Demonic Rush/ModA: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! colspan= | ! colspan=2 | Critical Demonic Rush !! colspan=2 | Heavy Demonic Rush | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown | |||
|- | |- | ||
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Heavy|144|120}} || 20.4 Seconds | |||
|} | |} | ||
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**Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage. | **Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage. | ||
*'''[Mod] Demonic Rush''' can deal up to {{formatnum:{{#expr: 2145+(941*4)}}}}% ({{formatnum:{{#expr: 733+(321*4)}}}}% in PvP) Physical Damage. | *'''[Mod] Demonic Rush''' can deal up to {{formatnum:{{#expr: 2145+(941*4)}}}}% ({{formatnum:{{#expr: 733+(321*4)}}}}% in PvP) Physical Damage. | ||
**With '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (2145+(941*4))*1. | **With '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (2145+(941*4))*1.44}}}}% ({{formatnum:{{#expr: (733+(321*4))*1.44}}}}% in PvP) Physical Damage. | ||
*This version does not retain the [Enhanced] effect of [[Demonic Rush]] and thus costs 200 MP instead of 160 MP. | *This version does not retain the [Enhanced] effect of [[Demonic Rush]] and thus costs 200 MP instead of 160 MP. | ||
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