Nuclear/ModA: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*'''[Mod] Nuclear''' can deal up to {{formatnum:{{#expr: 770 + 223*30}}}}% ({{formatnum:{{#expr: 248 + 64*30}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (770 + 223*30)*1.4}}}}% ({{formatnum:{{#expr: (248 + 64*30)*1.4}}}}% in PvP) Magical Damage. | *'''[Mod] Nuclear''' can deal up to {{formatnum:{{#expr: 770 + 223*30}}}}% ({{formatnum:{{#expr: 248 + 64*30}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (770 + 223*30)*1.4}}}}% ({{formatnum:{{#expr: (248 + 64*30)*1.4}}}}% in PvP) Magical Damage. | ||
**The '''Nuclear Fallout''' | **The '''Nuclear Fallout''' can burn up to 10% of target's max HP. | ||
*This skill | *This skill is very useful against any boss with high amounts of HP, such as those in [[Elrianode]], [[Vanimir]], or [[Guild Expedition]], as long as they can be affected by debuffs. | ||
** | **Due to this, it is recommended not to take the '''Heavy''' trait for this skill because the increased cooldown will reduce the number of times this skill can be used over a period of time. | ||
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