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'''Consumables''' are items that can be consumed exclusively within dungeons and fields. There are a wide variety of consumables, each with their own benefits. They can be used for recovery, dealing damage, applying buffs, and other unique uses depending on the item. Consumables are are stored in the '''Consume''' tab, and must be placed in your quick slot bar in order to consume them during gameplay. | '''Consumables''' are items that can be consumed exclusively within dungeons and fields. There are a wide variety of consumables, each with their own benefits. They can be used for recovery, dealing damage, applying buffs, and other unique uses depending on the item. Consumables are are stored in the '''Consume''' tab, and must be placed in your quick slot bar in order to consume them during gameplay. | ||
==List of Consumables== | == List of Consumables == | ||
{{ | '''''NOTE: Old items that cannot be obtained will be highlighted in {{color|red|red}}.'''''<br> | ||
| | {{Tabber | ||
|$divclass=tabber-vertical fancy | |||
{{:Consumable/HP Potions}} | |HP Potions={{:Consumable/HP Potions}} | ||
| | |MP Potions={{:Consumable/MP Potions}} | ||
|AP Potions={{:Consumable/AP Potions}} | |||
{{:Consumable/MP Potions}} | |Event Apple={{:Consumable/Event Apple}} | ||
| | |Demon Realm={{:Consumable/Demon Realm}} | ||
| | |Food={{:Consumable/Food}} | ||
{{:Consumable/ | |Drinks={{:Consumable/Drinks}} | ||
| | |Guild Food={{:Consumable/Guild Food}} | ||
|Status Recovery={{:Consumable/Status Recovery}} | |||
{{:Consumable/ | |Special Consumable={{:Consumable/Special Consumable}} | ||
| | |Throw={{:Consumable/Throw}} | ||
|Events={{:Consumable/Events}} | |||
{{:Consumable/ | |Miscellaneous={{:Consumable/Miscellaneous}} | ||
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{{:Consumable/ | |||
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{{:Consumable/ | |||
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{{:Consumable/Status Recovery}} | |||
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{{:Consumable/ | |||
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{{:Consumable/Throw}} | |||
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{{:Consumable/Events}} | |||
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{{:Consumable/Miscellaneous}} | |||
}} | }} | ||
<br> | |||
== Elixirs and Potions == | |||
'''''NOTE: Old items that cannot be obtained will be highlighted in {{color|red|red}}.'''''<br> | |||
{{Tabber | |||
|$divclass=tabber-vertical fancy | |||
|Elixirs={{:Consumable/Elixirs}} | |||
|Potion={{:Consumable/Potions}} | |||
}} | |||
<br> | |||
==Monster Cards== | ==Monster Cards== | ||
:''Main Article: [[Monster Card System#List of Monsters | :''Main Article: [[Monster Card System#List of Monsters|Monster Card System]]''<br> | ||
Monster Cards are special consumables that allow you to summon specific enemies and mini-bosses you've encountered. They are dropped by the respective enemy they they represent (e.g. Tree Knight card is only obtained from Tree Knight enemies). There are also special monster cards that can only obtained through events, [[Camilla]], and [[Profession System#Alchemist|Alchemist Profession]]. | Monster Cards are special consumables that allow you to summon specific enemies and mini-bosses you've encountered. They are dropped by the respective enemy they they represent (e.g. Tree Knight card is only obtained from Tree Knight enemies). There are also special monster cards that can only obtained through events, [[Camilla]], and [[Profession System#Alchemist|Alchemist Profession]]. | ||
<br> | <br> | ||
== | ==Gate of Darkness Reinforcement== | ||
:''Main Article: [[Gate of Darkness#Season 4|Gate of Darkness]]''<br> | |||
*The maximum amount of consumables per stack is 300. | Gate of Darkness Reinforcements are special consumables that allow you to summon ally summons in [[Gate of Darkness]]. Advanced Mana Potion will be replaced by Gate of Darkness Special Reinforcement when you equipped [[Wyvern's Claw]] or [[Ancient Wyvern's Claw]]. | ||
<br> | |||
==Tips and Details== | |||
*The maximum amount of most consumables per stack within the inventory is 300 (250 for Throw items, 100 for Monster Cards and Status Recovery items). | |||
**However, when equipping items into the Quick Slots, the caption will display the total amount of each consumable owned (including [Luriel], [Ariel] and [CoBo] items). When it exceeds 999, the number of available items in the Quick Slots will be changed to 999+, and the caption's color will be changed from white to red. | |||
*Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots. | *Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots. | ||
*Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field. | *Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field. | ||
<br> | <br> | ||
== | ==Trivia== | ||
* | *In very old versions of the game, consumables crafted at [[Alchemist|Alchemists]] had 3 possible random outcomes. A standard version, a "Fantastic" version which offered greater effects, and a "Burnt" version which drastically lowered its effectiveness. | ||
<br> | <br> | ||
== Updates == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background-color: {{ColorSel|Misc}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background-color: {{ColorSel|Misc}}" | |||
! KR !! NA | |||
|- | |||
| 04/19/2018 || 05/30/2018 || colspan=2 align="left" | | |||
*{{buff|Consumable generic Cooldown decreased.}} | |||
*{{buff|Maximum stack size for Consumables increased.}} | |||
|- | |||
| - || 12/07/2022 || colspan=2 align="left" | | |||
*{{buff|Guild Consumable Expedition Only Effect changed to include permanently as normal effect.}} | |||
*{{buff|Guild Consumable some effects are changed.}} | |||
|} | |||
<br/> | |||
{{Guides}} | {{Guides}} |