Eschaton/ModA: Difference between revisions
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[[Image:ForceEschatonSpiritCry.png|thumb|The '''Evil Spirit Cry''' explosion and its reach.]] | [[Image:ForceEschatonSpiritCry.png|thumb|The '''Evil Spirit Cry''' explosion and its reach.]] | ||
*On a single target, '''[Mod] Eschaton''' does a total of {{formatnum:{{#expr: 2327 + 294*6}}}}% ({{formatnum:{{#expr: 753 + 94*6}}}}% in PvP) Magical Damage. | *On a single target, '''[Mod] Eschaton''' does a total of {{formatnum:{{#expr: 2327 + 294*6}}}}% ({{formatnum:{{#expr: 753 + 94*6}}}}% in PvP) Magical Damage. | ||
*This version | *This version lacks the traveling range increase effect from using Gathered Souls | ||
*The '''Evil Spirit Cry''' explosion deals splash damage, but considering the explosion's incredibly massive size, unlike other splash damage skills, it does not even need enemies to be grouped together to be effective and can easily wipe out enemies nowhere near each other. | *The '''Evil Spirit Cry''' explosion deals splash damage, but considering the explosion's incredibly massive size, unlike other splash damage skills, it does not even need enemies to be grouped together to be effective and can easily wipe out enemies nowhere near each other. | ||
**Because of this trait, this version is far superior to the [[Eschaton|regular version]] for clearing rooms. In return, it loses some of its strength on larger bosses or targets that are easily carried by the regular's '''Evil Spirit Wave'''. Since you can swap between Mod and regular at will, use whichever version fits the situation best. | **Because of this trait, this version is far superior to the [[Eschaton|regular version]] for clearing rooms. In return, it loses some of its strength on larger bosses or targets that are easily carried by the regular's '''Evil Spirit Wave'''. Since you can swap between Mod and regular at will, use whichever version fits the situation best. |