Sword Fall/ModA: Difference between revisions
no edit summary
Gameboy224 (talk | contribs) No edit summary |
No edit summary |
||
Line 22: | Line 22: | ||
== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
Line 75: | Line 55: | ||
== Tips and Details == | == Tips and Details == | ||
*'''[Mod] Sword Fall''' can deal a total of {{formatnum:{{#expr: | *'''[Mod] Sword Fall''' can deal a total of {{formatnum:{{#expr: 1685*4}}}}% ({{formatnum:{{#expr: 608*4}}}}% in PvP) Physical Damage. With '''Heavy''', it can deal a total of {{formatnum:{{#expr: (1685*4)*1.4}}}}% ({{formatnum:{{#expr: (608*4)*1.4}}}}% in PvP) Physical Damage. | ||
*It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front. | *It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front. | ||
*This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos. | *This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos. | ||
Line 86: | Line 66: | ||
**MP Usage increased. | **MP Usage increased. | ||
**Damage increased. | **Damage increased. | ||
*07/26/2018 KR | *07/26/2018 (KR) / 08/08/2018 (NA) | ||
**Damage decreased. | **Damage decreased. | ||
<br> | <br> |