Code: Nemesis: Difference between revisions

The word spacing was really overkill in this section, so I made it look slightly better. Sacrificed some abbreviations and spacing between commas though.
(Estimates of the damage)
(The word spacing was really overkill in this section, so I made it look slightly better. Sacrificed some abbreviations and spacing between commas though.)
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== Additional Combos  ==
== Additional Combos  ==


{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="6" border="1" width="95%" style="border-collapse: collapse;"
|-
|-
| [[Image:Nem1move.png]]  
| [[Image:Nem1move.png]]  
| '''Spear Surfing'''<br>
| '''Spear Surfing'''<br>
Eve summons out a Nasod Spear and then throws out another spear while traveling along the air<br>
Eve summons out a Nasod Spear and then throws out another spear while traveling along the air
with it, launching yet another Spear that hits behind her, knocking down the enemy.
with it, launching yet another Spear that hits behind her, knocking down the enemy.
The spear that travels along the air resets the launch counter.
The spear that travels along the air resets the launch counter.
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|  
|  
'''Spear Trap''' <br>
'''Spear Trap''' <br>
Eve launches out two electronballs and then stuns the victim with a Nasod Spear, and proceeds<br>
Eve launches out two electronballs and then stuns the victim with a Nasod Spear, and proceeds
to summon multiple other Nasod Spears to pierce the opponent, ending it with a strong finishing blow that stuns the enemy,leaving them vulnerable for a combo.
to summon multiple other Nasod Spears to pierce the opponent,ending it with a strong finishing blow that stuns the enemy, leaving<br> them vulnerable for a combo.
 


After the 13/12/12 KR patch, the combo can be cancelled with a skill.
After the 13/12/12 KR patch, the combo can be cancelled with a skill.
<br>
<br>
| (75% Mag. Damage + 125% Mag. Damage) x2 → 80% Mag. Damage → (100% Mag. Damage) continuously → 210% Mag. Damage
| (75% Magical Damage + 125% Magical Damage) x2 → 80% Magical Damage → (100% Magical Damage) continuously → 210% Magical Damage
|}
|}


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