC000">'''Shadow'''</font> | <font color="FFC000">'''Shadow'''</font> | ||
*Decrease Magical Attack Power/Defense of enemies hit by the shadow. | *Decrease Magical Attack Power/Defense of enemies hit by the shadow. | ||
| Swift Smash= | |||
<font color="FFC000">'''Enhanced'''</font> | |||
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30. | |||
| AltarOfEvil= | |||
<font color="FFC000">'''Madness'''</font> | |||
*Super Armor while active | |||
*ZZZZ and XXX(Hold) commands are added. | |||
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front. | |||
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster. | |||
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front | |||
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds. | |||
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled. | |||
*Duration : 30 seconds (15 in Arena). | |||
| Desperado= | |||
<font color="FFC000">'''Demon Plant'''</font> | <font color="FFC000">'''Demon Plant'''</font> | ||
*Restrain enemy for 1 second. | *Restrain enemy for 1 second. | ||
| GardenOfHaures= | |||
<font color="FFC000">'''Demon Realm Garden'''</font> | |||
*Create homing demonic energy while the Demonic Plant is alive. | |||
*All speed and defense decrease by 15% for 3 sec. when hit by homing demonic energy. | |||
*Demonic Plant HP : 50% of caster's HP (25% in PvP). | |||
| Double Gunhawk= | |||
<font color="FFCC00">'''Tracking Hawk'''</font> | |||
*Press the skill key to thrown an additional 2 times. | |||
*When the revolvers return, the duration increases by 1 sec. | |||
*Additional throws grants Super Armor effect and immunity against disable type status effects. | |||
| Gun Dance= | | Gun Dance= | ||
<font color="FFCC00">'''Skilled Shooter'''</font> | <font color="FFCC00">'''Skilled Shooter'''</font> | ||
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*Can also be used in midair | *Can also be used in midair | ||
*Upon exploding, slows enemies' moving speed | *Upon exploding, slows enemies' moving speed | ||
| C4 Remote Control = | |||
<font color="FFCC00">'''C4 Remote Control'''</font> | |||
*Explodes after 15 sec. | |||
*After equipping all, pressing the [Skill Key] will cause them to explode. | |||
| Pressure Grenade = | |||
<font color="FFCC00">'''Pressure Grenade'''</font> | |||
*Enemies hit will be inflicted with [[Status Effects|Burn]]. | |||
*Can also be activated midair. | |||
| G-0 Battleroid= | |||
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font> | |||
*Upon casting [Robot Detonation], explodes at a specified location. | |||
| Zweit Schneiden = | |||
<font color="00ffcc">'''Zweit · Schneiden'''</font> | |||
*Depending on the stage, cast additional slashes. | |||
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash]. | |||
*While Charging summon 2 [Projection Swords] (Max 6) | |||
*Consume 30 MP per charge. | |||
| Stom Stark= | | Stom Stark= | ||
<font color="00ffcc">'''Stom Stark'''</font> | <font color="00ffcc">'''Stom Stark'''</font> | ||
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion]. | *Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion]. | ||
| Ruhig= | |||
<font color="00ffcc">'''Ruhig'''</font> | |||
*Reduce Knockdown by 3 per hit when hit by [Cycle Projectile]. | |||
*Enemies hit by [Cycle Explosion] will burn 5 MP per hit. | |||
| Windhose= | | Windhose= | ||
<font color="00ffcc">'''Windhose'''</font> | <font color="00ffcc">'''Windhose'''</font> | ||
*Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times. | *Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times. | ||
*Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]]. | *Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]]. | ||
| Requiem = | |||
<font color="00ffcc">'''Ultimate El'''</font> | |||
*Cycle Chant summons the [El Light]. | |||
*Can use the skill without [Edel Eid]. | |||
*Randomly create 3 Eids. | |||
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Darkness | |||
**[Darkness] will explode, leaving [Dawn] in its place. | |||
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Harmonious Light | |||
**[Harmonious Light] splits in two. | |||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Bitter Chill | |||
**[Bitter Chill] deals damage and freezes for 5 sec. | |||
| Alptraum= | |||
<font color="07a785">'''Power Release'''</font> | |||
*Cause 3 Explosions upon skill use. | |||
| Fesseln= | |||
<font color="07a785">'''Shackle Link'''</font> | |||
*Summon Shackle Link to a hit target. | |||
*Decrease speed during duration of Shackle Link. | |||
*Shackle Link last for 5 seconds and breaks if the target is distanced. | |||
*(Radius of Shackle Link decreased by 33% in PvP.) | |||
}} | }} | ||
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| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | ||
| EnergyDrain = Ranged Increased from 700 to 900. | | EnergyDrain = Ranged Increased from 700 to 900. | ||
| EnergeticBody = | | EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%. | ||
| ManaSteal = MP Absorbed increased by 5. | | ManaSteal = MP Absorbed increased by 5. | ||
| HellDrop = Tracking speed increased by 20%. | | HellDrop = Tracking speed increased by 20%. | ||
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| ExplosiveTrap = 25% chance of throwing 2 traps. | | ExplosiveTrap = 25% chance of throwing 2 traps. | ||
| Fatality = Increased chance of critical hit. | | Fatality = Increased chance of critical hit. | ||
| BackKick = | | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20) | ||
| DiveKickBombing = Black Hole feature added when charging forward. | | DiveKickBombing = Black Hole feature added when charging forward. | ||
| Nature'sForce = MP Gain decreased lessened to -10%. | | Nature'sForce = MP Gain decreased lessened to -10%. | ||
| ViolentAttack = Each hit of the Descending Drill will burn 2 MP. | | ViolentAttack = Each hit of the Descending Drill will burn 2 MP. | ||
| SharpFall = Damage increased depending on height of the fall. | | SharpFall = Damage increased depending on height of the fall. | ||
| SlideDoubleKick = MP recovery for failed hit increased to 75%. | | SlideDoubleKick = MP recovery for failed hit increased to 75%. | ||
| CrazyShot = Last hit no longer launches. | | CrazyShot = Last hit no longer launches. | ||
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| RagingWave= Increase Armor Break chance to 33%. | | RagingWave= Increase Armor Break chance to 33%. | ||
| CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | ||
| HighSpeed= Increase speed by 10% for 6 seconds. | | HighSpeed= Increase speed by 10% for 6 seconds. | ||
| EnergyBurst= Spirit Energy Usage is decreased by 1. | | EnergyBurst= Spirit Energy Usage is decreased by 1. | ||
| Repel= Spirit Energy Usage is decreased by 1. | | Repel= Spirit Energy Usage is decreased by 1. | ||
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| PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | | PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | ||
| AmbushAttack=100% critical hit rate on a successful back attack. | | AmbushAttack=100% critical hit rate on a successful back attack. | ||
| SummonDarkness= | | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times. | ||
| ShacklingChain=Shacking range increased by 1.2 times. | | ShacklingChain=Shacking range increased by 1.2 times. | ||
| DemonicBreath=Skill Charging MP consumption decreased by 50%. | | DemonicBreath=Skill Charging MP consumption decreased by 50%. | ||
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| Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy) | | Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy) | ||
| Leere = 2 seeds are created at a 25% chance. | | Leere = 2 seeds are created at a 25% chance. | ||
| Abgrund = All attack ignores enemy's defense | | Abgrund = All attack ignores 50% enemy's defense (25% in PvP). | ||
| Verschmelzen=Delay between hit decrease by 20% for [Ring of Agony], [Ring of Restraint]. | | Verschmelzen=Delay between hit decrease by 20% for [Ring of Agony], [Ring of Restraint]. | ||
| Ausrottung = MP Refunded upon failed attack increased by 20%. | | Ausrottung = MP Refunded upon failed attack increased by 20%. | ||
| Moder = Fragment's range increased by 30%. | | Moder = Fragment's range increased by 30%. | ||
| Befreiung Feld = Attack and Black Hole range increased by 1.2 times. | | Befreiung Feld = Attack and Black Hole range increased by 1.2 times. | ||
<!--Laby's True Skills--> | |||
| Inner Aurora = Sentimental Point charging speed increased by 50%. | |||
| Hang On! = Sentimental Point recovery amount increased by 5. | |||
| Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP) | |||
| I'm Helping! = 50% chance of not consuming any MP | |||
| Rolly Rolly = Squishy Lump travel duration increased | |||
| Distortion = Lost mana amount increased | |||
| Want Candy? = 50% chance to penetrate the enemy once | |||
| Gurumi = Debuff will additionally lower attack speed by 10% | |||
| Flashy = Traveling distance increased | |||
| Festival = Detection hit range increased | |||
| Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds | |||
| Handy Vines = Sensing Range increased by 25% | |||
| Poco...! = Roll! Damage increased by 1.2 times | |||
| Look! = Use 1 less Sentimental Point | |||
| Bramble, Grow! = Damage per Sentimental Point increase | |||
| Wooki...! = WooKipaw Punch Damage increased by 1.2 times | |||
| Pretty Flower = All Speed Decrease additional 5% | |||
| Zumyu...! = Black Hole Radius increased by 1.2 times | |||
| Bibi...! = Bite Radius increased by 1.2 times | |||
| Flower Garden = Damage per Sentimental Point increase | |||
}} | }} | ||
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| Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | ||
| Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for | | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br> | ||
| Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | ||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> |