Laser Rifle/ModA: Difference between revisions
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__NOTOC__{{DISPLAYTITLE:Laser Rifle}}{{Languages|Laser Rifle | __NOTOC__{{DISPLAYTITLE:[Mod] Laser Rifle}}{{Languages|Laser Rifle/ModA}} | ||
{{ForceSkillTabs | |||
|Character=Rose | |||
}} | |||
{{#ev:youtube|46abtwqEDzw|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| {{Force| | | {{Force|HeavyBarrelSkill6.png}} | ||
| {{SkillType|SA|S | | {{SkillType|SA|S|M}} Fire a laser forward. A narrow laser will fire a long range beam and attacks multiple enemies in front.<br>When firing the laser, hold the skill key to charge.<br>Stage 1 charge will increase the attack power and range.<br>Stage 2 charge will increase the attack power even further but reduce the range.<br>Grants {{se|045|Super Armor}} effect and immunity against disabling effects while charging. | ||
When firing the laser, hold the skill key to charge.<br> | |||
Stage 1 charge will increase the attack power and range.<br> | |||
Stage 2 charge will increase the attack power even further but reduce the range. | |||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
| [[Tempest Burster]] || 99 || | ! Class !! Level Required !! Skill Requirement | ||
|- | |||
| [[Tempest Burster]] || 99 || {{mr|Laser Rifle}} | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=3 | Mode !! colspan=3 | Damage (Physical) !! colspan=5 | Charge !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | |||
! rowspan=3 | | |- | ||
|- | ! rowspan=2 | Laser !! rowspan=2 | Stage 1 !! rowspan=2 | Stage 2 !! colspan=2 | Range !! colspan=2 | Max Charge Time !! rowspan=2 | Max Hold Duration | ||
! rowspan=2 | Laser !! rowspan=2 | Stage 1 !! rowspan=2 | Stage 2 !! colspan=2 | Range !! rowspan=2 | Duration | |- | ||
|- | ! Stage 1 !! Stage 2 !! Stage 1 !! Stage 2 | ||
! Stage 1 !! Stage 2 | |- | ||
| {{PvE}} || 2531% || 3037% || 3797% || rowspan=2 | +30% || rowspan=2 | -60% || rowspan=2 | 0.4 Seconds || rowspan=2 | 0.8 Seconds || rowspan=2 | 7 Seconds (Est.) || rowspan=2 | 180 MP || rowspan=2 | 14 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 817% || 980% || 1226% | ||
|} | |} | ||
<br> | |||
== [[Skill Traits]] == | |||
{{Traits|Rose|Laser Rifle|Empowered, Light|mp=180}} | |||
<br> | |||
== Total Damage == | |||
{{Damage | |||
|dmg=2531 | |||
|pvp_dmg=817 | |||
|empowered=true | |||
|passive1=ECP System | |||
|prefix=stage0 | |||
}} | |||
{{Damage | |||
|dmg=3037 | |||
|pvp_dmg=980 | |||
|empowered=true | |||
|passive1=ECP System | |||
|prefix=stage1 | |||
}} | |||
{{Damage | |||
|dmg=3797 | |||
|pvp_dmg=1226 | |||
|empowered=true | |||
|passive1=ECP System | |||
|prefix=stage2 | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
| | ! rowspan=3 | Mode !! colspan=6 | Base !! colspan=6 | [[ECP System|Over Strike]] | ||
|- | |||
! colspan=2 | Laser !! colspan=2 | Stage 1 !! colspan=2 | Stage 2 !! colspan=2 | Laser !! colspan=2 | Stage 1 !! colspan=2 | Stage 2 | |||
|- | |||
! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered | |||
|- | |||
| {{PvE}} | |||
| {{#var: stage0_total_damage}} | |||
| {{#var: stage0_total_damage_empowered}} | |||
| {{#var: stage1_total_damage}} | |||
| {{#var: stage1_total_damage_empowered}} | |||
| {{#var: stage2_total_damage}} | |||
| {{#var: stage2_total_damage_empowered}} | |||
<!--Over Strike--> | |||
| {{#var: stage0_total_damage_passive1}} | |||
| {{#var: stage0_total_damage_empowered_passive1}} | |||
| {{#var: stage1_total_damage_passive1}} | |||
| {{#var: stage1_total_damage_empowered_passive1}} | |||
| {{#var: stage2_total_damage_passive1}} | |||
| {{#var: stage2_total_damage_empowered_passive1}} | |||
|- | |||
| {{PvP}} | |||
| {{#var: stage0_total_damage_pvp}} | |||
| {{#var: stage0_total_damage_empowered_pvp}} | |||
| {{#var: stage1_total_damage_pvp}} | |||
| {{#var: stage1_total_damage_empowered_pvp}} | |||
| {{#var: stage2_total_damage_pvp}} | |||
| {{#var: stage2_total_damage_empowered_pvp}} | |||
<!--Over Strike--> | |||
| {{#var: stage0_total_damage_passive1_pvp}} | |||
| {{#var: stage0_total_damage_empowered_passive1_pvp}} | |||
| {{#var: stage1_total_damage_passive1_pvp}} | |||
| {{#var: stage1_total_damage_empowered_passive1_pvp}} | |||
| {{#var: stage2_total_damage_passive1_pvp}} | |||
| {{#var: stage2_total_damage_empowered_passive1_pvp}} | |||
|} | |} | ||
== | === Miscellaneous === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! Affected By Action Speed | |||
|- | |||
! | |||
|- | |- | ||
| {{ | | {{Check|P}} | ||
|} | |} | ||
<br> | <br> | ||
== Updates == | == Related Skills == | ||
*02/22/2018 | {{SkillTable | ||
* | |StTTrans5.png; Code: War Machine Locked-Trans2; | ||
* | TBPassive1.png; Steady Concentration; | ||
* | TBPassive2.png; Enhanced Heavy Weaponry; | ||
* | }} | ||
<br> | |||
** | |||
==Tips and Details== | |||
* | *Only the firing animation is affected by Action Speed. | ||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 11/30/2017 || 12/20/2017 || colspan=2 align="left" | | |||
*'''[Mod] Laser Rifle''' added. | |||
|- | |||
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
*{{nerf|Stage 1 damage decreased.}} | |||
*{{nerf|Stage 2 damage decreased.}} | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/05/2018 || align="left" | | |||
*None | |||
| align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | |||
*{{buff|Super Armor when charging, immune to disabling debuffs while charging.}} | |||
|- | |||
| 03/07/2019 || 03/27/2019 || colspan=2 align="left" | | |||
*{{buff|MP Usage decreased.}} | |||
|- | |||
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" | | |||
*{{buff|Charge time reduced.}} | |||
*{{nerf|Stage 1 damage decreased.}} | |||
*{{nerf|Stage 2 damage decreased.}} | |||
*'''Evil''' trait changed to '''Empowered'''. | |||
|- | |||
| 08/14/2019 || colspan=2 align="left" | | |||
*{{buff|Cooldown decreased.}} | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 12/23/2021 || 01/12/2022 || colspan=2 align="left" | | |||
*{{buff|Stage 1 and Stage 2 charge time decreased.}} | |||
|} | |||
<br> | <br> | ||
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|CN=镭射炮 |CNName=Laser Rifle | |CN=镭射炮 |CNName=Laser Rifle | ||
|BR=Fuzil Laser |BRName=Laser Rifle | |BR=Fuzil Laser |BRName=Laser Rifle | ||
|DE=Laser-Gewehr |DEName=Laser Rifle | |||
|ES=Fusil láser |ESName=Laser Rifle | |||
|FR=Arme laser |FRName=Laser Weapon | |FR=Arme laser |FRName=Laser Weapon | ||
|IT=Fucile laser |ITName=Laser Rifle | |||
|PL=Laserowa Broń |PLName=Laser Weapon | |||
|UK=Laser Defence | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Tempest Burster}} | |||
{{ |