Nuclear/ModA: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''[Mod] Nuclear''' can deal up to {{formatnum:{{#expr: 770 + 223*30}}}}% ({{formatnum:{{#expr: 248 + 64*30}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (770 + 223*30)*1.4}}}}% ({{formatnum:{{#expr: (248 + 64*30)*1.4}}}}% in PvP) Magical Damage.
*'''[Mod] Nuclear''' can deal up to {{formatnum:{{#expr: 770 + 223*30}}}}% ({{formatnum:{{#expr: 248 + 64*30}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (770 + 223*30)*1.4}}}}% ({{formatnum:{{#expr: (248 + 64*30)*1.4}}}}% in PvP) Magical Damage.
**The '''Nuclear Fallout''' will burn up to 10% of target's max HP. Became only skill in this game that dealing damage scale from max HP.
**The '''Nuclear Fallout''' can burn up to 10% of target's max HP.
*This skill can be very useful to kill boss with very high amount of HP like in Guild Dungeon or Elrianode & Vanimir bosses. Using skill 10 times can guaruntee to kill every enemy that can be debuffed. Regardless your gear setup.
*This skill is very useful against any boss with high amounts of HP, such as those in [[Elrianode]], [[Vanimir]], or [[Guild Expedition]], as long as they can be affected by debuffs.
**Thus, Light trait prefer than Heavy for less cooldown. Focus on using skill as much as possible to burn enemy HP.
**Due to this, it is recommended not to take the '''Heavy''' trait for this skill because the increased cooldown will reduce the number of times this skill can be used over a period of time.  
 
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