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{{Unreleased}}{{Development}}{{Languages|12-7}}
:''For the series of [[Challenge Mode]] raid dungeons, see [[Crimson Cradle of Flames (Challenge Mode)]]''
{{Languages|Crimson Cradle of Flames}}
{{DungeonPage
{{DungeonPage
| Orient=2
| Orient=3
| Color={{ColorSel|Village|12}}
| Color={{ColorSel|Village|13}}
| DunButton=12-7Button.png
| DunButton=12-7Button.png
| SmallPic=12-7.png
| SmallPic=12-7.png
| BigPic=12-7new.png
| BigPic=13-7new2.png
| DunName=Cradle of Crimson Flames
| DunName=Crimson Cradle of Flames
| Quotation='''Cradle of Crimson Flames'''.
| Quotation=An area opened up at the center of the tower, blood red, and hollow.
| Description=-
| Description=An area opened up at the center of the tower, blood red, and hollow.
| LvNeed=99
| LvNeed=99
| LvFit=300000
| LvFitStory=180000
| LvFit=350000
| DunMap=[[File:12-7map.png]]
| DunMap=[[File:12-7map.png]]
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
*Up to 8 players can enter, requiring a minimum of at least 3 people.
*Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
**1~4 players. (Story)
*Only three Resurrection Stones can be used to revive.
*Only three Resurrection Stones can be used to revive.
*Players are given a 15 second penalty before they can resurrect themselves.
*Players are given a 15 second penalty before they can resurrect themselves.
====Demon Realm====
*Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
*The El's power does not reach into this realm, Attack, Defense, and HP will be reduced by 50%.
**Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
====Environmental Debuff - Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 50%.


==Phase 1: The Hateful==
==Phase 1: Malice==
The initial shell housing the corrupted Master of Fire. A colossal boss in a similar bane to [[City in the Sky|Eltrion]], with equally powerful attack that take full advantage of the stage. Large shells will travel across the map and act as obstacles. Most notably, Rosso in later portions of the fight is capable of destroying portions of the stage itself.
The initial shell housing the corrupted Master of Fire. A colossal boss in a similar bane to [[City in the Sky|Eltrion]], with equally powerful attack that take full advantage of the stage. Large shells will travel across the map and act as obstacles. Most notably, Rosso in later portions of the fight is capable of destroying portions of the stage itself.


==Phase 2: The Lonely==
==Phase 2: Recluse==
Out of the ruble of his shell, a half corrupted Rosso will appear, brandishing his scythe, he enters battle in much a similar style to his weapon in previous dungeons.
Out of the rubble of his shell, a half corrupted Rosso will appear, brandishing his scythe, he enters battle in much a similar style to his weapon in previous dungeons.


==Phase 3: Demon of Crimson Flames==
==Phase 3: Dark Recluse==
The corruption afflicted on Rosso has taken complete control over the Master of Fire. This form, at his absolute peak of power, takes advantage of nearly all the gimmicks leading up to this fight. The boss will regenerate HP if it is able to defeat a player or if players are too far away from it.
The corruption afflicted on Rosso has taken complete control over the Master of Fire. This form, at his absolute peak of power, takes advantage of nearly all the gimmicks leading up to this fight. The boss will regenerate HP if it is able to defeat a player or if players are too far away from it.


<span style="display:none">}}</span>
<dfn>}}</dfn>
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:Blood Rage.png|60px]]
|'''Bloody Rage''' - Shell like structures summoned by The Hateful. They will both act as barriers and means of attacking players.
|'''Blood Rage''' - Shell like structures summoned by Malice. They will both act as barriers and means of attacking players.
|
|
*'''Push:''' Spin and push players.
*'''Push:''' Spin and push players.
*'''Smash:''' Try to descend and smash players.
*'''Smash:''' Try to descend and smash players.
*'''Quick Spin:''' Spin quickly dealing damage to nearby players.
*'''Quick Spin:''' It will retreat into the background and then roll on the lower level, hitting players.
*'''Self-Destruct:''' Upon being destroyed, they will explode dealing significant amount of damage to players near them.
*'''Self-Destruct:''' Upon being destroyed, they will explode dealing significant amount of damage to players near them.
'''Note:'''
'''Note:'''
*These only appear in Phase 1.
*These only appear in Phase 1.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|
|
|'''Pitfall''' - Areas without any ground, either to the side of the map or created by Rosso himself. Unlike pitfalls in other dungeons, falling down these pits will quickly tick away at player's HP until they die, effectively making them instant death.
|'''Pitfall''' - Areas without any ground, either to the side of the map or created by Rosso himself. Unlike pitfalls in other dungeons, falling down these pits will quickly tick away at player's HP until they die, effectively making them instant death.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Raid_Grey_Thorns.png|60px]]
| '''Grey Thorns''' - Thorns that can only be destroyed using combos.
| '''Grey Thorns''' - Thorns that can only be destroyed using combos or actives.
*These will be healed if you attack them with the Ember of Retribution debuff.
*These will be healed if you attack them with the Ember of Retribution debuff.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Raid_Red_Thorns.png|60px]]
| '''Red Thorns''' - Thorns that can only be destroyed using skills.
| '''Red Thorns''' - Thorns that can only be destroyed using special actives.
*These will be healed if you attack them with the Ember of Retribution debuff.
*These will be healed if you attack them with the Ember of Retribution debuff.
|-
<dfn>}}</dfn>
|[[File:Dunno.png|60px]]
| Boss=<dfn>{{</dfn>
|'''Meteor Rain''' - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light.
|[[File:12-7-1_boss.png|60px]]
*Will only appear during Phase 3.
| '''Malice''' - A dark colossus made out of volcanic rock by a corrupted Rosso, reawakened by the remnant of the Red Eye. The beam will petrify players.
<span style="display:none">}}</span>
| Boss=<span style="display:none">{{</span>
|[[File:Dunno.png|60px]]
| '''The Hateful''' - A dark colossus made out of volcanic rock by a corrupted Rosso, reawakened by the remnant of the Red Eye. The beam will petrify players.
|
|
*'''Laser Vison:''' Raise its head and fire a beam out of its eye, dragging it across the map.
*'''Laser Vision:''' Raise its head as a blue sigil shines on an eye, firing a beam out of its eye, dragging it across the map. The beam will petrify players for a period of time.
*'''Orbs of Chaos:''' The Hateful raises its arms and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage.
**The direction that a beam will fire across can be figured out based on which arm is raised and which stays grounded. If his right arm is raised (your left), it's beam will sweep from right to left. Vice versa if his left arm is raised.
**The Hateful can still be damage during this phase by homing attacks.
*'''<font color=red>Destruction Smash</font>:''' The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
*'''Destruction Smash:''' The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
**The boss's hands do not bypass invincibility frames, but deal damage and launch you.
**Stand at the far left side or right side to minimize platform destroying effect. At the time he laugh you should focus on move to edge of the stage as soon as possible.
**You can use that strategy 4 times (2 on each side). The boss hand will land on the edge of platform after first four are destroyed. End the battle before fifth slam is advised.  
*'''<font color=red>Orbs of Chaos:</font>''' Malice places its hands at the sides and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage.
**Malice can still be damage during this phase by homing attacks.
**Despite orbs seemingly covering the entire map, characters that can fly or hover can stay on the outskirts of the map to remain safe as no orbs arise at the very edges of the map.
 
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
 
'''Note:'''
*The lower boss HP, the quicker boss moves will executed. At the point of 30 HP bars or lower you have about 3 seconds before react to his moves.
*His move rotation will be : Laser vision (another shot will be used when his HP is low),  Destruction Smash , Then Orbs of Chaos.
*While most will commonly attack the head, his hands do have hitboxes too. Useful to know as if Malice has low HP and shells are close to the head, you can attack the hands and be safe (incase shells self-destruct during the cutscene).
 
|-
|-
|[[File:Dunno.png|60px]]
|[[File:12-7-2_boss.png|60px]]
| '''The Lonely''' - A corrupted Rosso, half dark, half light, wielding his scythe.
| '''Recluse''' - A corrupted Rosso, half dark, half light with the power of the Crimson Eye wielding his scythe.
|
|
*'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Vertical Swing:''' Recluse will swing its scythe vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff.
*'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Horizontal Swing:''' Recluse will swing its scythe horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Reaper:''' Slash a purple scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Land Breaker:''' Swing its scythe into the ground with a which area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
*'''Land Breaker:''' Swing a red scythe horizontally then slash it into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
**These spikes will self-destruct after a certain amount of time has passed.
**These spikes will self-destruct after a certain amount of time has passed.
*'''Fire Pillars:''' The screen will focus onto The Lonely in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack.
*'''<font color=red>Fire Pillars:</font>''' The screen will focus onto Recluse in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack.
*'''Horizon Beams:''' A cutscene will player where The Lonely's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers. These lasers will ignore invincibility frames.
**Ground will not be destroyed in Story Mode.
*'''<font color=red>Horizon Beams</font>:''' A cutscene will play where Recluse's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers.
**All stage parts that destroyed from '''<font color=red>Fire Pillars</font>''' will be restored during this move's cutscene.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
 
'''Note:'''
'''Note:'''
*The Ember of Combustion/Retribution debuff will burn 5% HP per seconds.
*The Ember of Combustion debuff will burn 5% MP per second.
*Normally, the boss will only inflict the Ember of Combustion debuff, but while its HP is below 12 bars, it will inflict Ember of Retribution.
 
**Ember of Combustion debuff will change to Retribution and the opposite will occur if its HP returns to above 12 bars.
*While targets are inflicted with Ember of Retribution, their attack will heal the boss instead of harm it.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:12-7-3_boss.png|60px]]
| '''Demon of Crimson Flames''' - A corrupted Rosso empowered by consuming the remaining dark energy from the remnants of the colossus, his body is now completely consumed in darkness. At peak power, he won't give up without putting up a fight.
| '''Dark Recluse''' - A corrupted Rosso empowered by encasing himself in the dark ruble of the tower, his body is now completely consumed in darkness. At peak power, he won't give up without putting up a fight.
|
|
*'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
*'''Vertical Swing:''' Dark Recluse will swing its scythe vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
*'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
*'''Horizontal Swing:''' Dark Recluse will swing it scythe horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Land Breaker:''' Swing its scythe into the ground with a which area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
*'''Land Breaker:''' Swing a red scythe horizontally then slash it into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
**These spikes will self-destruct after a certain amount of time has passed.
**These spikes will self-destruct after a certain amount of time has passed.
*'''Death Prison:''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
*'''Meteor Rain:''' Dark Recluse will shoot fireballs into the sky, causing meteors to fall on top of players, leaving behind a trail of fire. They are signaled by a purple beam of light.
**The shells are color coated much like the spikes, greys shells only take combo damage while red shells only take skill damage.
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
**The number of players it can imprison in a given instance increases as its HP decreases.
**The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage.
**The prison will be healed if you attack them with the Ember of Retribution debuff.
**The prison will be healed if you attack them with the Ember of Retribution debuff.
*'''Thorn Pillars:''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
**This attack can only be used if there is more than one player.
**The central platform however is immune to being destroyed.
*'''<font color=red>Thorn Pillars:</font>''' The boss will move above the center of the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
**Hitting the boss with this attack will cause him to be stunned for 2 seconds.
**'''The central platform however is immune to being destroyed. So stay in center as you can.'''
**This move have exactly 60 seconds cooldown. Boss will tend to use this move when it is ready.
**The cooldown can be extended by using debuffs that render the boss immune ([[Status Effects/Freeze|Freezing]] or [[Status Effects|Petrifying]]).
**Do note that if party host quit from search party (from disconnected or whatever) will make 60 seconds cooldown become unknown. Making boss move harder to predict.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
 
'''Note:'''
'''Note:'''
*The Ember of Retribution debuff will burn 5% HP per seconds and heal fire enemies hit instead of harm them.
*The Ember of Retribution debuff will burn 5% MP per second and heal fire enemies hit instead of harm them.
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Dialogue=
|Dialogue=
{{tabs
{{tabs
|name=Dialog
|name=Dialog
|tab1=Phase 1 Dialogue
|tab1=Phase 1 Dialogue
|contents1={{*}}'''Add''': ''Hey, what are you going to do now?''
|contents1=
{{*}}'''Elsword''': ''There's somebody inside, I'm sure of it. The place he's trapped inside has transformed into a monster.''
{{*}}{{StoryIcon|DB}} '''Add:''' ''Oi, what do we do now?''
{{*}}{{StoryIcon|KE}} '''Elsword:''' ''I'm certain he's still in there. It's just that his cage became that monstrous body instead of the orb!''
{{*}}{{StoryIcon|Malice}} '''Malice:''' ''Kee, Keeheeheehee...!! KYAHAHAHAHA!''
|tab2=Phase 2 Dialogue
|tab2=Phase 2 Dialogue
|contents2={{*}}'''Aisha''': ''Eeeek! Did that eyeball just go inside?''
|contents2=
{{*}}'''Lu''': ''Something's wrong with him. Demonic energy  is covering his entire body.''
{{*}}{{StoryIcon|Recluse}} '''Recluse:''' ''Don't...touch me...!!!!!! Go... away...!!!!!!!''
{{*}}{{StoryIcon|AS}} '''Aisha:''' ''Eeeek! Did that eye ball just...''
{{*}}{{StoryIcon|Ish}} '''Lu:''' ''Ah, his body is completely covered in demonic energy. That can't be good.''
{{*}}{{StoryIcon|Recluse}} '''Recluse:''' ''흑…흐흑…흐…흐흐..흐하하하!!! 아하하하!!!''
|tab3=Phase 3 Dialogue
|tab3=Phase 3 Dialogue
|contents3={{*}}'''Demon of Crimson Flames''': ''... De... feat... me....!''
|contents3=
{{*}}'''Rena''': ''It's different than before. Its aura feels more stronger and collected. Does that mean it's getting serious too?''
{{*}}{{StoryIcon|Recluse}} '''Recluse:''' ''Ugh... Please... stop! I will... burn everything!!!''
{{*}}'''Elsword''': ''Alright, let's go!''
{{*}}{{StoryIcon|Dark Recluse}} '''Dark Recluse:''' ''Who...am I...?''
{{*}}{{StoryIcon|Dark Recluse}} '''Dark Recluse:''' ''Defeat... Me...!''
{{*}}{{StoryIcon|DyB}} '''Rena:''' ''He feels different. He is stronger... and more refined. He's also taking this serious!''
{{*}}{{StoryIcon|KE}} '''Elsword:''' ''Alright, let's do this!''
{{*}}{{StoryIcon|Dark Recluse}} '''Dark Recluse:''' ''Kugh... Gaaah..!! Don't come... Any closer!!!''
|tab4=Dungeon Victory Quote
|contents4=
*'''Elsword:''' ''We did it...! ...If it weren't for everyone, we wouldn't have been able to save him. Thanks for believing in me everyone.''
*'''Aisha:''' ''That enormous tower just disappeared without a trace... I guess this tower was always an extension of that person.''
*'''Rena:''' ''That was a long battle. The storm, the red sky, everything is peaceful now, as if it was all just a dream.''
*'''Raven:''' ''That was more difficult than any battle we have been in so far. If it weren't for all of us working together... we wouldn't have made it.''
*'''Eve:''' ''All abnormal activities in surrounding areas have completely ceased. Everyone, good work.''
*'''Chung:''' ''Someone using demonic energy? Is that person... also a demon? ...I wonder what's the story behind all this.''
*'''Ara:''' ''The voice... he doesn't seem like a bad person... Ahh! Eun! That is not true! I am not 'too soft'!''
*'''Elesis:''' ''He's down! Hm, it seems like he no longer wants to fight. Once he wakes up, we'll try to talk to him.''
*'''Add:''' ''How tedious. Is he finally down? What is he? How does he hold so much power?''
*'''Lu:''' ''He burned away all of his demonic energy... How...''
*'''Ciel:''' ''...... Ah, I'm... fine. But maybe you should check on Chung and Elsword.''
*'''Rose:''' ''Battle Complete. I no longer sense any malicious intent. Zero, come out. Where did you even hide?''
*'''Ain:''' ''(How did he use both El energy and demonic energy... No, nothing is impossible. I've already seen enough strange things happening.)''
}}
}}
| YSet=<span style="display:none">{{</span>
| YSet=<dfn>{{</dfn>
{{:Flame of Condemnation-Demonic}}
{{:Flames of Judgement-Demonic}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
| SBGM=[http://www.youtube.com/watch?v=oaxckh0jvZE '''''li_boss_raid009''''']
| BDrop={{:12-7Bdrop1}}
| SBGM=[http://www.youtube.com/watch?v=tw-uld1o1sY '''''li_boss_raid009''''']


[http://www.youtube.com/watch?v=AKxYRlWf7gE '''''li_boss_raid010''''']
[http://www.youtube.com/watch?v=FAEZZQr1uGM '''''li_boss_raid010''''']


[http://www.youtube.com/watch?v=cMrhlktNYU4 '''''li_boss_raid011''''']
[http://www.youtube.com/watch?v=44disXGLI48 '''''li_boss_raid011''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:12-7PromoTeaser.jpg
File:12-7PromoTeaser.jpg
MonsterNOWSY.png|
MonsterNOWSY1.png|
File:12-7ScreenBoss.png
File:12-7ScreenBoss.png
File:RossoPortrait.png|[[Rosso]]
File:RossoPortrait.png|[[Rosso]]
File:12-7new.png|Old loading image.
</gallery>
</gallery>
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*The characters featured on the loading screen are [[Comet Crusader]], [[Daybreaker]], [[Knight Emperor]], [[Rage Hearts]], and [[Bluhen]].
*The characters featured on the loading screen are [[Comet Crusader]], [[Daybreaker]], [[Knight Emperor]], [[Rage Hearts]], and [[Bluhen]].
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! KR !! NA
|-
| 07/26/2018 || 08/08/2018 || align="left" |
*'''Crimson Cradle of Flames''' added.
|-
| 08/09/2018 || - || align="left" |
*'''Orbs of Chaos''', '''Horizon Beams''' and '''Fire Pillars''' patterns ignore defense.
*'''Red/Grey Thorn''' and '''Death Prison''' obstacles' HP reduced.
*'''Dark Recluse''':
**HP Recovery when a party member dies slightly reduced.
**Changed so certain attacks do not inflict the '''Ember of Retribution''' debuff anymore.
**Will be fatigued after performing the '''Death Prison''' pattern.
|-
| 08/23/2018 || - || align="left" |
*Story Mode added: CP Requirement of 180000.
*Boss HP, '''Death Prison''' obstacle HP decreased.
*'''Dark Recluse''':
**Only cages a maximum of 2 people during the '''Death Prison''' pattern.
**HP Recovery when a party member dies slightly reduced.
**Will summon less thorns.
**Will wait 3 seconds before performing the '''Death Prison''' pattern.
|-
| 08/14/2019 || - || align="left" |
*CP Requirement increased from 300000 to 400000.
|-
| 03/12/2020 || 04/08/2020 || align="left" |
*Story Mode party limit decreased from 8 to 4.
*Raid Weapon can now drop from Story Mode.
**Raid Weapon gauge shared between modes.
*Separate Raid Rewards added for Story Mode (Raid Reset Ticket separate).
*Normal Mode CP Requirement decreased from 400000 to 350000
*Normal Mode Raid Weapon drop rate increased.
|-
| 11/19/2020 || 12/16/2020 || align="left" |
*Normal Mode party limit decreased from 8 to 6.
*Normal Mode difficulty decreased.
|}
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|12}}
|Color={{ColorSel|Village|13}}
|KR=홍염의 요람|KRName=Cradle of Crimson Flames
|KR=홍염의 요람|KRName=Cradle of Crimson Flames
|JP=紅炎の揺りかご  |JPName=Cradle of Crimson Flames
|CN=红炎的摇篮 |CNName=Cradle of Crimson Flames
|BR=Berço das Chamas Escarlates |BRName=Cradle of Scarlet Flames
|DE=Blutflammen-Grube |DEName=Pit of Bloody Flames
|ES=Fosa de llamas sanguíneas |ESName=Pit of Bloody Flames
|FR=Caveau de la Flamme sanguinaire |FRName=Burial Vault of the Bloody Flame
|IT=Fossa della Fiamma Sanguinaria |ITName=Pit of the Bloody Flame
|PL=Jama Płomieni Krwi |PLName=Pit of Bloody Flames
}}
}}
}}
}}
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